| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 7017 | 4 | 2006-11-26 22:23:01 | <a href="/images/rrgbis_screen2.jpg"><img src="/images/thumbs/rrgbis_screen2.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Description:</em> Real time strategy game with fleets of spaceships. <p>Single player real time strategy game following the fall of the great Argonian empire. <ul>Features: <li>a short but relatively polished single player campaign <li>pretty (albeit 2d) graphics <li>spaceships <li>explosions </ul> | Really Rather Good Battles In Space beta 2 | new | Really Rather Good Battles In Space |
| 7018 | 4 | 2006-11-27 11:15:13 | <a href="/images/fb-2p-smaller.png"><img src="/images/thumbs/fb-2p-smaller.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.40"><img src="/images/star.gif" alt="4.40" border="0"></a><a href="#" title="4.40"><img src="/images/star.gif" alt="4.40" border="0"></a><a href="#" title="4.40"><img src="/images/star.gif" alt="4.40" border="0"></a><a href="#" title="4.40"><img src="/images/star.gif" alt="4.40" border="0"></a></font> <p> <em>Description:</em> Frozen Bubble arcade game <p> <em>Changelog:</em> <ul> <li>1-player multiplayer training: ability to activate chain reaction <li>world map: you can view the amount of playing players, which helps chosing a server <li>world map: you see playing players as green dots <li>network game lounge: you can toggle fullscreen <li>network game lounge: the game creator can activate chain-reaction and set a victories limit through options <li>network game lounge: you can request server info <li>network game lounge: chat is timestampped <li>multiplayer: you can view who's attacking you </ul> | Frozen Bubble 2.1.0 | updated | Frozen Bubble |
| 7019 | 4 | 2006-11-28 10:53:20 | <a href="/images/warprogue-0.7.0.png"><img src="/images/thumbs/warprogue-0.7.0.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a></font> <p> <em>Description:</em> A gothic science fantasy roguelike game. <p> <em>Changelog:</em> <ul> <li>New careers <li>New perks <li>New psychic powers <li>Poison weapons <li>Many bug fixes </ul> | Warp Rogue 0.7.1 | updated | Warp Rogue |
| 7020 | 4 | 2006-11-29 12:48:22 | <a href="/images/TuxWordSmith.png"><img src="/images/thumbs/TuxWordSmith.png" align="right" alt="" width="200" height="155"></a> <em>Category: </em>kids<br> <em>Description:</em> Sister application to TuxMathScrabble <p>Word Scrabble ala TuxMathScrabble, using XDXF dictionaries. Designed especially for classroom use. | TuxWordSmith 0.2b | new | TuxWordSmith |
| 7021 | 4 | 2006-11-30 10:10:00 | <a href="/images/dominions3a.jpg"><img src="/images/thumbs/dominions3a.jpg" align="right" alt="" width="200" height="166"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.40"><img src="/images/star.gif" alt="4.40" border="0"></a><a href="#" title="4.40"><img src="/images/star.gif" alt="4.40" border="0"></a><a href="#" title="4.40"><img src="/images/star.gif" alt="4.40" border="0"></a><a href="#" title="4.40"><img src="/images/star.gif" alt="4.40" border="0"></a></font> <p> <em>Description:</em> A turn-based fantasy strategy game <p> <em>Changelog:</em> <ul> <li>Great Lion size 3. <li>Doom horrors less common. <li>Indep lizard warriors base prot ->3 <li>Wands no longer gives Chest Wounds <li>Polypal mother no longer ethereal <li>Event gives city and not motte-and-bailey <li>Mesmerize confuses/enrages target instead of enslaving <li>Blessing can affect sacred undead. <li>All era gians gets longdead giants and soulless with reanimation and similar spells. <li>Tungalik dagger -> quarterstaff <li>No uw conscription for tien chi <li>Mod commands for sites: #gold, #res <li>Mod command: #ressize <li>New weapon mod command: #poison <li>Polypal Mother and some more are now female. <li>Nethgul no longer tries to kill his wielder. <li>More visible up/down arrow for scrolling commanders. <li>Max possible Dominion victory value increased. <li>No more free kappas in UW fortresses <li>Watcher darkvision -> 100 <li>Hog knight is now mounted. <li>Atlantis hero size -> 4 <li>Azure mages are amphibious <li>Leviathan only castable under water <li>Bitch queen crone shape has nature 1 <li>Ram's Head got prot 2 <li>Tribe warriors increased to 10 gold <li>Jaguar tribe slinger hide shield <li>GUI performance improvments. <li>Improved spell modding. <li>New mod commands #uwfort, #deepfort. <li>Modding manual updated. <li>Map edit manual updated. <li>Guru gets rid of all afflictions when he gets a new body. <li>Message for guru reincarnation into new body. <li>Knights only attack in mid or late age <li>60 gold event -> 100 gold <li>Merman scout cost -> 25 <li>Utg岤 cold preference -> +1 <li>Daidalos got hammer <li>10+ new gold generating events. <li>Lots of Bugs fixed. </ul> | Dominions 3: The Awakening 3.01 | updated | Dominions 3: The Awakening |
| 7022 | 4 | 2006-12-01 10:54:36 | <a href="/images/crystalspace.jpg"><img src="/images/thumbs/crystalspace.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>code<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.73"><img src="/images/star.gif" alt="4.73" border="0"></a><a href="#" title="4.73"><img src="/images/star.gif" alt="4.73" border="0"></a><a href="#" title="4.73"><img src="/images/star.gif" alt="4.73" border="0"></a><a href="#" title="4.73"><img src="/images/star.gif" alt="4.73" border="0"></a><a href="#" title="4.73"><img src="/images/star.gif" alt="4.73" border="0"></a></font> <p> <em>Description:</em> A free, portable 3D engine with a ton of features. <p> <em>Changelog:</em> <ul> <li>Compared to last stable 0.98 there is a huge amount of changes.</ul> | Crystal Space 1.0rc1 | updated | Crystal Space |
| 7023 | 4 | 2006-12-01 10:58:52 | <a href="/images/qgears1.jpg"><img src="/images/thumbs/qgears1.jpg" align="right" alt="" width="199" height="142"></a> <em>Category: </em>under development<br> <em>Description:</em> Q-Gears is a clone of Squaresoft's Final Fantasy 7 game engine. <p>Q-gears is an attempt to make a clone of Squaresoft's Final Fantasy 7 game engine. It is designed to be cross-platform and run on modern operating systems such as Win32 and Linux. In the future this is to serve as a framework for compatibility with other Square games. Many games after this were created with the same same code base and design philosophy. Written in C++, it uses cross-platform graphics libraries (SDL and OpenGL) along with GCC, a cross platform C/C++ compiler. It is named after "Gears" which is a wholly inaccurate and incredibly incomplete refrence for the original FF7 engine. The "Q" means nothing, other than it's a cool letter to differentiate between the document and the program. | Q-Gears 0.09 | new | Q-Gears |
| 7024 | 4 | 2006-12-03 05:12:44 | <a href="/images/screen3.png"><img src="/images/thumbs/screen3.png" align="right" alt="" width="200" height="200"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.25"><img src="/images/star.gif" alt="4.25" border="0"></a><a href="#" title="4.25"><img src="/images/star.gif" alt="4.25" border="0"></a><a href="#" title="4.25"><img src="/images/star.gif" alt="4.25" border="0"></a><a href="#" title="4.25"><img src="/images/star.gif" alt="4.25" border="0"></a></font> <p> <em>Description:</em> A unique game that explores conflict and cooperation in a gardening community. <p> <em>Changelog:</em> <ul> <li>The game now has an eventual "win" condition: open the gate to immortality and lead your fellow gardeners through it. <li>The Lead button, used in achieving the goal, can also be used to quell a turf war. <li>In-game tool-tips have been added to explain the buttons. <li>The storage area has been limited to 10 items: older items are dropped once the limit is reached.</ul> | Cultivation 6 | updated | Cultivation |
| 7025 | 4 | 2006-12-04 09:07:24 | <a href="/images/bjs.png"><img src="/images/thumbs/bjs.png" align="right" alt="" width="200" height="149"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Mutiplayer tank battle <p> <em>Changelog:</em> <ul> <li>map edges <li>working menu <li>new physics subsystem <li>enhanced tank models <li>AI players <li>explosions <li>more comfortable aiming <li>many other smaller features and bugfixes <li>the game is finally playable</ul> | BJS (Battle Just Started) 0.0.4 | updated | BJS (Battle Just Started) |
| 7026 | 4 | 2006-12-04 09:13:19 | <a href="/images/d2x-xl-1.jpg"><img src="/images/thumbs/d2x-xl-1.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a></font> <p> <em>Description:</em> Descent 2 OpenGL port <p> <em>Changelog:</em> <ul> <li>New: Added volumetric real time shadowing. <li>New: Added options to toggle missile and reactor shadowing <li>New: Added an option to have shadows for hires models created from their lores counterparts. <li>Fixed: Robots and powerups not visible in automap anymore <li>Fixed: Control configuration screens black when called from in-game (F2) with old style menus enabled <li>Improved: Light source selection if number of light sources per object for shadow rendering greater than one <li>Fixed: Powerups moving around depending on player position <li>New: Added support for replacement polygon models. <li>Fixed: No screen message was printed when a screenshot was taken <li>Fixed: No screen messages were printed when a energy->shield converter or a headlight were picked up <li>Fixed: When deleting one of several markers, you could not switch to the camera view of any markers following the deleted one</ul> | D2X-XL 1.9.4 | updated | D2X-XL |