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newsid userid timestamp news headline newstype gameid
6877 4 2006-10-02 07:04:13 <a href="/images/blobAndConquer.png"><img src="/images/thumbs/blobAndConquer.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.40"><img src="/images/star.gif" alt="4.40" border="0"></a><a href="#" title="4.40"><img src="/images/star.gif" alt="4.40" border="0"></a><a href="#" title="4.40"><img src="/images/star.gif" alt="4.40" border="0"></a><a href="#" title="4.40"><img src="/images/star.gif" alt="4.40" border="0"></a></font> <p> <em>Description:</em> Somewhat violent 3D action game <p> <em>Changelog:</em> <ul> <li>Fixed numerous little bugs <li>Added in a mini game when other Blobs use specific switches <li>Added basic UV mappings to some models <li>Attempted to clip decals to impact surfaces (may still be buggy) <li>Allowed mouse cursor to be controlled by keyboard / joystick <li>Makefile now supports install and uninstall <li>RPMs available </ul> Blob Wars : Blob and Conquer 0.5 updated Blob Wars : Blob and Conquer
6878 4 2006-10-02 22:51:32 <a href="/images/d2x-xl-1.jpg"><img src="/images/thumbs/d2x-xl-1.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.20"><img src="/images/star.gif" alt="4.20" border="0"></a><a href="#" title="4.20"><img src="/images/star.gif" alt="4.20" border="0"></a><a href="#" title="4.20"><img src="/images/star.gif" alt="4.20" border="0"></a><a href="#" title="4.20"><img src="/images/star.gif" alt="4.20" border="0"></a></font> <p> <em>Description:</em> Descent 2 OpenGL port <p> <em>Changelog:</em> <ul> <li>Added improved real-time lighting <li>Added new game mode 'Monsterball' <li>Added new multiplayer game mod 'Darkmatch' <li>Improved UDP/IP networking code <li>Verified that D2X-XL works on 64 bit Linux </ul> D2X-XL 1.8.4 updated D2X-XL
6879 4 2006-10-03 06:17:43 <a href="/images/Screenshot-1.jpg"><img src="/images/thumbs/Screenshot-1.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>puzzle<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> A Gtk dice game <p> <em>Changelog:</em> <ul> <li>fixed some playing and logging bugs <li>log is now limited to 200 kb <li>dices are themed now <li>setings window is auto-closing (for now) <li>added "HOLD" labels below dices <li>highscores are limited to top 10</ul> PYamb 0.2 updated PYamb
6880 4 2006-10-03 06:47:49 <a href="/images/screen_02d.jpg"><img src="/images/thumbs/screen_02d.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Description:</em> A single player 2D role-playing game <p>Hero of Allacrost is a game inspired by the likes of SNES-era RPGs such as Chrono Trigger and the Final Fantasy series. In Allacrost, the player explores rich environments, undertakes various quests and missions, solves dungeon puzzles, and fights strategic battles in an active time-based system. Hero of Allacrost Demo 0.1.0 new Hero of Allacrost
6881 7378 2006-10-03 10:47:34 <a href="/images/launching_rom.png"><img src="/images/thumbs/launching_rom.png" align="right" alt="" width="200" height="200"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> A frontend for GnGeo. <p> <em>Changelog:</em> <p>This new stable release features many bug fixes and enhancements since the last beta version. <ul> <li>Changed all-in-one ROM driver file (obsolete) over to a more flexible ROM driver directory (new standard since GnGeo 0.7) <li>Optional use of Psyco (if module is available) to boost XGngeo's overall speed performance <li>Ability to choose a certain BIOS type only when it is available in the user's BIOS directory <li>Customizable background color for available ROMs in the list <li>Increased speed <li>Ease of game selection <li>Refresh function in the ROM list <li>and a lot more... </ul> XGngeo 16 final updated XGngeo
6882 7378 2006-10-03 10:48:32 <a href="/images/boson010.jpg"><img src="/images/thumbs/boson010.jpg" align="right" alt="" width="200" height="149"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a></font> <p> <em>Description:</em> Boson is an OpenGL real-time strategy game, with the feeling of C&C or StarCraft <p> <em>Changelog:</em> <ul> <li>New fog of war. In addition to the original fog of war that covers the whole terrain until it has been explored by a unit, we also have "fog" that covers all units that are outside the players' sight range. <li>Icons for distant units: Units that are very far away from the camera position are replaced by a constant-size icon showing unit's type and it's owner's status toward you (friendly/neutral/enemy). This makes it possible to still recognize units that would otherwise be a small dot on the screen only.</ul> Boson 0.13 updated Boson
6883 7378 2006-10-03 10:54:05 <a href="/images/20061001_stendhal.jpg"><img src="/images/thumbs/20061001_stendhal.jpg" align="right" alt="" width="200" height="149"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a></font> <p> <em>Description:</em> Stendhal is a full fledged multiplayer online adventures game like Ultima Online <p> <em>Changelog:</em> <ul> <li>Added dice gambling in Semos Tavern with golden trousers as the jackpot <li>Fixed lag because of broken key handling on X11 (Linux) <li>Display other players on minimap <li>Made jail accessible to normal players <li>Added additional clothes and hair styles for females <li>Changed our default server to stendhal.game-host.org <li>Converted admin / game master commands from groovy to reloadable java classes </ul> Stendhal 0.54 updated Stendhal
6884 7378 2006-10-03 23:07:18 <a href="/images/0f.jpg"><img src="/images/thumbs/0f.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.66"><img src="/images/star.gif" alt="4.66" border="0"></a><a href="#" title="4.66"><img src="/images/star.gif" alt="4.66" border="0"></a><a href="#" title="4.66"><img src="/images/star.gif" alt="4.66" border="0"></a><a href="#" title="4.66"><img src="/images/star.gif" alt="4.66" border="0"></a><a href="#" title="4.66"><img src="/images/star.gif" alt="4.66" border="0"></a></font> <p> <em>Description:</em> 2D motocross platform game <p> <em>Changelog:</em> <p>IMPORTANT: People with big-endian CPUs (PowerPC, etc) should clean their level cache when upgrading; that is, the first time you start the game, use the -cleancache command-line argument. Alternatively delete all files in your LCache/ directory. <ul> <li>Minimap now visible in -ugly mode again. <li>Entity colors in -ugly mode adjusted. <li>F9 to toggle -ugly mode from inside the game, F10 to toggle theme testing mode. <li>More in-game options. <li>German translation (for unix only). <li>New built-in level. <li>Bug about undisplayed entities on big-endian computers corrected. <li>Some other bugs fixed.</ul> X-Moto 0.2.2 updated X-Moto
6885 4 2006-10-04 23:35:18 <a href="/images/twss.png"><img src="/images/thumbs/twss.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Description:</em> A space shooter in which the player can alter the flow of time. <p>It's a top-down space shooter with a twist: your ship has a limited ability to control time. Holding one button causes the game to run at double speed and builds up a meter on-screen. Another button expends the bar but causes the game to play at half speed, affording the player some extra maneuvering room in times of need. <p>The game will features fix levels of increasing difficulty, followed by a battle against a final boss. It saves high scores and feature a full soundtrack and an array of explosion and gunshot noises. <p>Download size 13 mb. Windows binary included in the package as well. Timewave 1.1 new Timewave
6886 4 2006-10-05 06:53:40 <a href="/images/comisat-gc.jpg"><img src="/images/thumbs/comisat-gc.jpg" align="right" alt="" width="200" height="153"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> an all-in-one free collection of games <p> <em>Changelog:</em> <ul> <li>Mr.Tetris added: the remake of Atari Tetris 1988 <li>Mr.Cappio: added a sound fx <li>inserted custom cursors on game clicks <li>changes in about window <li>removed the kde component for the documentation <li>compiled with gambas 1.9.43 <li>calibrated the sound system volume</ul> comisat Games Collection 0.5.0 updated comisat Games Collection