Penguin Gamer

comments

games

news

ratings

users

<

>

newsid userid timestamp news headline newstype gameid
7007 4 2006-11-18 12:32:07 <a href="/images/blobbyvolley.jpg"><img src="/images/thumbs/blobbyvolley.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Description:</em> Official continuation of the famous Blobby Volley 1.x arcade game. <p>Blobby Volley is one of the most popular freeware games. This is caused first by the simple play principle and second by the funny design of the player. The short duration of a game is a reason for playing this game in meantime. <p>BLOBBY VOLLEY 2 is the official continuation of the lovely game. But this ain't be enough: besides improvements of the gameplay and a complete translation of the source code into C++ and SDL/OpenGL many wishes of the blobby players will be flow in the development. The result is a game having the charm of Blobby Volley 1.8 combined with many innovations and corrections. blobby volley 2 alpha 6 new blobby volley 2
7008 4 2006-11-19 10:26:46 <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="2.00"><img src="/images/star.gif" alt="2.00" border="0"></a><a href="#" title="2.00"><img src="/images/star.gif" alt="2.00" border="0"></a></font> <p> <em>Description:</em> ZDoom is an enhanced port of the official DOOM source code <p> <em>Changelog:</em> <ul> <li>Alias commands can now do parameter substitution. <li>A new MapMarker actor has been added that you can use to mark points of interest on the automap. <li>Added the SetActorPitch ACS command to set an actor's pitch. <li>You can pass multiple jump targets to the A_Jump DECORATE function, and it will choose one of them at random if it jumps.</ul> ZDoom 2.1.7 updated ZDoom
7009 4 2006-11-20 23:01:17 <a href="/images/buzzooka.jpg"><img src="/images/thumbs/buzzooka.jpg" align="right" alt="" width="200" height="156"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a></font> <p> <em>Description:</em> Save the world from the forces of E.V.I.L.! <p> <em>Changelog:</em> <ul> <li>Fixed another problem with the game locking up on some distributions, such as Linspire, Freespire, and Debian <li>Fixed camera movement near the edge of maps <li>Fixed a bug when restarting a level after dying and camera is not positioned correctly </ul> Dirk Dashing: Secret Agent! 1.02 updated Dirk Dashing: Secret Agent!
7010 4 2006-11-22 09:32:19 <a href="/images/magicor-1.0.jpg"><img src="/images/thumbs/magicor-1.0.jpg" align="right" alt="" width="200" height="155"></a> <em>Category: </em>puzzle<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a></font> <p> <em>Description:</em> Old-school puzzle game with "fancy" graphics. <p> <em>Changelog:</em> <ul> <li>Several minor graphic errors</li> <li>Level sorting is now correct</li> <li>Ice attached to walls is indicated</li> <li>Some level modifications</li> </ul> Magicor 1.0-rc2 updated Magicor
7011 4 2006-11-22 12:40:56 <a href="/images/screenshot-pyscrabble.jpg"><img src="/images/thumbs/screenshot-pyscrabble.jpg" align="right" alt="" width="200" height="145"></a> <em>Category: </em>board<br> <em>Description:</em> PyScrabble is an online, multiplayer Scrabble game. <p>PyScrabble is an open source, online, multiplayer Scrabble game written in python. It supports English, French, German and Serbian languages and games. Pyscrabble 1.5.1 new Pyscrabble
7012 4 2006-11-22 22:38:03 <a href="/images/lxdoom.jpg"><img src="/images/thumbs/lxdoom.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.57"><img src="/images/star.gif" alt="4.57" border="0"></a><a href="#" title="4.57"><img src="/images/star.gif" alt="4.57" border="0"></a><a href="#" title="4.57"><img src="/images/star.gif" alt="4.57" border="0"></a><a href="#" title="4.57"><img src="/images/star.gif" alt="4.57" border="0"></a><a href="#" title="4.57"><img src="/images/star.gif" alt="4.57" border="0"></a></font> <p> <em>Description:</em> A much enhanced port of Doom <p> <em>Changelog:</em> <ul> <li>Fixed comp_soul and comp_maskedanim options not actually being optional <li>Fixed searching for IWAD/prboom.wad <li>Multiple sound crash fixes <li>Fix for previously introduced HOM error <li>Fix frame numbering problem in MBF dehacked patches </ul> PRBoom 2.4.7 updated PRBoom
7013 4 2006-11-25 01:17:35 <a href="/images/intro_jdoom.jpg"><img src="/images/thumbs/intro_jdoom.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.80"><img src="/images/star.gif" alt="4.80" border="0"></a><a href="#" title="4.80"><img src="/images/star.gif" alt="4.80" border="0"></a><a href="#" title="4.80"><img src="/images/star.gif" alt="4.80" border="0"></a><a href="#" title="4.80"><img src="/images/star.gif" alt="4.80" border="0"></a><a href="#" title="4.80"><img src="/images/star.gif" alt="4.80" border="0"></a></font> <p> <em>Description:</em> A 3D-graphics enhanced game engine for Doom, Heretic, and Hexen. <p> <em>Changelog:</em> <ul> <li>Shiny surfaces effect / surface reflections. <li>A number of new cvars and command line options were added as per requests. <li>Detail textures can now be loaded from external resources with Detail -> File. </ul> Doomsday Engine 1.8.6 updated Doomsday Engine
7014 4 2006-11-25 12:32:23 <a href="/images/gameeditor.png"><img src="/images/thumbs/gameeditor.png" align="right" alt="" width="200" height="139"></a> <em>Category: </em>util<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.20"><img src="/images/star.gif" alt="4.20" border="0"></a><a href="#" title="4.20"><img src="/images/star.gif" alt="4.20" border="0"></a><a href="#" title="4.20"><img src="/images/star.gif" alt="4.20" border="0"></a><a href="#" title="4.20"><img src="/images/star.gif" alt="4.20" border="0"></a></font> <p> <em>Description:</em> Interactive tool for game development <p> <em>Changelog:</em> <ul> <li>New 'Avoid' option in the Move To action thats allows move the actor through complex maps <li>Smoother game render <li>Can clone regions <li>Bug "Crash when try destroy the same actor twice" removed <li>Bug "Some times, the view loses the parent" removed <li>Bug "Don't works on Samsung SGH-i300" removed</ul> Game Editor 1.3.6 updated Game Editor
7015 7378 2006-11-26 12:00:54 <a href="/images/freecol03.jpg"><img src="/images/thumbs/freecol03.jpg" align="right" alt="" width="200" height="138"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.57"><img src="/images/star.gif" alt="4.57" border="0"></a><a href="#" title="4.57"><img src="/images/star.gif" alt="4.57" border="0"></a><a href="#" title="4.57"><img src="/images/star.gif" alt="4.57" border="0"></a><a href="#" title="4.57"><img src="/images/star.gif" alt="4.57" border="0"></a><a href="#" title="4.57"><img src="/images/star.gif" alt="4.57" border="0"></a></font> <p> <em>Description:</em> An Open Source implementation of Colonization. <p> <em>Changelog:</em> <ul> <li>The time and memory required for loading/saving a game have been reduced. <li>More efficient transmissions of large network messages. <li>Savegame sizes have been reduced. <li>Many other savegame related bugs have been fixed. <li>Autosaving has been added as an optional feature. <li>A new menubar border has been added.</ul> FreeCol 0.5.2 updated FreeCol
7016 7378 2006-11-26 12:02:44 <a href="/images/ecksdee-screenshot.jpg"><img src="/images/thumbs/ecksdee-screenshot.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a></font> <p> <em>Description:</em> Futuristic race&destroy game in early development <p> <em>Changelog:</em> <ul> <li>Added Cg redist (32bits) so its installation is not needed (use ecksdee.sh). <li>Menu screen and HUD revamp. Added a pause (p key) and end of race screens. <li>Two new ships and a new map with track lane. <li>Support for saving track and laps records, with ranking. <li>Support for backgound music, songs from Niccy Spray. <li>Improved support for content exported from Blender using blender2crystal. <li>Improved input configuration (input.cfg) and ship physics (like rolling).</ul> Ecksdee 0.0.9 updated Ecksdee