| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 6747 | 7378 | 2006-08-11 02:00:23 | <a href="/images/endgame_screenshot.png"><img src="/images/thumbs/endgame_screenshot.png" align="right" alt="" width="200" height="154"></a> <em>Category: </em>simulation<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a></font> <p> <em>Description:</em> Created by accident, all who find you would destroy you. Can you escape? <p> <em>Changelog:</em> <ul> <li>Change in starting bases and cash. <li>New item/techs. <li>Finance screen shows CPU usage now. <li>Bugfixes and minor enhancements. </ul> | Endgame: Singularity 0.25 | updated | Endgame: Singularity |
| 6748 | 7378 | 2006-08-11 02:02:15 | <a href="/images/Altenburg.png"><img src="/images/thumbs/Altenburg.png" align="right" alt="" width="200" height="174"></a> <em>Category: </em>card<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a></font> <p> <em>Description:</em> A Doppelkopf card game for Linux and Windows <p> <em>Changelog:</em> <ul> <li>Some new rules (p.e. poverty variants) <li>French translation <li>Network support (still unstable) <li>Further configuration of the AI <li>AI improvements, especially poverty games </ul> | FreeDoko 0.7.3 | updated | FreeDoko |
| 6749 | 7378 | 2006-08-14 08:11:52 | <a href="/images/fs.png"><img src="/images/thumbs/fs.png" align="right" alt="" width="200" height="155"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Arcade puzzler based on Frogger <p> <em>Changelog:</em> <ul> <li>All 10 levels re-designed. <li>4 new 'power-ups'. <li>Autotools support. <li>Several bugfixes concerning event-handling and graphics. <li>Released (basic) level editor.</ul> | Fish Supper 0.1.3 (pre-alpha) | updated | Fish Supper |
| 6750 | 7378 | 2006-08-14 08:12:43 | <a href="/images/toycars-screenshot.jpg"><img src="/images/thumbs/toycars-screenshot.jpg" align="right" alt="" width="200" height="155"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a></font> <p> <em>Description:</em> Physics-based 2D racing game <p> <em>Changelog:</em> <ul> <li>Added menu to choose number of players. <li>Computer controlled players implemented. <li>Updated TinyXML library to latest version. <li>New game mode "Hot Potato" implemented. <li>Music will replay now once finished. <li>Bug fixes. </ul> | Toy Cars 0.3.0 | updated | Toy Cars |
| 6751 | 7378 | 2006-08-14 08:17:37 | <a href="/images/wormux-772px-Nouvelles_armes-post.png"><img src="/images/thumbs/wormux-772px-Nouvelles_armes-post.png" align="right" alt="" width="200" height="155"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a></font> <p> <em>Description:</em> Free (Libre) clone of Worms from Team17 <p> <em>Changelog:</em> <ul> <li>Support for OpenGL <li>4 human players can play at once not just 2 </ul> | Wormux 0.7.3 | updated | WarMUX |
| 6752 | 7378 | 2006-08-14 08:31:19 | <a href="/images/screenshot_0.2_0003.jpg"><img src="/images/thumbs/screenshot_0.2_0003.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.33"><img src="/images/star.gif" alt="3.33" border="0"></a><a href="#" title="3.33"><img src="/images/star.gif" alt="3.33" border="0"></a><a href="#" title="3.33"><img src="/images/star.gif" alt="3.33" border="0"></a></font> <p> <em>Description:</em> A Zelda related Jump'n'Run Game in 2D <p> <em>Changelog:</em> <ul> <li>Many new features in XML-structure for level-editing <li>Many new features in gameplay <li>3 sample demo levels showing all features of current engine <li>Started work on a level-editor (wxWidgets) <li>Fixed many bugs </ul> | Zelda2D 0.2.1 | updated | Zelda2D |
| 6753 | 7378 | 2006-08-14 11:31:25 | <a href="/images/fretsonfire4.png"><img src="/images/thumbs/fretsonfire4.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>simulation<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.57"><img src="/images/star.gif" alt="4.57" border="0"></a><a href="#" title="4.57"><img src="/images/star.gif" alt="4.57" border="0"></a><a href="#" title="4.57"><img src="/images/star.gif" alt="4.57" border="0"></a><a href="#" title="4.57"><img src="/images/star.gif" alt="4.57" border="0"></a><a href="#" title="4.57"><img src="/images/star.gif" alt="4.57" border="0"></a></font> <p> <em>Description:</em> A game of musical skill and fast fingers. <p> <em>Changelog:</em> <ul> <li>Source code released (GPL) <li>Joystick support <li>Added support for two different pick keys. <li>Only show the available difficulty levels for songs. <li>Fixed the startup problems on video cards that do not support antialiasing. <li>Fixed the red screen of death. <li>Added the missing DLL to the Window version. </ul> | Frets On Fire v1.0.192 | updated | Frets On Fire |
| 6754 | 7378 | 2006-08-15 23:36:31 | <a href="/images/bomberclone0910.jpg"><img src="/images/thumbs/bomberclone0910.jpg" align="right" alt="" width="200" height="153"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.83"><img src="/images/star.gif" alt="3.83" border="0"></a><a href="#" title="3.83"><img src="/images/star.gif" alt="3.83" border="0"></a><a href="#" title="3.83"><img src="/images/star.gif" alt="3.83" border="0"></a><a href="#" title="3.83"><img src="/images/star.gif" alt="3.83" border="0"></a></font> <p> <em>Description:</em> Run through a maze, dropping bombs and blowing up the other players. <p> <em>Changelog:</em> <ul> <li>Added BomberClone Icon to the bomberclone win32 binary. <li>Added resolution 1280x800 <li>Fixed Security Problems found by Luigi Auriemma <li>Fixed Security Problem found by Stefan Cornelius. <li>Added "more random" by Patrik Nilsson. <li>Fixed High CPU usage in menus. <li>Fixed bug with more as 8 diffrent player graphics. <li>Removed the Dedicated Server Support from the game.</ul> | BomberClone 0.11.7 | updated | BomberClone |
| 6755 | 7378 | 2006-08-16 10:27:04 | <a href="/images/stendhal-0.47.jpg"><img src="/images/thumbs/stendhal-0.47.jpg" align="right" alt="" width="200" height="149"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a></font> <p> <em>Description:</em> Stendhal is a full fledged multiplayer online adventures game like Ultima Online <p> <em>Changelog:</em> <ul> <li>Added iron ore and tamed monsters <li>Fixed a large number of issues, improved performance, introduced some new maps, new quests and even some new features <li>If you had problems with synchronization timeouts in the past try the new network layer that is based on TCP instead of UDP <li>Fixed a problem with key autorepeat </ul> | Stendhal 0.52 | updated | Stendhal |
| 6756 | 7378 | 2006-08-17 09:48:56 | <a href="/images/cdogs_composite.png"><img src="/images/thumbs/cdogs_composite.png" align="right" alt="" width="200" height="125"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a></font> <p> <em>Description:</em> A port of the DOS game CDogs using SDL <p> <em>Changelog:</em> <ul> <li>Proper joystick support <li>Proper mixing and music (using SDL mixer) <li>Mac OS X Package/Image (PPC, but works on x86 too) <li>x86_64 linux binary <li>Friendlier build system <li>Data and config directories changable via environment variables <li>Loads of bugfixes and code cleanups </ul> | CDogs SDL Port 0.3 | updated | CDogs SDL Port |