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newsid userid timestamp news headline newstype gameid
6797 4 2006-09-01 23:52:03 <a href="/images/shot060401.jpg"><img src="/images/thumbs/shot060401.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a></font> <p> <em>Description:</em> Open-source medieval Realtime-strategy game <p> <em>Changelog:</em> <ul> <li>campaign and tutorial improved</li> <li>2 single-game maps</li> <li>some tweaking for video</li> <li>translations for spanish and german</li> <li>PPC support at last</li> <li>speed improvements</li> <li>many new features like bows and new buildings</li> <li>new music and some new sounds </li> <li>many bug-fixes</li> <li>..for a detailed list go to <a href='http://antargis.berlios.de/phpBB2/viewtopic.php?t=115'>BoA's forums</a></li> </ul> Battles Of Antargis 0.1.9 updated Battles Of Antargis
6798 4 2006-09-02 00:15:14 <a href="/images/gpcs2p.png"><img src="/images/thumbs/gpcs2p.png" align="right" alt="" width="200" height="139"></a> <em>Category: </em>simulation<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a></font> <p> <em>Description:</em> Text console Casino and Slot Machine Game. <p> <em>Changelog:</em> <ul> <li>Additions to Roulette game.</ul> GPC-Slots 2 0.3.0 updated GPC-Slots 2
6799 4 2006-09-02 00:18:52 <p>The Game Initiative announced speakers and sessions for the 2006 Game Writers Conference taking place in Austin, Texas September 6&7. The event is designed to give game developers and writers a glimpse into the future of this new storytelling medium. Featured speakers include Erik Wolpaw (Valve), Harvey Smith (Midway Austin), Chris Avellone (Obsidian Entertainment), and Marianne Krawcyzk (God of War) and conference sessions will tackle topics ranging from story design to dialogue to industry practices. <p>Conference details and registration information are available at <a href="http://www.GameWritersConference.com">www.GameWritersConference.com</a>. Game Writers Conference announces program and speakers default
6800 4 2006-09-02 04:14:25 <a href="/images/blobAndConquer.png"><img src="/images/thumbs/blobAndConquer.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.40"><img src="/images/star.gif" alt="4.40" border="0"></a><a href="#" title="4.40"><img src="/images/star.gif" alt="4.40" border="0"></a><a href="#" title="4.40"><img src="/images/star.gif" alt="4.40" border="0"></a><a href="#" title="4.40"><img src="/images/star.gif" alt="4.40" border="0"></a></font> <p> <em>Description:</em> Somewhat violent 3D action game <p> <em>Changelog:</em> <ul> <li>Added decals (for blood splats, etc.) <li>Fixed collision detection routine to remove random crashes <li>Added extra configuration options <li>Fixed Enemy Base 2, part 3 so it does not loop around on itself on completion <li>Fixed other collision detection issues <li>Added in music for time limits <li>Added in more music <li>Added in item supply crates <li>Blobs can no longer use switches that require special items <li>Added some more sound effects <li>Possible fixes for 64 bit and non x86 chips (needs to be road tested by players) <li>Lots of misc little fixes</ul> Blob Wars : Blob and Conquer 0.4 updated Blob Wars : Blob and Conquer
6801 4 2006-09-02 13:12:55 <a href="/images/010_2.jpg"><img src="/images/thumbs/010_2.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>under development<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a></font> <p> <em>Description:</em> Turn based strategy game with isometric graphic and a lot of mechs! <p> <em>Changelog:</em> <ul> <li>new graphic engine written from scratch <li>new Text system <li>OpenGL blit support <li>several bugs fixed <li>improvement in unit movement (now movement does not depend on frame rate) <li>now the game starts in windowed mode and 800x600 resolution <li>polishing</ul> Mars, Land of No Mercy 0.1.2 updated Mars, Land of No Mercy
6802 4 2006-09-03 11:53:13 <a href="/images/stendhal-0.47.jpg"><img src="/images/thumbs/stendhal-0.47.jpg" align="right" alt="" width="200" height="149"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a></font> <p> <em>Description:</em> Stendhal is a full fledged multiplayer online adventures game like Ultima Online <p> <em>Changelog:</em> <ul> <li>added regrowing grain fields which can be harvested <li>added a windmill and an NPC who mills flour from grain <li>added a bakery and an NPC who bakes bread from flour <li>gave archer elf and archer kobold something to shoot <li>made iron casting take time</ul> Stendhal 0.53 updated Stendhal
6803 4 2006-09-03 22:41:08 <a href="/images/aa2007_1.jpg"><img src="/images/thumbs/aa2007_1.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Description:</em> Fast paced freeware deathmatch game! <p>Alien Arena 2007 is a fast paced, retro sci-fi themed game jam packed with features such as 37 maps, 5 game modes, 6 game mutators, 10 player characters, 8 weapons(each with an alternate firing mode), and the Galaxy front end that includes a server browser, IRC client, stats lookup, and a buddy list to keep tabs on your favorite players. New for this release is Team Core Assault, a team based mode with frantic action and speed, a dozen brand new maps rich with color and detail, and enormous enhancements to the codebase that improves speed, security, and stability. Enhancements such as weapons stats and winner's podiums add a little new flavor to the game experience. Now at version 6.0, the CRX engine now includes real-time shadows, vastly improved dynamic lighting, more efficient particles and weapon effects, improved shaders, lensflares, fog, music control, and optimizations to make it sleeker and smoother than ever before. With so much content and code being revamped, Alien Arena 2007 bears little resemblance to it's predecessor. <p>Alien Arena also has a large community that has made available a huge amount of add-on resources, such as maps, models, skins, and other nifty enhancements that are easily applied to the game if the user so wishes. The community can be easily accessed through the Galaxy front end, using it's chat interface, and is always eager to help with any questions or problems running the game. Player stats are globally tracked and accessed either through Galaxy or via the Alien Arena homepage. A number of clans are registered, and each week a tournament is held on Sunday, 6pm Eastern time. Players are advised to show up fifteen minutes beforehand to get the server password. Ladders and cups are in the process of being organized, and more information will be made available soon. Alien Arena 2007 6.0 new Alien Arena 2007
6804 4 2006-09-04 23:16:21 <a href="/images/dump.png"><img src="/images/thumbs/dump.png" align="right" alt="" width="200" height="122"></a> <em>Category: </em>simulation<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a></font> <p> <em>Description:</em> Simulated obstacle course for automobiles. <p> <em>Changelog:</em> <ul> <li>You can now play the game with stereo visuals. It has support for quad buffered stereo (shutterglasses) and for passive stereo (polarized glasses and filters). </ul> Sturmbahnfahrer 1.3 (VR edition) updated stormbaan coureur
6805 7378 2006-09-05 01:36:40 <a href="/images/sdlhana.png"><img src="/images/thumbs/sdlhana.png" align="right" alt="" width="200" height="154"></a> <em>Category: </em>card<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a></font> <p> <em>Description:</em> An SDL-based hanafuda game. <p> <em>Changelog:</em> <ul> <li>Removed dependency of SDL Mixer Library. <li>Some changes for portability on AMD64/EM64T platform. <li>Minor bug fixes.</ul> SDL Hana 20060723 updated SDL Hana
6806 7378 2006-09-05 10:31:18 <a href="/images/zdoom-map11.png"><img src="/images/thumbs/zdoom-map11.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a></font> <p> <em>Description:</em> Free content for free Doom engines. <p> <em>Changelog:</em> <ul> <li>New weapon sprites: Shotgun, super shotgun, chaingun, rocket launcher, and plasma gun have new graphics <li>New sounds: Pistol firing, mancubus pain, explosion <li>New "skeleton" sprite placeholder for unfinished monsters <li>New monster sprites: Baron (WIP), Revenant <li>Flats and patches (wall/floor textures) updated with a cleaner, detailed appearance <li>FreeDM IWAD project, among other smaller things</ul> FreeDoom 0.5 updated FreeDoom