| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 6787 | 4 | 2006-08-27 22:42:26 | <em>Category: </em>util<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a></font> <p> <em>Description:</em> NVIDIA Linux Display Driver <p> <em>Changelog:</em> <ul> <li>Added support for X.Org 7.1. <li>Added support for XVideo with the Composite X extension when using X.Org 7.1. <li>Improved interaction with newer Linux kernels. </ul> | NVIDIA Linux Display Driver 1.0-8774 | updated | NVIDIA Linux Display Driver |
| 6788 | 4 | 2006-08-27 23:14:04 | <a href="/images/warzone_2100.jpg"><img src="/images/thumbs/warzone_2100.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.57"><img src="/images/star.gif" alt="4.57" border="0"></a><a href="#" title="4.57"><img src="/images/star.gif" alt="4.57" border="0"></a><a href="#" title="4.57"><img src="/images/star.gif" alt="4.57" border="0"></a><a href="#" title="4.57"><img src="/images/star.gif" alt="4.57" border="0"></a><a href="#" title="4.57"><img src="/images/star.gif" alt="4.57" border="0"></a></font> <p> <em>Description:</em> 3D realtime strategy on a future Earth. <p> <em>Changelog:</em> <ul> <li>Several security fixes <li>Major bugfixes <li>Playing with 16bpp possible (graphics glitches may occur) <li>An improved AI based on original version 1.10 <li>Extended scripting engine</ul> | Warzone 2100 2.0.4 | updated | Warzone 2100 |
| 6789 | 4 | 2006-08-28 05:05:03 | <p>"Bellevue, Washington (August 25, 2006) — The creators of online ultracomic <a href="http://www.penny-arcade.com/">Penny Arcade</a> have joined forces with <a href="http://www.hotheadgames.com/">Hothead Games</a>, an independent and experienced video game developer, to collaboratively create video games based on the Penny Arcade comic."</p> <p>"The first game, entitled Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness, will be a comic adventure game initially available for Windows, Mac OS X, and <b><u>Linux</u></b>, followed by a version for next-generation consoles. The game will be available by digital download, delivered in episodic format with new installments of the adventure coming out several times a year."</p> | Penny Arcade and Hothead Games Join Forces to Create a Video Game | default | |
| 6790 | 4 | 2006-08-28 23:19:28 | <a href="/images/glchess-0.8.5.png"><img src="/images/thumbs/glchess-0.8.5.png" align="right" alt="" width="157" height="200"></a> <em>Category: </em>board<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a></font> <p> <em>Description:</em> 3D Desktop Chess Application <p> <em>Changelog:</em> <ul> <li>Fixes Mesa rendering bugs <li>Cosmetic changes</ul> | glChess 0.9.6 | updated | glChess |
| 6791 | 4 | 2006-08-29 10:34:09 | <a href="/images/Childsplay.jpg"><img src="/images/thumbs/Childsplay.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>kids<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a></font> <p> <em>Description:</em> A suite of educational games for young children <p> <em>Changelog:</em> <ul> <li>A new game was added called 'Multiplication tables'.</ul> | Childsplay 0.83 | updated | Childsplay |
| 6792 | 4 | 2006-08-29 22:45:45 | <a href="/images/blockattack-1.2.0.jpg"><img src="/images/thumbs/blockattack-1.2.0.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>puzzle<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a></font> <p> <em>Description:</em> Another block fall game based on Tetris Attack <p> <em>Changelog:</em> <ul> <li>Gray blocks now works in Vs mode <li>Gray garbage added <li>Added smileys to big blocks <li>Made it possible to enter '.' in server name making it a lot easier to type IP addresses <li>Much better scons script files </ul> | Block Attack - Raise of the Blocks 1.3.0 | updated | Block Attack - Raise of the Blocks |
| 6793 | 7378 | 2006-08-31 09:37:32 | <a href="/images/neogeo.jpg"><img src="/images/thumbs/neogeo.jpg" align="right" alt="" width="200" height="159"></a> <em>Category: </em>emulator<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a></font> <p> <em>Description:</em> neogeo emulator <p> <em>Changelog:</em> <ul> <li>GP2X/ARM Save state support for cyclone and drz80 <li>GP2X: Change the exit sequence to L&R&Select or L&R&Start. Actually it's not really an exit sequence anymore... <li>GP2X: Add a minimal menu system (access it via the "exit" sequence ;) <li>Add longname option in the romrc.d files to describe tha full name of a driver (must be the first line of the .rc file) <li>Support dos line ending in the rom.rc files and in the gngeorc file <li>Fix various automake stuff to allow Multi-Architecture Builds <li>Romrc.d officially replace the big romrc file. Every game have a unique file (ie: mslug.rc) that go to $(prefix)/share/gngeo/romrc.d by default. The path is configurable via the romrcdir option <li>Add biospath option. This option tel where the bios is. Now you can have your roms and your bios in different place <li>GP2X: Fix TVout with Selector (still some work to do) <li>Fix a bug with error handling when a bios file isn't present. <li>GP2X: Add Squidge's MMU Hack (via mmuhack.o module, more stable). <li>GP2X: Fix the bug that prevent volume change when using a .cf file <li>Fix miexchng slowdown, again :D</ul> | gngeo 0.7 | updated | gngeo |
| 6794 | 4 | 2006-08-31 16:33:43 | <a href="/images/nwn.jpg"><img src="/images/thumbs/nwn.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.43"><img src="/images/star.gif" alt="4.43" border="0"></a><a href="#" title="4.43"><img src="/images/star.gif" alt="4.43" border="0"></a><a href="#" title="4.43"><img src="/images/star.gif" alt="4.43" border="0"></a><a href="#" title="4.43"><img src="/images/star.gif" alt="4.43" border="0"></a></font> <p> <em>Description:</em> Linux client port of the popular Dungeons and Dragons engine <p> <em>Changelog:</em> <ul> <li>Added visible cloaks to the game. <li> <li>Fixed an issue with the Monk's Perfect Self feat not correctly reporting that the monk was immune when making saving throws against mind-affecting spells <li>Fixed an issue with the sleep spell not being counted as a hostile action when cast <li>Fixed range issue in spell "Mestil's Acid Breath" <li>Fix to CopyObject() so that copied creatures now run their OnSpawn script. <li> <li>Enabled PLT support for visible cloaks. <li> <li>Fixed an issue with GetIsSkillSuccessful() not working correctly under Linux/Mac. <li> <li>Fixed an issue with SetLockUnlockDC() and SetLockLockDC() being reversed in nwscript.nss. <li> <li>Fixed an issue with ActionCastSpellAtObject() not working for Paladin spells. <li> <li>Made a change to hopefully fix some potential issues with the client losing some appearance/phenotype update messages when using the SetPhenoType() scripting command. </ul> | Neverwinter Nights Client 1.68 | updated | Neverwinter Nights Client |
| 6795 | 4 | 2006-09-01 03:57:33 | <a href="/images/fusescreeny.jpg"><img src="/images/thumbs/fusescreeny.jpg" align="right" alt="" width="200" height="165"></a> <em>Category: </em>emulator<br> <em>Description:</em> Free Unix Spectrum Emulator <p>Fuse (the Free Unix Spectrum Emulator) was originally, and somewhat unsurprisingly, a Spectrum emulator for Unix. | Fuse 0.7.0 | new | Fuse |
| 6796 | 4 | 2006-09-01 04:23:56 | <a href="/images/shoot27.jpg"><img src="/images/thumbs/shoot27.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>under development<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a></font> <p> <em>Description:</em> clone of Total Annihilation <p> <em>Changelog:</em> <ul> <li>4 levels of details for water rendering <li>more work on weapons (full support for atomic weapons) <li>lots of bug fixes <li>fast minimap preload <li>units show you their colors <li>improved global performance (mainly on low end hardware)</ul> | TA3D 0.2.1 | updated | TA3D |