| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 6887 | 4 | 2006-10-06 00:36:34 | <a href="/images/glchess-0.9.9.jpg"><img src="/images/thumbs/glchess-0.9.9.jpg" align="right" alt="" width="183" height="200"></a> <em>Category: </em>board<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a></font> <p> <em>Description:</em> 3D Desktop Chess Application <p> <em>Changelog:</em> <ul> <li>Game can be rendered in 2D or 3D mode <li>Fix game saving bug <li>Removed accidental DBUS dependancy <li>Fix castling validation bug <li>OpenGL and Python Imaging Library are now optional <li>Smoother 2D animation <li>application/x-chess-pgn MIME type registered <li>Style and UI tweaks </ul> | glChess 0.9.11 | updated | glChess |
| 6888 | 4 | 2006-10-06 01:34:05 | <a href="/images/fm][-game.jpg"><img src="/images/thumbs/fm][-game.jpg" align="right" alt="" width="199" height="167"></a> <em>Category: </em>board<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a></font> <p> <em>Description:</em> Risk clone <p> <em>Changelog:</em> <ul> <li>hopefully fixed 1 of the rare bugs in flash gui repaint <li>in applet mode it shows when its loading something <li>added new map (aa) <li>Chinese and Turkish translations added <li>added card options <li>added new map 2210 <li>in SwingGUI added right click for text <li>some PicturePanel updates <li>in SwingGUI sorted out opaqueness in text boxes (java 1.6 problem) <li>SwingGUI wrong colors for move armies <li>SwingGUI more start game options <li>conected empire view works better <li>fixed bug where you could see other peoples cards & missions <li>redone translation so things are not repeated <li>does not throw on wrong cards any more</ul> | Risk 1.0.8.8 | updated | Domination |
| 6889 | 4 | 2006-10-06 01:38:55 | <a href="/images/pokerth.jpg"><img src="/images/thumbs/pokerth.jpg" align="right" alt="" width="200" height="147"></a> <em>Category: </em>card<br> <em>Description:</em> PokerTH is a Texas Holdem Poker Engine <p>PokerTH is a Single-Player Poker Game written in C++/QT4. You can play the popular Texas Holdem Poker against up to four computer-opponents. Its available for Linux and Windows. | PokerTH 0.2.1 | new | PokerTH |
| 6890 | 4 | 2006-10-06 01:41:41 | <a href="/images/blastring.jpg"><img src="/images/thumbs/blastring.jpg" align="right" alt="" width="200" height="155"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a></font> <p> <em>Description:</em> A remake of Paradroid in 3D <p> <em>Changelog:</em> <ul> <li>Replaced the splash screen of the webstart version. <li>The webstart version is using a custom mouse pointer now. This is for all the people who are playing in pseudo-2D mode instead of the default 3D mode.</ul> | Paradroidz 2006-09-14 | updated | Paradroidz |
| 6891 | 4 | 2006-10-06 01:48:37 | <a href="/images/ott.jpg"><img src="/images/thumbs/ott.jpg" align="right" alt="" width="200" height="145"></a> <em>Category: </em>simulation<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.88"><img src="/images/star.gif" alt="4.88" border="0"></a><a href="#" title="4.88"><img src="/images/star.gif" alt="4.88" border="0"></a><a href="#" title="4.88"><img src="/images/star.gif" alt="4.88" border="0"></a><a href="#" title="4.88"><img src="/images/star.gif" alt="4.88" border="0"></a><a href="#" title="4.88"><img src="/images/star.gif" alt="4.88" border="0"></a></font> <p> <em>Description:</em> An open source clone of the Microprose game "Transport Tycoon Deluxe". <p> <em>Changelog:</em> <ul> <li>Add Turkish town names as we have an official Turkish translation <li>Add Italian town names as we have an official Italian translation <li>Add a fully optional configure script that is a wrapper around the cumbersome makefile.config <li>A lot of bugfixes </ul> | Open Transport Tycoon 0.4.8 | updated | OpenTTD |
| 6892 | 4 | 2006-10-06 01:54:24 | <a href="/images/05_bree_tiles.png"><img src="/images/thumbs/05_bree_tiles.png" align="right" alt="" width="200" height="135"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> A tile-based dungeon crawler similar to Nethack, Rogue, and Angband. <p> <em>Changelog:</em> <ul> <li>bugfixes</ul> | Tales of Middle Earth 2.3.3 | updated | Tales of Middle Earth |
| 6893 | 4 | 2006-10-06 04:20:34 | <a href="/images/dominions3a.jpg"><img src="/images/thumbs/dominions3a.jpg" align="right" alt="" width="200" height="166"></a> <em>Category: </em>strategy<br> <em>Description:</em> A fantasy strategy game <p>Dominions 3: The Awakening, is the follow up to the acclaimed fantasy strategy game, Dominions 2: The Ascension Wars. While that game set the bar for rich, engrossing turn-based fantasy strategy gaming, Dominions 3: The Awakening seeks to raise it once more. <p>Leading one of over fifty possible nations in three different Ages, it is your goal to ascend to true godhood using all the power at your disposal. In a world of magic and steel the options to attain victory are as numerous as the cries of mercy from your vanquished foes. Whether you use military might, eldritch power, or subterfuge (or more likely, a combination of all three) every turn is about options. Recruit troops (more than 1500 units found in the game), assassinate the enemy, scout territory, research magic (600+ spells and 300+ magic items), perform rituals, do a blood hunt, storm a castle, construct, pray, forge - the list goes on. <p>New pop-ups, an in-depth manual written by industry veteran Bruce Geryk, and less micromanagement all makes Dominions 3: The Awakening easy to get into. Lush maps, vividly depicted battles, and an ethereal musical score by Erik Ask Uppmark and Anna Rynefors, both awarded the title of Musicians of the Realm by the Swedish Zornmärkeskommité, contribute to turning the fantasy on the screen into your reality. Up to twenty-one players can participate in a single game, and with a simultaneous turn structure even a large game never gets unwieldy. | Dominions 3: The Awakening | new | Dominions 3: The Awakening |
| 6894 | 7378 | 2006-10-07 10:29:41 | <a href="/images/dvp_screen2.jpg"><img src="/images/thumbs/dvp_screen2.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> A funny arcade in which you have to kill peppers using the logo of Debian. <p> <em>Changelog:</em> <ul> <li>Base engine ported to the NGT toolkit stable version 0.2, gaining more graphic speed. <li>Changed the presentation screen. Now a menu is used to enter in the desired section of the game. <li>Removed the alpha fade effect due to problems in the game stability. In the future this effect may return. <li>In the gameover screen, the player can see its statistics: shots made, shots with success, and the score bonus gained due to the efficiency=success/shots. <li>Now the final score is calculated with adding an efficiency bonus. <li>Small visual and text changes. <li>Some memory errors which could cause a crash have been fixed.</ul> | Debian vs Pimientos 1.1.0 | updated | Debian vs Pimientos |
| 6895 | 4 | 2006-10-08 09:21:28 | <a href="/images/eve-screenshot-20041125T142955.png"><img src="/images/thumbs/eve-screenshot-20041125T142955.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>puzzle<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a></font> <p> <em>Description:</em> Game suite with four games, three puzzle and one action. <p> <em>Changelog:</em> <ul> <li>A new game, Board! The number of games in E.V.E. Paradox has now been brought to five. <li>New levels for Board and existing games. <li>Keyboard shortcuts added to most menus. <li>Chat messages held on Central if you're not around. <li>Online highscores and ribbons are now displayed on the level info screen. Support for monthly highscores added. <li>Silver editions now emphasise their core game. <li>Black-bordered text and brighter screens. <li>Image loading cached on memory and disk to speed up loading time. <li>Many, many bugfixes (massive stability improvements), code cleanup, optimisation, etc. <li>Literally hundreds of tiny additional tweaks and fixes made over the last eight months or so. </ul> | E.V.E. Paradox (Free Edition) 1.2 | updated | E.V.E. Paradox (Free Edition) |
| 6896 | 7378 | 2006-10-08 10:23:37 | <a href="/images/zepsdreamland.jpg"><img src="/images/thumbs/zepsdreamland.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>puzzle<br> <em>Description:</em> The game consists of navigating Zep throughout a level to reach a certain location which allows him to advance to the next level. This is not such an easy task, however. Many obstacles will be in your path, and it is up to you to determine the best (and sometimes only way) to get around them. Zep has the ability to create special "blocks" by using the life energy from the ground he is standing on. By building the blocks in specific patterns, Zep can alter the landscape to his ability thus allowing him to reach his goal! Again, not everything is as it seems. Zep cannot build blocks while standing on top of just anything. There are many types of ground that restrict Zep's building ability. In addition to being able to create these special blocks, Zep can also destroy them. | Zep's Dreamland 1.02 | new | Zep's Dreamland |