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newsid userid timestamp news headline newstype gameid
695 2 1999-09-29 15:42:59 <em>Category:</em> Strategy<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><p> <em>Description:</em> A 3D, fantasy-themed real time strategy game.<p> <em>Changelog:</em> <ul> <li>Bugfixes for setuid-root executable <li>Workaround for the SBLive drivers bug. Enable this by setting the SDL_SBLIVE_HACK environment variable to 1. <li>Fear bugfixes </ul> Thanks <a href="http://www.linuxgames.com">linuxgames.com</a>. Myth II: Soulblighter 1.3b updated
696 2 1999-09-30 09:12:42 <a href="mailto:msh@parsec.org">Markus Hadwiger</a> wrote in to announce some updates to the <a href="http://www.parsec.org">Parsec homepage</a>: <ul> <li>a new spaceship gallery with descriptions <li>a new FAQ page <li>a new screenshot of the month <li>new details in the WORK IN PROGRESS section at the bottom of the news page. </ul> The FAQ tells us to expect a demo within the next couple of weeks. Parsec updates default
697 -1 1999-09-30 09:14:50 <img src="/images/thumbs/snipes.gif" align=right width=200 height=124><em>Category:</em> Action<br> <em>Description:</em> Based on the DOS game Snipes. The player traverses a maze eliminating snipes and the hives that create them. Linux Snipes 0.9.2 new
698 -1 1999-09-30 09:15:43 <em>Category:</em> Toy<br> <em>Avg. Rating:</em> <font color=#ffff80 size="-1">(not yet rated)</font><p> <em>Description:</em> Mp3 tamagotchi DJ that chooses songs according to its mood<p> <em>Changelog:</em> PeekAbooh is now useable... <ul> <li>Cleaned code <li>Playlist editor <li>Skysound support <li>Mp3 audio plugin <li>Network plugin </ul> PeekABooh 0.0.0 updated
699 -1 1999-09-30 11:51:52 <img src="/images/thumbs/FAST.jpg" align=right width=200 height=150><em>Category:</em> Arcade<br> <em>Description:</em> Based on the original Asteroids game console, a spaceship with inertial control has to be manouvered through an "asteroid field" consisting of words of a web page. During the game the player fragments the already mangled page content from sentences to words, from words to characters, and characters to nothingness. <p> Effectively, this game is the game with the most levels in the world - every webpage could be played as a level ... and there are millions of URLs. <p> The game was first presented to the public during the net_condition Exhibition Sept. 1999 at the ZKM, Karlsruhe, Germany (<a href="http://www.zkm.de">www.zkm.de</a>). <p> FAST - FontAsteroids 1.2 new
700 506 1999-10-01 11:09:55 <img src="/images/thumbs/pingus.jpg" align=right width=200 height=141><em>Category:</em> Under development - not yet playable<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="3"><img src="http://happypenguin.org/images/star.gif" alt="3"><img src="http://happypenguin.org/images/star.gif" alt="3"><p> <em>Description:</em> Pingus is a Lemmings-like game for Linux.<p> <em>Changelog:</em> <ul> <li>Some new levels, some older ones removed <li>Some new groundpices <li>A new water animation <li>Config file support (have a look 'doc/options') <li>(finally) the Pingus can dig into the ground <li>Some more background properties (dim) <li>A new entrance (woodthing) <li>A Windows port is available (not compileable, but a binary is available) <li>Misc fixes which cause throuble with gcc 2.95 </ul> Pingus 0.2.3 updated
701 2372 1999-10-01 11:10:11 <img src="/images/thumbs/simshot1.jpg" align=right width=200 height=200><em>Category:</em> Under development - not yet playable<br> <em>Description:</em> Boson is a real-time strategy game, like Command & Conquer(tm) or StarCraft(tm). It is designed to run on Unix (Linux) computers and uses the QT Toolkit and QwSpriteField. A minimum of two players is required, since there is no artifical intelligence (yet?). Boson is still in very early development and not playable yet. Boson's Code and Graphics are published under the GNU General Public License. Boson 0.1 new
702 -1 1999-10-01 10:35:49 <em>Category:</em> Toy<br> <em>Description:</em> Linux needs more screensavers. People seem to go to great lengths to create cool-looking desktops, but when it comes to screensavers, system resources suddenly become scarce again. Why aren't there loads of funny little GL screensavers for Linux? There's this one OS that has lots of them. Maybe it's just that nobody is aware of the fact that it is really easy to write a small GLUT app and use it as a screensaver, without really knowing how X works. <p> Anyway, I wrote one. This screensaver shows a few tumbling objects as seen on some other platform, namely "flowerbox", "spiral", "splash", "pipes" and "explode". It can be launched by xscreensaver(1) and settings are changed interactively. GLAD Screensaver 0.0.9 new
703 -1 1999-10-01 10:40:37 <em>Category:</em> Action<br> <em>Avg. Rating:</em> <font color=#ffff80 size="-1">(not yet rated)</font><p> <em>Description:</em> A 3D racing game in an outer space environment<p> <em>Changelog:</em> No more precomputation Space Racer 0.17b updated
704 -1 1999-10-01 10:42:51 <em>Category:</em> Code Library<br> <em>Avg. Rating:</em> <font color=#ffff80 size="-1">(not yet rated)</font><p> <em>Description:</em> A high-level game SDK based on SDL.<p> <em>Changelog:</em> <ul> <li>Made joystick support and Power3D compilation optional in the Makefile <li>Stopped programs using TrueType fonts to crash if TrueType support wasn't built into PowerPak <li>Added the PD_EasyBlit function contributed by Karl Bartel <li>Windows now close if the user clicks on the window manager's close button, this code was contributed in part by Karl Bartel </ul> Thanks, <a href="http://sunsite.auc.dk/linuxgames">LGDC</a>. PowerPak Game SDK 990930 updated