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newsid userid timestamp news headline newstype gameid
6967 4 2006-11-06 23:15:05 <a href="/images/ac_shot_04.jpg"><img src="/images/thumbs/ac_shot_04.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Description:</em> Team-oriented multiplayer fun. <p>ActionCube is a total conversion of Wouter van Oortmerssen´s FPS <i>Cube<i>. Set in a realistic looking environment, gameplay is fast and tactical. ActionCube 0.9 new AssaultCube
6968 4 2006-11-07 08:42:45 <a href="/images/torcs-20050826145542.jpg"><img src="/images/thumbs/torcs-20050826145542.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>simulation<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.59"><img src="/images/star.gif" alt="4.59" border="0"></a><a href="#" title="4.59"><img src="/images/star.gif" alt="4.59" border="0"></a><a href="#" title="4.59"><img src="/images/star.gif" alt="4.59" border="0"></a><a href="#" title="4.59"><img src="/images/star.gif" alt="4.59" border="0"></a><a href="#" title="4.59"><img src="/images/star.gif" alt="4.59" border="0"></a></font> <p> <em>Description:</em> Racing Car Simulator <p> <em>Changelog:</em> <ul> <li>New and reworked cars and tracks <li>Improved opponents <li>Simulation supports pit sharing <li>Lots of little improvements</ul> TORCS 1.3.0 updated TORCS
6969 4 2006-11-08 03:39:24 <em>Category: </em>util<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.38"><img src="/images/star.gif" alt="4.38" border="0"></a><a href="#" title="4.38"><img src="/images/star.gif" alt="4.38" border="0"></a><a href="#" title="4.38"><img src="/images/star.gif" alt="4.38" border="0"></a><a href="#" title="4.38"><img src="/images/star.gif" alt="4.38" border="0"></a></font> <p> <em>Description:</em> NVIDIA Linux Display Driver <p> <em>Changelog:</em> <ul> <li>Added initial support for GLX_EXT_texture_from_pixmap. <li>Added new "Display Configuration" page in nvidia-settings. <li>Improved workstation OpenGL performance in Xinerama. <li>Added support for NVIDIA Quadro Plex. <li>Added support for Quad SLI. <li>Improved X driver error recovery. <li>Improved workstation overlay performance. <li>Added SMBus functionality to the Linux/i2c interface. <li>Fixed DFP scaling support. <li>Added support for OpenGL 2.1. <li>Added new "TwinViewXineramaInfoOrder" X configuration option to control the order of display devices when in TwinView. <li>Fixed some problems related to TV Out. <li>Added new NVIDIA logo artwork to nvidia-settings and X driver splashscreen; the X driver splashscreen can now be configured with the new "LogoPath" X configuration option. </ul> NVIDIA Linux Display Driver 1.0-9629 updated NVIDIA Linux Display Driver
6970 4 2006-11-08 03:51:40 <a href="/images/Maze-MS2-Screenshot_0_0.png"><img src="/images/thumbs/Maze-MS2-Screenshot_0_0.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>code<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Library for multiplayer adventure style games <p> <em>Changelog:</em> <ul> <li>Added the ability to build a Perl extension for using the Crate Game Engine library from within Perl. <li>Lua scripting support fully working and integrated into game loader. <li>Minor API updates and documentation updates in preparation for adding a Graphical Renderer </ul> Crate Game Engine Milestone 4.1 updated Crate Game Engine
6971 4 2006-11-08 03:54:01 <a href="/images/wfd_116219047445459e8a31127--evilrobotsshot0187.jpg"><img src="/images/thumbs/wfd_116219047445459e8a31127--evilrobotsshot0187.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Description:</em> A 1st person shooter based on the IOQ3 engine <p>Trepidation is a first person shooter set in the future based on the GPL IOQ3 Quake Engine. Trepidation features all new weapons, maps and vehicles.. Currently planned game types are Deathmatch, Team Deathmatch, Capture The Flag, Last Man Standing, Arsenal, Instagib and a few others to be announced. <p>Trepidation intends to be a 100% free GPL multiplayer first person shooter based on the IOQ3 Quake 3 Engine. The game media will also be GPL/Open Source so that others can improve and expand upon. Trepidation will include many standard gametypes such as DM, TDM, and CTF with instagib options, as well as the introduction 2-4 new gametypes. Each game mode will have additional attributes that can be activated via the configuration such as wall jumping, double/multijumping, instagib,multiflag and return the flag (for flag based games). <p>Trepidation will introduce new aspects to the physics of the Q3 engine, The new physics are geared towards trick jumping with weapons and high speed jumping. Trepidation also introduces air and land vehicles, something that hasn't been seen in similar projects. Trepidation will also include an improved 'unlagged' network code based on unlagged 2.0 but more finely tuned to the new physics present. The project will utilize a modified version of the GPL dpmaster for the 'master' server code base. <p>The game will have ports for *nix, *BSD, Win32 and possibly an OSX port. OpenAL will be used for sound. Surround sound supported. AVI video capture of demos, Ogg Vorbis & MP3 support. Much improved QVM tools and a well documented SDK for mod authors. MinGW compilation support on Windows and cross-compilation on Linux, which is already included in the IOQ3 Project. Trepidation 10-29 Development Build new Trepidation
6972 4 2006-11-08 11:40:47 <a href="/images/globulation089.jpg"><img src="/images/thumbs/globulation089.jpg" align="right" alt="" width="200" height="154"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.53"><img src="/images/star.gif" alt="4.53" border="0"></a><a href="#" title="4.53"><img src="/images/star.gif" alt="4.53" border="0"></a><a href="#" title="4.53"><img src="/images/star.gif" alt="4.53" border="0"></a><a href="#" title="4.53"><img src="/images/star.gif" alt="4.53" border="0"></a><a href="#" title="4.53"><img src="/images/star.gif" alt="4.53" border="0"></a></font> <p> <em>Description:</em> Globulation 2 is a Real Time Strategy (RTS) game. <p> <em>Changelog:</em> <ul> <li>A pair of critical bugs discovered at the last minute have been fixed. <li>Videoshot support added.</ul> Globulation 2 0.8.21 updated Globulation 2
6973 4 2006-11-08 11:41:18 <a href="/images/d2x-xl-1.jpg"><img src="/images/thumbs/d2x-xl-1.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a></font> <p> <em>Description:</em> Descent 2 OpenGL port <p> <em>Changelog:</em> <ul> <li>Fixed: Program crashes caused by morphing flawed custom robot models <li>Improved: Vulcan/Gauss ammo now displayed red in weapon icons if below 1000 <li>Fixed: Recomputing static lighting including color didn't work <li>Fixed: particle handling bug fix could cause crashes <li>Fixed: Object lighting ceased to work after playing the first mission <li>Fixed: Bug in particle handling that can mess up OpenGL and cause program crashes (particularly on Linux)</ul> D2X-XL 1.8.45 updated D2X-XL
6974 4 2006-11-09 00:02:40 <a href="/images/bf_shot1.jpg"><img src="/images/thumbs/bf_shot1.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="2.67"><img src="/images/star.gif" alt="2.67" border="0"></a><a href="#" title="2.67"><img src="/images/star.gif" alt="2.67" border="0"></a><a href="#" title="2.67"><img src="/images/star.gif" alt="2.67" border="0"></a></font> <p> <em>Description:</em> Arcade rail shooter <p> <em>Changelog:</em> <ul> <li>no word of changes</ul> Bitfuse 0.12 updated Bitfuse
6975 4 2006-11-09 00:37:46 <a href="/images/sc_rbat.jpeg"><img src="/images/thumbs/sc_rbat.jpeg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>board<br> <em>Description:</em> It's a remake of arkanoid <p>This game is a remake of arkanoid. You have to hit all these bricks with the ball and dont let the ball reach the bottom. This game is in spanish, sorry for that.<br> It was made to show the usage of Jedi-SDL library with Pascal. It compiles with freepascal. Break Attack 1 new Break Attack
6976 4 2006-11-09 04:21:29 <a href="/images/StepMania.jpg"><img src="/images/thumbs/StepMania.jpg" align="right" alt="" width="199" height="156"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a></font> <p> <em>Description:</em> StepMania is a music/rhythm game. <p> <em>Changelog:</em> <ul> <li>lots of changes since our last post <li>many new songs usable</ul> StepMania 3.9 updated StepMania