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newsid userid timestamp news headline newstype gameid
6957 4 2006-11-02 23:15:42 <a href="/images/bibledave1.jpg"><img src="/images/thumbs/bibledave1.jpg" align="right" alt="" width="200" height="155"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> A crashed pilot, scattered Bibles and a deadline. <p> <em>Changelog:</em> <ul> <li>UI facelift <li>faster tile blitting code </ul> Bible Dave 0.7.1 updated Bible Dave
6958 4 2006-11-03 05:32:09 <em>Category: </em>code<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.17"><img src="/images/star.gif" alt="3.17" border="0"></a><a href="#" title="3.17"><img src="/images/star.gif" alt="3.17" border="0"></a><a href="#" title="3.17"><img src="/images/star.gif" alt="3.17" border="0"></a></font> <p> <em>Description:</em> Proprietary Linux drivers for ATI Radeon cards <p> <em>Changelog:</em> <ul> <li>Users with X Server X.org 7.1 can now play video using XV. The ATI AVIVO Video adaptor is now present. <li>When failing to change the TV format the aticonfig --tv-info no longer report the failed TV format. <li>Using the MPlayer to play a video file followed by dragging any window over top of the player no longer results in corruption being noticed and the video file pausing.</ul> ATI Radeon Linux Display Drivers 8.30.3 updated ATI Radeon Linux Display Drivers
6959 4 2006-11-03 10:03:13 <a href="/images/sowballz.png"><img src="/images/thumbs/sowballz.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Description:</em> RTS game made with python. Lots of penguins. <p>Snowballz is a (hopefully) fun little python based RTS game with no real plan. My style of developing has always, for some reason, just to let the project move and change as it goes along. The current gameplay is nothing like what I had in mind when I started coding it (and it's a good thing too, cause what I had in mind at the beginning wasn't very good). I know... games should be planned out and then programmed, but I don't work like that. :P <p>Please note that it may run slow. It uses all SDL (no GL rendering). See the README file for help on speeding it up. Snowballz 0.0.1 new Snowballz
6960 4 2006-11-04 00:04:33 <a href="/images/nurburgring.jpeg"><img src="/images/thumbs/nurburgring.jpeg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>simulation<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.38"><img src="/images/star.gif" alt="4.38" border="0"></a><a href="#" title="4.38"><img src="/images/star.gif" alt="4.38" border="0"></a><a href="#" title="4.38"><img src="/images/star.gif" alt="4.38" border="0"></a><a href="#" title="4.38"><img src="/images/star.gif" alt="4.38" border="0"></a></font> <p> <em>Description:</em> VDrift is a driving simulation with drift racing in mind. <p> <em>Changelog:</em> <ul> <li>New cars: Z06 (Chevrolet Corvette Z06), 3S (Mazda 3 sedan) <li>Little updates on cars: M3, XS, G4, TL, T73 <li>New track: Circuit de Pau <li>Varied surface friction and bumpy surfaces are once again supported <li>A handbrake control has been added with each car having its own handbrake force value <li>Mouse controls are now fully customizable from the Assign Controls menu <li>Input graphing now works for all controls, not just mouse <li>The menu system is now fully skinnable (but there is only one skin) <li>Car shadows can now be turned off in the Display Options menu <li>bugfixes</ul> VDrift 2006-10-06 updated VDrift
6961 4 2006-11-04 01:03:31 <a href="/images/d2x-xl-1.jpg"><img src="/images/thumbs/d2x-xl-1.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a></font> <p> <em>Description:</em> Descent 2 OpenGL port <p> <em>Changelog:</em> <ul> <li>Fixed: Energy sparks didn't cast light in Descent 1 levels <li>Fixed: When using the new game menu to restart a mission that had been played previously and not explicitly reloading it because it was still listed there, the mission couldn't be found <li>Fixed: Hires powerups not properly displayed in Descent 1 missions <li>Fixed: OpenGL style lighting not working properly in Descent 1 missions <li>Fixed: 'Honestbob' cheat will now give double ammo if ammo rack present <li>Fixed: Difficulty level setting from new game menu wasn't preserved</ul> D2X-XL 1.8.41 updated D2X-XL
6962 4 2006-11-04 01:16:27 <a href="/images/capture_fr_affichage.jpg"><img src="/images/thumbs/capture_fr_affichage.jpg" align="right" alt="" width="200" height="124"></a> <em>Category: </em>emulator<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> A VisualBoyAdvance frontend for Linux <p> <em>Changelog:</em> <ul> <li>Adding 3 skins <li>The skin manager (in menu Configuration->Skins) <li>Adding the french license in the interface <li>Automatic save after 3 seconds if this option is chosen <li>Escape does not close the window <li>Adding the icon in the title bar</ul> VBAExpress 1.2 updated VBAExpress
6963 4 2006-11-04 01:40:52 <a href="/images/Falling_screenshot_1.png"><img src="/images/thumbs/Falling_screenshot_1.png" align="right" alt="" width="200" height="200"></a> <em>Category: </em>arcade<br> <em>Description:</em> A fast-paced survival game involving a ball falling through wooden planks <p>Falling is a fast-paced survival game where the user controls a small steel ball and tries to roll it through holes in floors which are constantly moving up. Avoid being crushed between the top of the window and a floor, avoid mechanical sticks of TNT that explode on contact, and avoid magnetic balloons which pull you to the top of the screen. Collect jewels for extra points. Try to survive as long as possible! Falling 1.0-rc1 new Falling
6964 4 2006-11-05 09:32:42 <a href="/images/blobAndConquer.png"><img src="/images/thumbs/blobAndConquer.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.44"><img src="/images/star.gif" alt="4.44" border="0"></a><a href="#" title="4.44"><img src="/images/star.gif" alt="4.44" border="0"></a><a href="#" title="4.44"><img src="/images/star.gif" alt="4.44" border="0"></a><a href="#" title="4.44"><img src="/images/star.gif" alt="4.44" border="0"></a></font> <p> <em>Description:</em> Somewhat violent 3D action game <p> <em>Changelog:</em> <ul> <li>All Weapons and Items have been modelled and textured <li>Basic localisation support has been added <li>RPM and Debian packages now available <li>Some misc. bug fixes <li>Some misc. level fixes </ul> Blob Wars : Blob and Conquer 0.6 updated Blob Wars : Blob and Conquer
6965 4 2006-11-05 23:47:04 <a href="/images/buzzooka.jpg"><img src="/images/thumbs/buzzooka.jpg" align="right" alt="" width="200" height="156"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a></font> <p> <em>Description:</em> Save the world from the forces of E.V.I.L.! <p> <em>Changelog:</em> <ul> <li>Fixed a problem with the game locking up on some distributions, such as Linspire, Freespire, and Debian <li>Fixed a few smooth scrolling issues on some distributions when vsync is enabled <li>Reduced memory usage by not loading tutorial screens until needed <li>Fixed keyboard/gamepad navigation on Save Game screen <li>Fixed Load Game screen not staying in sync with Save Game screen when saving to any slot below slot #1 <li>Fixed so you can't keep shooting grenade launcher after you've run out of ammo (and then are stuck with the grenade launcher) <li>Fixed problem with thug in the upper left corner of cave chapter 1-3 </ul> Dirk Dashing: Secret Agent! 1.01 updated Dirk Dashing: Secret Agent!
6966 4 2006-11-06 08:58:45 <a href="/images/010_2.jpg"><img src="/images/thumbs/010_2.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>under development<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a></font> <p> <em>Description:</em> Turn based strategy game with isometric graphic and a lot of mechs! <p> <em>Changelog:</em> <ul> <li>Improved the graphic engine <li>Runtime switch between SDL and OpenGL <li>Vertical flip of the scene <li>Now data are stored in XML files <li>Several bugs fixed <li>Now OpenGL is optional</ul> Mars, Land of No Mercy 0.2.0 updated Mars, Land of No Mercy