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newsid userid timestamp news headline newstype gameid
6897 4 2006-10-10 07:39:56 <a href="/images/penumbra.jpg"><img src="/images/thumbs/penumbra.jpg" alt="Penumbra" align="right" height="154" width="200"></a> Some news from games in development: <p>It seems that the survival horror game <a href="http://penumbra-overture.com">Penumbra: Overture</a> is going to be released for Linux. The Windows version is set to be released in early 2007 and the developers plan to port the game in house to MacOS X and Linux. One big feature of the game is its advanced physics engine. <p><a href="http://www.happypenguin.org/show?Battle%20for%20Wesnoth">Battle for Wesnoth</a> has reached the first release candidate for it's 1.2 version. Additionally, a new campaign server has been set up to host campaigns compatible with the new release. <p>The city simulator <a href="http://happypenguin.org/show?Open%20City">Open City</a> is in beta for the new 0.0.4 version with the stable expected "soon". <p><a href="http://happypenguin.org/show?LBreakout">LBreakout</a> also offers a new beta that provides a french localization to the game. Development News default
6898 4 2006-10-10 23:05:59 <a href="/images/legends040b.jpg"><img src="/images/thumbs/legends040b.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.60"><img src="/images/star.gif" alt="4.60" border="0"></a><a href="#" title="4.60"><img src="/images/star.gif" alt="4.60" border="0"></a><a href="#" title="4.60"><img src="/images/star.gif" alt="4.60" border="0"></a><a href="#" title="4.60"><img src="/images/star.gif" alt="4.60" border="0"></a><a href="#" title="4.60"><img src="/images/star.gif" alt="4.60" border="0"></a></font> <p> <em>Description:</em> Online FPS reminiscent of Tribes <p> <em>Changelog:</em> <ul> <li>Master Server address forced to new address - only 1 master allowed, preferences will be ignored. <li>Added command line and pref for setPerfCounterEnabled() for multiprocessor Windows servers. <li>Removed floors from Desolate, fog does not like them. <li>Removed disc idle sound. <li>Team scores should now update in the admin hud. <li>Increased player recharge rates slightly. <li>Decreased player recovery delay. <li>Fixed debrief GUI reporting a winner for DM and Rabbit when there was none. <li>Added ability to set the text sort bool for each column of the debrief GUI player list from the server. <li>Fixed player name change bug when hosting a server. </ul> Legends 0.4.1.42 updated Legends
6899 4 2006-10-10 23:27:48 <a href="/images/screenshot_castle1.jpg"><img src="/images/thumbs/screenshot_castle1.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Multiplayer First Person Shooter <p> <em>Changelog:</em> <ul> <li>dynent/player collision bug fixed. <li>md2 rendering bug fixed <li>fixed sky texture not being drawn. <li>particles startup crash fixed <li>started <a href="http://edm-fps.net/edm/download/edm-bin/edm-bin/docs/flex/widgetref.html#textinput">textinput widget</a> with new console-style tab completion. (use /showdialog textinputtest) <li>added Sound Setup config dialog (Settings menu). <li>made barrel dynmapmodels explode when shot. (see home/news page) <li><a href="http://edm-fps.net/page/screenshots#earl">new weapon</a>, similar to unreal's redeemer. <li><a href="http://edm-fps.net/page/screenshots#stickynotes">sticky notes</a>. :-) <li>made barrel dynmapmodels explode when shot. </ul> EDM 20061009 updated EDM
6900 4 2006-10-11 03:43:45 <a href="/images/warprogue-0.7.0.png"><img src="/images/thumbs/warprogue-0.7.0.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a></font> <p> <em>Description:</em> A gothic science fantasy roguelike game. <p> <em>Changelog:</em> <ul> <li>Major redesign of the entire game.</ul> Warp Rogue 0.7.0 updated Warp Rogue
6901 4 2006-10-11 04:07:19 <a href="/images/magicor-screenshot-03.jpg"><img src="/images/thumbs/magicor-screenshot-03.jpg" align="right" alt="" width="200" height="154"></a> <em>Category: </em>puzzle<br> <em>Description:</em> Old-school puzzle game with "fancy" graphics. <p>As a hero penguin (what other protagonist character would a free game have, hm?) you must create, destroy and move blocks of ice to destroy enemies and extinguish demonic hell fire. <p>Each level has one or more solutions and the simplistic "physics" requires you to think ahead, one mistake and a restart might be the only option. Once you get into it, thinking ahead will come more natural. Who knows, you might even submit your own, really difficult level and let others try to find the best solution? Magicor 0.1 new Magicor
6902 4 2006-10-12 05:03:05 <a href="/images/bygfoot.jpg"><img src="/images/thumbs/bygfoot.jpg" align="right" alt="" width="200" height="152"></a> <em>Category: </em>simulation<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a></font> <p> <em>Description:</em> A simple GTK2-based football (soccer) manager. <p> <em>Changelog:</em> <ul> <li>fixes a few minor bugs <li>contains new country definitions as well as updated definitions. </ul> Bygfoot Football Manager 2.0.1 updated Bygfoot Football Manager
6903 4 2006-10-12 09:43:25 <a href="/images/toycars-screenshot.jpg"><img src="/images/thumbs/toycars-screenshot.jpg" align="right" alt="" width="200" height="155"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a></font> <p> <em>Description:</em> Physics-based 2D racing game <p> <em>Changelog:</em> <ul> <li>Fixed so that make dist works properly now <li>Changed knock-em out mode so cars must be completely off screen to be knocked out <li>Updated tinyxml library <li>Added track editor <li>Minor change to main menu <li>Bug fixes </ul> Toy Cars 0.3.1 updated Toy Cars
6904 7378 2006-10-12 09:52:26 <a href="/images/screen3.png"><img src="/images/thumbs/screen3.png" align="right" alt="" width="200" height="200"></a> <em>Category: </em>strategy<br> <em>Description:</em> Cultivation explores the social interactions within a gardening community. You lead one family of gardeners, starting with a single individual, and wise choices can keep your genetic line from extinction. While breeding plants, eating, and mating, your actions impact your neighbors, and the social balance sways between conflict and compromise. <p> Cultivation features dynamic graphics that are procedurally-generated using genetic representations and cross-breeding. In other words, game objects are "grown" in real-time instead of being hand-painted or hard-coded. Each plant and gardener in the game is unique in terms of both its appearance and behavior. Cultivation 4 new Cultivation
6905 7378 2006-10-12 22:44:57 <a href="/images/screenshot_0_0_18_8.jpg"><img src="/images/thumbs/screenshot_0_0_18_8.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>simulation<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a></font> <p> <em>Description:</em> World War II german submarine simulation <p> <em>Changelog:</em> <ul> <li>Added preliminary hydroachoustics support <li>Added sonar equipment based on uboat type and date <li>Added skins support <li>Added new main control screen, and throttle modes <li>Improved sky rendering, and ocean rendering <li>Added in-game soundtracks <li>Added several new models <li>Added many many other new features, small improvements, and bugfixes (See <A href="http://www.dangerdeep.net/changelog.php">changelog</a> for complete list)</ul> Danger from the Deep 0.2.0 updated Danger from the Deep
6906 4 2006-10-13 01:45:19 <em>Category: </em>code<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.60"><img src="/images/star.gif" alt="3.60" border="0"></a><a href="#" title="3.60"><img src="/images/star.gif" alt="3.60" border="0"></a><a href="#" title="3.60"><img src="/images/star.gif" alt="3.60" border="0"></a><a href="#" title="3.60"><img src="/images/star.gif" alt="3.60" border="0"></a></font> <p> <em>Description:</em> Proprietary Linux drivers for ATI Radeon cards <p> <em>Changelog:</em> <ul> <li>Introduces Linux Kernel 2.6.18 support. <li>Unreal Tournament 2004: Using the in-game options to change the desktop display resolution no longer results in the display failing to refresh properly when exiting the game. <li>SpecViewPerf: Running the sub-test UGS-04 no longer results in the operating system failing to respond. </ul> ATI Radeon Linux Display Drivers 8.29.6 updated ATI Radeon Linux Display Drivers