newsid |
userid |
timestamp |
news |
headline |
newstype |
gameid |
675 |
2 |
1999-09-22 14:15:10 |
<img src="/images/thumbs/newer_board_1.gif" align=right width=200 height=137><em>Category:</em> Action<br>
<em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><p>
<em>Description:</em> ARCHON clone<p>
<em>Changelog:</em>
<ul>
<li>Fixed a few typos in the manual page.
<li>Fixed a bug that would allow the banshee to return to the board, as the winner, even after it actually lost in battle.
<li>Modified the ground-unit distance-counting on the board. Now it's different than how the original ARCHON has it, but it is more "correct."
<li>Dan has finished replacing the entire light side (original) graphics with his own graphics. Yay!
<li>The configure process now verifies that the find command accepts the "-printf" option. (Without it, "make install" fails.)
<li>Now that there are some animations (in the elementals), I found that creatures would keep animating while blinkling (after getting hit). Fixed this.
<li>Previous version changed the format of the configuration file, and if you had an ~./xarchon from an earlier version, it would die. Now I inserted a version check.
<li>Slightly changed the way exchange behaves, so both creatures erase (row-by-row) the other creature beneath them.
</ul>
|
X ARCHON 0.31 |
updated |
|
676 |
2 |
1999-09-22 14:16:58 |
<em>Category:</em> Simulation<br>
<em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><p>
<em>Description:</em> Space oriented network game system.<p>
<em>Changelog:</em>
<ul>
<li>Fixed redraw bug in Universe Editor's Options window.
<li>Added <code>thrust_dir</code> axis operation to JSMappings, this
feature works best with 3D joysticks (those that rotate on the z-axis).
<li>Throttle modes and GCTLs have been tweeked, problems with the JSMap editor should be fixed as well.
<li>Get the new 1.2.x Linux Joystick Driver at <a href="http://atrey.karlin.mff.cuni.cz/~vojtech/joystick/">
http://atrey.karlin.mff.cuni.cz/~vojtech/joystick/</a>
<li>Client updated to use the Linux joystick driver version 1.2.x and up. Use the new xjscal to caliberate your joysticks, delete your old joystick caliberation files ($HOME/.joystick) as they are now out of date and useless!!
<li>XJoystick Caliberator is now distributed seperatly, you can obtain it at <a href="ftp://fox.mit.edu/pub/xsw/xjscal3.0.tgz">
ftp://fox.mit.edu/pub/xsw/xjscal3.0.tgz
</ul>
|
XShipWars 1.16 |
updated |
|
677 |
2 |
1999-09-22 14:19:31 |
<img src="/images/thumbs/quadra_shot1.jpg" align=right width=200 height=150><em>Category:</em> Arcade<br>
<em>Avg. Rating:</em> <font color=#ffff80 size="-1">(not yet rated)</font><p>
<em>Description:</em> A shareware, TCP/IP multiplayer Tetris-like game.<p>
<em>Changelog:</em>
<ul>
<li>This long-awaited update fixes all known bugs
<li>X Window support for Linux users
<li>new survivor mode rules
<li>demo recorder for multi-player games
<li>a new version of QSnoop (thanks to Norm, Quadra beta-testing veteran and current leader of the highscore list)
<li>much more!
<li>Note: This new version is not network compatible with previous versions so you can't use it to connect to old servers (and old clients can't connect to games created with this new version).
</ul>
|
Quadra 1.1.0 |
updated |
|
678 |
2 |
1999-09-22 14:41:24 |
My apologies for the lack of updates recently. Your Uncle Bob's life isn't quite as warm and sparkly as he'd like it to be right now. I've just played catch up and spammed you with lots and lots of updates. Be sure to click on the little man with the pipe at the bottom of the page to see the items that scrolled off (yes, I <i>know</i> a fixed limit of 10 news items per page is dumb. Leave me alone!). Barring a complete emotional breakdown, I should be back to regular updates again. |
Still here. Really. |
default |
|
679 |
2 |
1999-09-23 10:22:22 |
<a href="http://come.to/arianne_rpg">Arianne RPG</a> project is preparing for its first code release. The developers' vision of the project is ambitious:
<blockquote>
We want to get a complete world where we introduce thousand of persons and machine-drive players, making then to interact an look for adventures to get each time more and more powerfull.
<p>
Just like Baldur's Gate, EverQuest, Starcraft and Outcast all together and with the most amazing AI ever seen.
</blockquote>
For more information, <a href="http://come.to/arianne_rpg">check out their website</a>. |
Arianne RPG |
default |
|
680 |
2 |
1999-09-23 10:58:39 |
<ul>
<li>A new engine test release of <a href="http://theguild.linuxgames.com/">The Guild</a> is available, with (finally) X11 support and lots of other stuff. The Guild is first-person adventure with raytraced graphics and animations a la <i>Myst</i>. Saw this at <a href="http://www.linuxgames.com">Linuxgames.com</a>.
<p>
<li><a href="mailto:mthorne@nf.sypatico.ca">Ratchet</a> sent me the following information about a Linux Team Fortress 2 petition:
<blockquote>"EtherealTF has a TF2 petition setup to try and show Valve/Sierra that there really is a demand for a TF2 port to Linux.
<br>
<a href="http://www.etherealtf.net">http:/www.etherealtf.net</a><br>
<a href="http://www.etherealtf.net/petition.shtml">http://www.etherealtf.net/petition.shtml</a>"
</blockquote>
<p>
<li>The Games Focus column in this month's print <a href="http://www.linuxjournal.com">Linux Journal</a> provides a nice overview of Rogue-like games, from <a href="http://happypenguin.org/show?NetHack">NetHack</a> to <a href="http://happypenguin.org/show?CrossFire">Crossfire</a>. While we're on the subject of the Linux Journal, let me remind you to vote for your favorite Linux site (remember, it's <i>not</i> Slashdot) in the <a href="http://207.178.22.52/contest/readchoice.html">Reader's Choice Survey</a>.
</ul> |
Stuff |
default |
|
681 |
-1 |
1999-09-24 10:29:39 |
<em>Category:</em> Game-related Utility<br>
<em>Description:</em> Kmud is a mud client for Unix/X11
especially for the KDE Desktop
Environment. Features up to now:
ansi/vt100 support, input history,
alternative input line, configurable
font/color-settings.
|
Kmud 0.1 |
new |
|
682 |
691 |
1999-09-24 12:31:11 |
For the three of you who don't read <a href="http://www.slashdot.org">Slashdot,</a> you might want to know there is an interesting post about Microsoft playing <a href="http://happypenguin.org/show?Civilization%3A%20Call%20To%20Power">Civ:CTP</a> as a test of Linux's ease of use. They had to call tech support. The comments have been great as well with over fifty +2 comments and quite a few +5. So, what are you waiting for? Go <a href="http://slashdot.org/article.pl?sid=99/09/23/1452234&mode=thread">read</a> it. |
Microsoft Playing Linux Games? |
default |
|
683 |
-1 |
1999-09-25 04:05:53 |
<em>Category:</em> Strategy<br>
<em>Description:</em> Multiplayer, curses-based, strategy
game with a space theme. The objective
is to become the wealthiest player in
the game by founding and merging
companies and raising the values of
your stocks. |
Starlanes 1.2.2 |
new |
|
684 |
2290 |
1999-09-25 04:07:16 |
<img src="/images/thumbs/squareoid.jpg" align=right width=200 height=150><em>Category:</em> Strategy<br>
<em>Avg. Rating:</em> <font color=#ffff80 size="-1">(not yet rated)</font><p>
<em>Description:</em> Make points by creating squares on a 8x8 fields board<p>
<em>Changelog:</em> added Artificial Intelligence by Yair Chuchem, Observation Mode to watch others play, bug fixes |
Squaroid 0.50 |
updated |
|