| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 6807 | 4 | 2006-09-05 23:08:08 | <em>Category: </em>rpg<br> <em>Description:</em> A role-playing simulator game. <p>I think the website explains it best: "Miller's Quest! is a role-playing simulator game. It could also be described as a 'fire-and-forget role-playing game'. In other words, it is not a role-playing game in the most traditional sense, because there is absolutely no player interaction. The emphasis on this game is the simulation of role-playing." | Miller's Quest! 0.9.1 | new | Miller's Quest! |
| 6808 | 4 | 2006-09-06 06:20:16 | <a href="/images/gtklife.png"><img src="/images/thumbs/gtklife.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>simulation<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a></font> <p> <em>Description:</em> A Conway's Life application for Linux/Gtk+ <p> <em>Changelog:</em> <ul> <li>GtkLife can now use Gtk2 (Gtk 1.2 remains the default and will continue to be supported). <li>There are several new features and bugfixes as well. </ul> | GtkLife 5.0 | updated | GtkLife |
| 6809 | 4 | 2006-09-07 04:15:42 | <p>Michael aka. Darkstar recently set up a small <a href=" http://rewiki.regengedanken.de">Wiki</a> which focuses on reverse-engineering of (old) games. So far, there isn't a lot of information, but he hopes that'll change soon. For example, he's currently working on reverse-engineering Eye of the Beholder III and documenting the script engine. <p>He could use some help, so if anyone out there is currently working on reverse-engineering an old game, please consider contributing your findings to the Wiki. The Wiki could also use people who are fluent with MediaWiki to improve the look & feel of the site :) | Game reverse-engineering Wiki | default | |
| 6810 | 4 | 2006-09-07 05:08:58 | <a href="/images/lostlabyrinth-193.jpg"><img src="/images/thumbs/lostlabyrinth-193.jpg" align="right" alt="" width="200" height="156"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.37"><img src="/images/star.gif" alt="4.37" border="0"></a><a href="#" title="4.37"><img src="/images/star.gif" alt="4.37" border="0"></a><a href="#" title="4.37"><img src="/images/star.gif" alt="4.37" border="0"></a><a href="#" title="4.37"><img src="/images/star.gif" alt="4.37" border="0"></a></font> <p> <em>Description:</em> Lost Labyrinth is a roguelike roleplaying computergame <p> <em>Changelog:</em> <ul> <li>When we get robbed the message tells us what we are missing now <li>Skill menu scrolls one column only when we press the right/left buttons <li>Bug fixes: Unobservant works correctly, Hardened Walls displayed correctly, Merchant sells no summoned arrows anymore, Ghosthunter working again, breaking an ice block leaves water behind instead of a rock, Lighting a torch/lamp costs one charge, K Key for climbing working again, Destroy button displays description correctly, Cost of skills in cinfo screen displayed correctly, Monstereye does not explain invisible monsters</ul> | Lost Labyrinth 2.7.3 | updated | Lost Labyrinth |
| 6811 | 4 | 2006-09-07 23:19:42 | <a href="/images/sparklet-0.9.2.png"><img src="/images/thumbs/sparklet-0.9.2.png" align="right" alt="" width="200" height="149"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a></font> <p> <em>Description:</em> multiplayer networked space shooting game <p> <em>Changelog:</em> <ul> <li>server security fixes <li>more robust network client <li>fixed a bug where some clients would get all the sounds and some would get none <li>removed an arbitrary limit in MessageCoder that caused crashes in some extreme cases <li>fixed crash on Intel915 graphics chips</ul> | Sparklet 0.9.6 | updated | Sparklet |
| 6812 | 4 | 2006-09-07 23:39:21 | <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> ZDoom is an enhanced port of the official DOOM source code <p> <em>Changelog:</em> <ul> <li>New ACS functions. <li>New DECORATE functions. <li>The vid_nowidescreen cvar can be used to disable widescreen aspect ratio correction. <li>More supported texture formats. <li>A_SpawnDebris and A_SpawnItem can optional transfer the caller's color translation to the newly spawned item. <li>New morphing artifacts can be created by subclassing the MorphProjectile and MorphedMonster classes. <li>A_FireCustomMissile has a new parameter. <li>Users can now define their own text colors, and there are several new standard ones. <li>The fourth parameter of Polyobj_StartLine and the fifth parameter of Polyobj_ExplicitLine now set the line's ID. </ul> | ZDoom 2.1.5 | updated | ZDoom |
| 6813 | 4 | 2006-09-09 00:31:09 | <a href="/images/screenshot7.jpg"><img src="/images/thumbs/screenshot7.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a></font> <p> <em>Description:</em> A go-kart racing game featuring Tux and friends <p> SuperTuxKart was recently picked up by a new pair of maintainers, who are preparing a new release soon. A first release candidate is already online.<br> This is the first playable version of SuperTuxKart. <p><em>Changelog:</em> <ul> <li>new characters <li>new graphics <li>new tracks <li>a whole new userinterface <li>a bunch of minor additions <li>bugfixes and performance improvement</ul> | SuperTuxKart 0.2rc1 | updated | SuperTuxKart |
| 6814 | 7378 | 2006-09-09 07:02:49 | <a href="/images/glchess-0.8.5.png"><img src="/images/thumbs/glchess-0.8.5.png" align="right" alt="" width="157" height="200"></a> <em>Category: </em>board<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a></font> <p> <em>Description:</em> 3D Desktop Chess Application <p> <em>Changelog:</em> <ul> <li>Fixes bug with AI playing black. <li>Adds support for Phalanx AI. <li>Stability improvements.</ul> | glChess 0.9.7 | updated | glChess |
| 6815 | 4 | 2006-09-09 11:49:37 | <a href="/images/09.png"><img src="/images/thumbs/09.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Description:</em> Vertical-scrolling asteroids shoot'em'up. <p>You have a bad feeling about this: For only one brief moment you let your attention slip, and suddenly, you find your spaceship heading right into a vast asteroid field. Though it does not seem very dense at the outskirts, your board computer readouts make you doubt you will ever see the other side of it - and did your radar just pick up traces of pirate activity!?<br> Keep control of your spaceship as you go ever deeper into the asteroid field and the gameplay reaches breakneck speed. Shoot asteroids and containers and collect power-ups, shield energy and special weapons. And last but not least - beware of the pirates!</p> | Max Fighter 1.0 | new | Max Fighter |
| 6816 | 4 | 2006-09-10 09:28:05 | <a href="/images/raine.png"><img src="/images/thumbs/raine.png" align="right" alt="" width="200" height="175"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a></font> <p> <em>Description:</em> A M68000 and M68020 arcade game emulator <p> <em>Changelog:</em> <ul> <li>maintenance release, no new game, but a very long list of changes anyway <li>this version should help Raine to work better with recent cpus</ul> | Raine 0.43.4 | updated | Raine |