| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 6977 | 4 | 2006-11-10 01:10:06 | <a href="/images/screenshot4.png"><img src="/images/thumbs/screenshot4.png" align="right" alt="" width="200" height="151"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a></font> <p> <em>Description:</em> TripleA :: Strategy Engine Framework <p> <em>Changelog:</em> <ul> <li>An issue with the PBEM dice server was fixed.</ul> | TripleA 0.8.2.2 | updated | TripleA |
| 6978 | 4 | 2006-11-11 01:41:10 | <a href="/images/GraaLOnlineTutorial.jpg"><img src="/images/thumbs/GraaLOnlineTutorial.jpg" align="right" alt="" width="200" height="153"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a></font> <p> <em>Description:</em> Retro MMORPG with an emphasis on modification <p> <em>Changelog:</em> <ul> <li>no word on changes</ul> | Graal Online 4.11 | updated | Graal Online |
| 6979 | 4 | 2006-11-11 01:43:54 | <a href="/images/lynn.png"><img src="/images/thumbs/lynn.png" align="right" alt="" width="200" height="140"></a> <em>Category: </em>action<br> <em>Description:</em> Lynn the mercenary is on a quest to figure who tried to kill her and why. <p>Follow Lynn the mercenary as she recollects the mysterious mission that nearly took her life. Travel through multiple overworld areas, (forest, towns, desert, mountains) and boldly step into uncharted dimensions in search of memory! | Lynn's Legacy 1.1 | new | Lynn's Legacy |
| 6980 | 4 | 2006-11-11 01:47:48 | <a href="/images/snap5.png"><img src="/images/thumbs/snap5.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>board<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a></font> <p> <em>Description:</em> Go game file editor and KGS server client <p> <em>Changelog:</em> <ul> <li>complete rewrite <li>a lot of other changes since our last post</ul> | cgoban2 3.3.8 | updated | cgoban2 |
| 6981 | 4 | 2006-11-11 02:14:31 | <a href="/images/skwoermtime.png"><img src="/images/thumbs/skwoermtime.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a></font> <p> <em>Description:</em> Wörms of Prey is a free real-time Worms game for Linux, MacOS X, and Windows <p> <em>Changelog:</em> <ul> <li>fixed a 32-/64-bit incompatibility <li>some tuning and more information gathering for network connections <li>client respects SDL_QUIT messages which is expressed in that the client can be stopped by closing its window using your systems window system <li>several bugfixes for multithreading related client crashes </ul> | Wörms of Prey 0.4.3 | updated | Wörms of Prey |
| 6982 | 4 | 2006-11-11 14:16:02 | <a href="/images/fizzball_screenshot1.jpg"><img src="/images/thumbs/fizzball_screenshot1.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.80"><img src="/images/star.gif" alt="4.80" border="0"></a><a href="#" title="4.80"><img src="/images/star.gif" alt="4.80" border="0"></a><a href="#" title="4.80"><img src="/images/star.gif" alt="4.80" border="0"></a><a href="#" title="4.80"><img src="/images/star.gif" alt="4.80" border="0"></a><a href="#" title="4.80"><img src="/images/star.gif" alt="4.80" border="0"></a></font> <p> <em>Description:</em> Bounce the FizzBall, make it grow, rescue animals, and solve a mystery! <p> <em>Changelog:</em> <ul> <li>Fixed two crash bugs <li>Tweaked gameplay</ul> | FizzBall 1.01 | updated | FizzBall |
| 6983 | 4 | 2006-11-12 22:22:01 | <a href="/images/screenshot_248.jpg"><img src="/images/thumbs/screenshot_248.jpg" align="right" alt="" width="200" height="160"></a> <em>Category: </em>simulation<br> <em>Description:</em> A truck simulator based on soft body physics <p>Rigs of Rods is a simulation game based on a custom advanced soft body physics engine.<br> In a vast open world, you can drive trucks, control cranes and fly airplanes.<br> The chassis and wheels deform according to the stress they bear, and crashes are interesting to see too! <br> The linux version is still a release candidate under compatibility testing. </p> | Rigs of Rods 0.29b-linuxRC1 | new | Rigs of Rods |
| 6984 | 4 | 2006-11-12 23:06:43 | <a href="/images/yoda_soccer.png"><img src="/images/thumbs/yoda_soccer.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>simulation<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.80"><img src="/images/star.gif" alt="4.80" border="0"></a><a href="#" title="4.80"><img src="/images/star.gif" alt="4.80" border="0"></a><a href="#" title="4.80"><img src="/images/star.gif" alt="4.80" border="0"></a><a href="#" title="4.80"><img src="/images/star.gif" alt="4.80" border="0"></a><a href="#" title="4.80"><img src="/images/star.gif" alt="4.80" border="0"></a></font> <p> <em>Description:</em> Soccer game in the style of Sensible World of Soccer <p> <em>Changelog:</em> <ul> <li>bench with substitutions <li>players positions and tactics switch <li>coach mode <li>input device selector <li>template database <li>Estonian language </ul> | Yoda Soccer 0.73 | updated | Yoda Soccer |
| 6985 | 4 | 2006-11-12 23:09:36 | <a href="/images/DropTeam-0.9.40.jpg"><img src="/images/thumbs/DropTeam-0.9.40.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a></font> <p> <em>Description:</em> Mechanized combat in the far future <p> <em>Changelog:</em> <ul> <li>infantry units have been added <li>infantry can travel in other units and occupy buildings <li>tracer rounds and ground hit effects <li>Dropships now fly as though all the demons of hell are after them <li>new maps <li>better AI <li>new suspension model <li>tactical symbols on the tactical display <li>new Bacchus unit (armed with SAM) for long range anti-dropship coverage <li>most tanks now have multiple weapons (as well as multiple round types) </ul> | DropTeam 1.2.1 | updated | DropTeam |
| 6986 | 4 | 2006-11-12 23:10:18 | <a href="/images/d2x-xl-1.jpg"><img src="/images/thumbs/d2x-xl-1.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a></font> <p> <em>Description:</em> Descent 2 OpenGL port <p> <em>Changelog:</em> <ul> <li>Fixed: Program crashes due to invalid triggers (i.e. bugs in missions) <li>Fixed: Cloak and invulnerability states not properly restored from savegames <li>Fixed: Using the invulnerability cheat turned invulnerability off if it was previously turned on using an invulnerability powerup <li>Fixed: Invulnerability enabled by a cheat expired after some (long) time <li>Fixed: Errors during camera creation not handled properly (tried to use camera anyway) <li>Fixed: Supervisor robot acting as shield powerup in levels with a boss robot (should have been a regular shield powerup) <li>Fixed: Reactor damage indicator not working properly</ul> | D2X-XL 1.8.48 | updated | D2X-XL |