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newsid userid timestamp news headline newstype gameid
6997 4 2006-11-15 06:13:09 <a href="/images/mstation_congratulations.gif"><img src="/images/thumbs/mstation_congratulations.gif" align="right" alt="" width="200" height="150"></a> <em>Category: </em>kids<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a></font> <p> <em>Description:</em> Teach your child basic maths <p> <em>Changelog:</em> <ul> <li>admin panel is resizable <li>fixed anti-alias function call which caused problems on some displays.</ul> Multiplication Station 1.3.3 updated Multiplication Station
6998 4 2006-11-15 14:25:27 <a href="/images/shoot27.jpg"><img src="/images/thumbs/shoot27.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>under development<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a></font> <p> <em>Description:</em> clone of Total Annihilation <p> <em>Changelog:</em> <ul> <li>the mega zoom (like in supreme commander!) <li>a new night sky is drawn depending on planet type <li>new indicator for aircrafts to easily see where they are <li>improved support for weapons <li>global performance improvement <li>new screen when game ends with game stats <li>wind simulation <li>improved support of wind and tidal generators <li>performance improvement in reflection rendering code <li>support for OTA files with data showing in "maps" menu <li>a new ressource file containing translation for multiple languages <li>new table for random numbers (a few freeze disapeared) <li>lots of bug fixes</ul> TA3D 0.2.3 updated TA3D
6999 4 2006-11-15 23:04:45 <a href="/images/mumble_screenshot.jpg"><img src="/images/thumbs/mumble_screenshot.jpg" align="right" alt="" width="200" height="162"></a> <em>Category: </em>util<br> <em>Description:</em> Low-latency, high-quality voice communication for gamers <p>Mumble is a low-latency, high quality voice chat application intended for use alongside computer games. <ul>Its primary features are: <li>Very low latency. <li>Denoising of audio. <li>Echo cancellation to enable playing on surround speakers. <li>Automatic volume control so all players are equally loud. <li>Positional audio with supported games (the voice of players comes from their direction ingame). <li>Unlimited number of channels with as deep a nesting as desired. <li>Per-channel groups and access control lists. </ul> <p>The design goal of mumble is to have audio quality just as good as if you were sitting in the same room, a goal that has largely been achieved. Current emphasis is on interchannel communication, to enable a mumble-connected community to work better than if they were in the same room. Mumble 0.9.4 Beta new Mumble
7000 4 2006-11-16 05:28:01 <a href="/images/d2x-xl-1.jpg"><img src="/images/thumbs/d2x-xl-1.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a></font> <p> <em>Description:</em> Descent 2 OpenGL port <p> <em>Changelog:</em> <ul> <li>Fixed: Menus didn't show check boxes, sliders, etc. <li>Fixed: Missiles leaving explosion trail if missile view enabled <li>Fixed: Program occasionally crashing when activating triggers <li>Fixed: Crash when launching a device configuration menu and subsequently leaving it after having done all desired adjustments <li>Fixed: Crash on 64 bit Linux when exiting the game <li>Fixed: Random crashes caused by objects moving around</ul> D2X-XL 1.8.51 updated D2X-XL
7001 4 2006-11-16 07:00:22 <a href="/images/gtetrinet.jpg"><img src="/images/thumbs/gtetrinet.jpg" align="right" alt="" width="200" height="170"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.78"><img src="/images/star.gif" alt="4.78" border="0"></a><a href="#" title="4.78"><img src="/images/star.gif" alt="4.78" border="0"></a><a href="#" title="4.78"><img src="/images/star.gif" alt="4.78" border="0"></a><a href="#" title="4.78"><img src="/images/star.gif" alt="4.78" border="0"></a><a href="#" title="4.78"><img src="/images/star.gif" alt="4.78" border="0"></a></font> <p> <em>Description:</em> Tetrinet clone <p> <em>Changelog:</em> <ul> <li>Fix a long-standing hang/crash when executing GTetrinet for the first time. <li>Remember game mode setting. <li>Fix compilation without libesd. <li>Fix a crash on NetBSD/Sparc64. <li>New and updated translations: Nepali, Catalan, Welsh, Dutch, Swedish.</ul> GTetrinet 0.7.11 updated GTetrinet
7002 4 2006-11-16 23:13:10 <a href="/images/quackle-0.92.png"><img src="/images/thumbs/quackle-0.92.png" align="right" alt="" width="200" height="161"></a> <em>Category: </em>board<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Very strong scrabble player and analysis tool <p> <em>Changelog:</em> <ul> <li>Fantasmic improved leave values. Even the Speedy Player can fish like nobody's business. <li>Faster win-percentage-maximizing computer players with progress bars while they think. (And you can see your rack to plan your next move.) <li>Simulations that automatically calculate and display estimated win percentage. <li>Experimental preendgame solver for one- and two-in-the-bag situations. <li>Full-game awesome textual reports using any computer player. <li>Human With Unknown Racks player for simpler postmortems of real-life games.</ul> Quackle 0.94 updated Quackle
7003 4 2006-11-16 23:44:30 <a href="/images/wxSand.gif"><img src="/images/thumbs/wxSand.gif" align="right" alt="" width="200" height="120"></a> <em>Category: </em>toy<br> <em>Description:</em> A Falling Sand Game is a particle toy <p>A Falling Sand Game is a particle toy - you can play with different 'elements', explore how they interact, and, in some reimplementations, make your own elements. It is great fun to make interactive structures, ecosystems, and toys in a Falling Sand Game. wxSand 4 new wxSand
7004 4 2006-11-18 04:02:45 <a href="/images/kotodama03-tn.jpg"><img src="/images/thumbs/kotodama03-tn.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>code<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a></font> <p> <em>Description:</em> Free 3D Engine <p> <em>Changelog:</em> <ul> <li>New support for video using ffmpeg <li>Support for stencil operations <li>New sound API with digital signal processing <li>Heightfield terrain support <li>Lots of other improvements </ul> Panda3D 1.3.1 updated Panda3D
7005 4 2006-11-18 04:10:43 <a href="/images/sowballz.png"><img src="/images/thumbs/sowballz.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a></font> <p> <em>Description:</em> RTS game made with python. Lots of penguins. <p> <em>Changelog:</em> <ul> <li>Much better unit AI. <li>Unit movement based on time instead of cycles. <li>Improved snowballs. <li>Implemented time of day (zones replenish at midnight). <li>Particle engine. <li>GUI system. <li>Temporary map system. <li>Bug fixes. <li>Other small improvements.</ul> Snowballz 0.0.2 updated Snowballz
7006 4 2006-11-18 04:43:45 <em>Category: </em>code<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.17"><img src="/images/star.gif" alt="3.17" border="0"></a><a href="#" title="3.17"><img src="/images/star.gif" alt="3.17" border="0"></a><a href="#" title="3.17"><img src="/images/star.gif" alt="3.17" border="0"></a></font> <p> <em>Description:</em> Proprietary Linux drivers for ATI Radeon cards <p> <em>Changelog:</em> <ul> <li>Setting the display resolution to 400x300 or less no longer results in the mouse pointer not being able to move across the entire desktop. <li>The graphics driver no longer hangs the system shortly after the X Server is started on Red Hat enterprise Linux 3 system running Uniprocessor kernels. <li>Playing a media file under any distribution with X Server 6.9 or greater no longer results in a brief pause or video tearing when resizing the video window or running the mouse pointer over the video player window. <li>Using aticonfig to set the TV format to PAL-COMB-N no longer fails to update the X Server configuration file.</ul> ATI Radeon Linux Display Drivers 8.31.5 updated ATI Radeon Linux Display Drivers