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newsid userid timestamp news headline newstype gameid
6777 7378 2006-08-25 12:04:18 <a href="/images/nikwi3.png"><img src="/images/thumbs/nikwi3.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Description:</em> In Nikwi game you play the role of a 9 year old boy in his absolute dream: a world made of sweets! Guide Nikwi through his dream to eat everything in each of the 30 levels, while you avoid the monsters who try to turn Nikwi's dream into a nightmare. <p> Nikwi features hours of gameplay in 30 sweet-themed levels made of five candy themes, more than 10 different monsters and obstacles -each one with it's own unique behaviour- and new gameplay elements in every theme. Nikwi Deluxe 1.0 new Nikwi Deluxe
6778 7378 2006-08-25 12:05:29 <a href="/images/ultimatestunts-0522.jpg"><img src="/images/thumbs/ultimatestunts-0522.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>under development<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.55"><img src="/images/star.gif" alt="3.55" border="0"></a><a href="#" title="3.55"><img src="/images/star.gif" alt="3.55" border="0"></a><a href="#" title="3.55"><img src="/images/star.gif" alt="3.55" border="0"></a><a href="#" title="3.55"><img src="/images/star.gif" alt="3.55" border="0"></a></font> <p> <em>Description:</em> 3D car stunt game. <p> <em>Changelog:</em> <ul> <li>Start of track editor, with old Stunts import function <li>Dashboard in cars <li>Shadows under cars <li>Automatic language selection in windows (it already worked in UNIX / Linux) <li>Upgrade to new automake and KDevelop version (for development purposes) <li>New penalty time checking function <li>New tiles, tracks, textures and a new car (the Porsche 911)</ul> Ultimate Stunts 0.6.2 updated Ultimate Stunts
6779 7378 2006-08-25 12:05:58 <a href="/images/cyphesis_GMClient.jpg"><img src="/images/thumbs/cyphesis_GMClient.jpg" align="right" alt="" width="200" height="157"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a></font> <p> <em>Description:</em> MMORPG server for the WorldForge project with embedded AI. <p> <em>Changelog:</em> <ul> <li>Stacking inventory items has been implemented. <li> <li>The administrators commandline client no longer hangs if its terminal window changes size. <li> <li>The commandline client now has a dynamic prompt indicating the server being accessed, and the user logged in. <li> <li>Make sure that errors in rule scripts cause a python exception rather than logging to the server error log. <li> <li>A bug has been fixed that made it easy for scripts to accidentally cause an object to be set to a corrupted orientation. <li> <li>Numerous performance improvements have been made to the core C++ code. <li> <li>A huge number of minor bugs have been fixed.</ul> Worldforge::Cyphesis 0.5.9 updated Worldforge::Cyphesis
6780 4 2006-08-25 22:46:15 <a href="/images/screenshot_07.jpg"><img src="/images/thumbs/screenshot_07.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.40"><img src="/images/star.gif" alt="4.40" border="0"></a><a href="#" title="4.40"><img src="/images/star.gif" alt="4.40" border="0"></a><a href="#" title="4.40"><img src="/images/star.gif" alt="4.40" border="0"></a><a href="#" title="4.40"><img src="/images/star.gif" alt="4.40" border="0"></a></font> <p> <em>Description:</em> Mtp Target <p> <em>Changelog:</em> <ul> <li>fixed: camera flip bug <li>added display current level while you wait for a new session <li>fixed: vulnerabilities in ingame chat code and server network </ul> Mtp Target 1.2.2 updated Mtp Target
6781 4 2006-08-26 02:43:56 <a href="/images/coldwar-cover.jpg"><img src="/images/thumbs/coldwar-cover.jpg" align="right" alt="" width="142" height="200"></a> <em>Category: </em>action<br> <em>Description:</em> Stealth action with a difference from Mindware Studios and Linux Game Publishing <p>Cold War follows the story of a freelance journalist who finds himself in the midst of an international conspiracy that aims to control the U.S.S.R. Twelve hours after arriving in Moscow for a routine story, he has been stripped of all possessions, beaten unconscious and thrown into the KGB`s political prison. Using only recovered weapons and improvised gadgets, he must now evade or overcome elite Soviet forces and defeat the conspiracy before he is sent to a Siberian prison camp or killed. Cold War 1.0 new Cold War
6782 7378 2006-08-26 12:49:20 <a href="/images/GraaLOnlineTutorial.jpg"><img src="/images/thumbs/GraaLOnlineTutorial.jpg" align="right" alt="" width="200" height="153"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a></font> <p> <em>Description:</em> Retro MMORPG with an emphasis on modification <p> <em>Changelog:</em> <ul> <li>New interface for the serverlist <li>TrueType font rendering <li>Animated emoticons <li>GUI scripting improvements <li>Display of flash content</ul> Graal Online 4.1 updated Graal Online
6783 7378 2006-08-26 12:49:45 <a href="/images/open-arena.jpg"><img src="/images/thumbs/open-arena.jpg" align="right" alt="" width="200" height="160"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Free stand-alone game based on the Q3A source release. <p> <em>Changelog:</em> <ul> <li>Replaced certain weapon sounds due to possible copyright issues <li>LOD (Level of Detail) meshes for the Gargoyle and Sarge players, and the shotgun. (r_lodBias sets the mesh detail, from 0 (highest) to 2 (lowest)) <li>Alternate muzzleflashes that are also activated with the low mesh detail <li>Two new benchmark demos to stress your system. ('timedemo 1' to enable benchmarking with demo playback)</ul> OpenArena 0.5.1 updated OpenArena
6784 4 2006-08-27 08:57:49 <em>Category: </em>code<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.60"><img src="/images/star.gif" alt="3.60" border="0"></a><a href="#" title="3.60"><img src="/images/star.gif" alt="3.60" border="0"></a><a href="#" title="3.60"><img src="/images/star.gif" alt="3.60" border="0"></a><a href="#" title="3.60"><img src="/images/star.gif" alt="3.60" border="0"></a></font> <p> <em>Description:</em> Proprietary Linux drivers for ATI Radeon cards <p> <em>Changelog:</em> <ul> <li>Display Switching Support for IBM/Lenovo Thinkpad Products <li>ATI Pairmode Support <li>Retaining Display Device State Between Restarts <li>New Product Support <li>Unified Linux Proprietary Linux Driver </ul> ATI Radeon Linux Display Drivers 8.28.8 updated ATI Radeon Linux Display Drivers
6785 4 2006-08-27 11:05:51 <a href="/images/freeciv-2.1.0.png"><img src="/images/thumbs/freeciv-2.1.0.png" alt="" align="right" height="160" width="200"></a> <p>There are a few development updates to report:</p> <ul> <li><a href="http://happypenguin.org/show?Freeciv">Freeciv</a> has reached a second beta for the upcoming 2.1.0 version. You can see some of the changes in the screenshot to the right.</li> <li><a href="http://www.happypenguin.org/show?Battle%20for%20Wesnoth">Battle for Wesnoth</a> has also reached the second beta, with this game it is the 1.2.0 version the developers are aiming for.</li> <li>There is a third beta available for all languages and plattforms for the upcoming 1.68 patch of <a href="http://www.happypenguin.org/show?Neverwinter%20Nights%20Client">Neverwinter Nights</a>.</li> </ul> Development updates default
6786 4 2006-08-27 22:36:21 <a href="/images/mednafen2.png"><img src="/images/thumbs/mednafen2.png" align="right" alt="" width="200" height="179"></a> <em>Category: </em>emulator<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a></font> <p> <em>Description:</em> Multi-game-system emulator using OpenGL. <p> <em>Changelog:</em> <ul> <li>Added somewhat experimental Neo Geo Pocket(Color) emulation based off code from NeoPop, heavily modified. <li>GB: Fixed frame rate when sound is disabled. <li>Added &#8594;, &#8592;, &#8593;, and &#8595; characters to the Lynx, GB, GBA, and PC Engine directional button names used for button configuration, to match the NES button names. <li>PCE: Added setting "pce.adpcmlp", default value 0, that when enabled, will cause Mednafen to apply a lowpass filter to ADPCM sound output with a rolloff frequency dependent on the current ADPCM playback frequency. <li>PCE: Moved the OpenGL screen clearing code into the FlipOpenGL() function to fix a problem with some PCE games that use multiple resolutions per frame having a partially corrupted screen when the OSD was up. <li>PCE: Fixed save state loading with save states created during a CDROM data transfer. <li>Fixed a bug that was causing flickering OSD remnants to remain onscreen in fullscreen mode if the OSD was drawn outside of the game screen area. <li>Fixed a bug in the resizing code for save state previews that was causing save state previews for the NES, GB, GBA, and Lynx to look absolutely horrible. <li>Assigned the two keys "-" and "=" to functions "decrement selected save state slot" and "increment selected save state slot", respectively. <li>Removed the checks preventing save state usage when playing NSFs. <li>Added a new setting "ckdelay", which controls the length of time, in milliseconds, that a button/key corresponding to a "dangerous" command like power, reset, exit, load state, etc. must be pressed before the command is executed. <li>Input mapping configuration is now saved after argument parsing if there is no game to be loaded. <li>The message "Configuration finished." will now be displayed when button mapping for the selected input device is complete when using the in-game configuration process. <li>PCE: Fixed a bug in the debugger involving disassembling block memory transfer instructions. </ul> Mednafen 0.6.4 updated Mednafen