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newsid userid timestamp news headline newstype gameid
6707 4 2006-07-28 07:08:37 <a href="/images/0f.jpg"><img src="/images/thumbs/0f.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.65"><img src="/images/star.gif" alt="4.65" border="0"></a><a href="#" title="4.65"><img src="/images/star.gif" alt="4.65" border="0"></a><a href="#" title="4.65"><img src="/images/star.gif" alt="4.65" border="0"></a><a href="#" title="4.65"><img src="/images/star.gif" alt="4.65" border="0"></a><a href="#" title="4.65"><img src="/images/star.gif" alt="4.65" border="0"></a></font> <p> <em>Description:</em> 2D motocross platform game <p> <em>Changelog:</em> <ul> <li>Ghost now visible on minimap. <li>Player statistics. <li>Various new script functions. <li>Added dependency for libbz2. <li>Menu music and new sound effects. <li>More graphics. <li>Better collision detection. <li>Custom themes. <li>Several minor improvements and some bugs fixed.</ul> X-Moto 0.2.0 updated X-Moto
6708 4 2006-07-28 08:58:48 <a href="/images/vavoom.jpg"><img src="/images/thumbs/vavoom.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a></font> <p> <em>Description:</em> Vavoom is a source port based on sources of Doom, Heretic, Hexen and Quake. <p> <em>Changelog:</em> <ul> <li>Support for modular progs. <li>On Unix systems savegames and config files now are stored in home directory. <li>And of course there have been other fixes and improvements, most notably in Strife. <li>This version also has been tested and known to work on FreeBSD, Solaris 10 (x86 version), BeOS and Darwin (PowerPC version, which means it should work on MaxOS X). </ul> Vavoom 1.20 updated Vavoom
6709 4 2006-07-28 23:57:07 <a href="/images/ascal.jpg"><img src="/images/thumbs/ascal.jpg" align="right" alt="" width="200" height="163"></a> <em>Category: </em>board<br> <em>Description:</em> Ascal is a Gnome Version of the board game Lasca. <p>Lasca is a game similar to Draughts but with some really cool enhancements. In a future release you'll find a great description in the help system of Ascal. In the meantime the article on <a href="http://en.wikipedia.org/wiki/Lasca">Wikipedia</a> will help you understanding the rules. Ascal tries to give a great Gnome experience of Lasca for one and two players. You can undo moves, save and load games and all that on a nifty graphical board. Ascal 0.0.4 new Ascal
6710 4 2006-07-29 00:27:30 <a href="/images/skyjump1.gif"><img src="/images/thumbs/skyjump1.gif" align="right" alt="" width="180" height="135"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="2.67"><img src="/images/star.gif" alt="2.67" border="0"></a><a href="#" title="2.67"><img src="/images/star.gif" alt="2.67" border="0"></a><a href="#" title="2.67"><img src="/images/star.gif" alt="2.67" border="0"></a></font> <p> <em>Description:</em> Jump from platform to platform in outer space <p> <em>Changelog:</em> <ul> <li>New: settings.ini entry: drawing distance <li>New: settings.ini entry: speed-effect (game looks pretty boring if turned off) <li>New: console command: speed [on/off] <li>New: “high” detail level <li>New: floor-type “Sand”: prevents you from jumping <li>Redone: navigation in options menu <li>Redone: ship-model <li>Fixed: castle-attack crash <li>Fixed: crashes in Leveleditor file-dialog <li>Improved: AI timing and jumping skill <li>Improved: performance of different detail levels <li>Added speed-effect to multiplayer <li>Slightly changed camera angle</ul> Orbit-Hopper 1.12 updated Orbit-Hopper
6711 4 2006-07-29 01:26:31 <a href="/images/shadows_2.sized.jpg"><img src="/images/thumbs/shadows_2.sized.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>code<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.83"><img src="/images/star.gif" alt="4.83" border="0"></a><a href="#" title="4.83"><img src="/images/star.gif" alt="4.83" border="0"></a><a href="#" title="4.83"><img src="/images/star.gif" alt="4.83" border="0"></a><a href="#" title="4.83"><img src="/images/star.gif" alt="4.83" border="0"></a><a href="#" title="4.83"><img src="/images/star.gif" alt="4.83" border="0"></a></font> <p> <em>Description:</em> OGRE is a scene-oriented, flexible 3D engine written in C++ <p> <em>Changelog:</em> <ul> <li>Bugfixes fr OpenGL <li>Fixes for building <li>Extended MinGW and STLPort <li>Fix CEGui renderer <li>SDL back-end fixed and extended <li>More corrections to the manual & docs <li>Lots of other bugfixes</ul> OGRE 1.2.2 updated OGRE
6712 4 2006-07-29 02:43:16 <em>Category: </em>code<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.60"><img src="/images/star.gif" alt="3.60" border="0"></a><a href="#" title="3.60"><img src="/images/star.gif" alt="3.60" border="0"></a><a href="#" title="3.60"><img src="/images/star.gif" alt="3.60" border="0"></a><a href="#" title="3.60"><img src="/images/star.gif" alt="3.60" border="0"></a></font> <p> <em>Description:</em> Proprietary Linux drivers for ATI Radeon cards <p> <em>Changelog:</em> <ul> <li>X.org 7.1 Support <li>Fedora Core Package Support <li>TV Out is currently not supported on the ATI Radeon® X1x00 products. <li>Resolution of a number of rendering issues affecting the OpenGL-based Java2D pipeline. <li>Resolution of an XGL startup issue that prevented users from starting XGL on display :0. </ul> ATI Radeon Linux Display Drivers 8.27.10 updated ATI Radeon Linux Display Drivers
6713 4 2006-07-29 02:51:24 <a href="/images/RCFlame.jpg"><img src="/images/thumbs/RCFlame.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a></font> <p> <em>Description:</em> Co-op mod for UT2004 where you play a team of marines fighting agains the swarm. <p> <em>Changelog:</em> <ul> <li>A small patch to address some exploits which were causing trouble on the public servers.</ul> Alien Swarm 1.31 updated Alien Swarm
6714 4 2006-07-30 21:29:38 <a href="/images/screen_6_large.jpg"><img src="/images/thumbs/screen_6_large.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Its turn-based strategy with fantasy theme and rpg-elements <p> <em>Changelog:</em> <ul> <li>day/night cycle with little graphic effect <li>If it's night then dark forces gets +5% defense bonus. Good forces gets +5% defense bonus at day <li>if friendly unit is within 1 field then your unit gets +10% defense bonus <li>you have 5% chance of recruiting the hero - his attributes are 2 times better than normal unit <li>new unit: builder (repairing castle, in future: building roads, buildings etc.) <li>repairing your castle by builder (only if he reach his castle, then repair button appears) <li>time to end the turn thrown out <li>you can train your units only in reach of your castle (within 1 field) <li>you can heal your units only in reach of your castle/city (within 1 field) <li>fixed bug: popups with infos about finding food etc. did not display <li>Multilanguage support. At the moment only polish and partialy english and german versions but with possibility of adding spanish, italian, french and czech languages. Please translate it if you can. The files with text are: ll_*.cfg where * is abbreviation of full language name eg. sp is for spanish. </ul> Legendary Legions 20060713 updated Legendary Legions
6715 4 2006-07-30 23:12:26 <a href="/images/MegaMek029.jpg"><img src="/images/thumbs/MegaMek029.jpg" align="right" alt="" width="197" height="200"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> MegaMek is a networked Java clone of BattleTech <p> <em>Changelog:</em> <ul> <li>ECM was working when pilot is unconscious. <li>HMVee files missing equipment with MM <li>Ejected VTOLs Listed as Salvage <li>VTOL explosion not starting fires in open hexes correctly <li>VTOL Crash Errors. <li>Movement after skid <li>swarm LRM can hit with too many missiles <li>Swarm LRM can't jump to out of range targets <li>mapchoice dialog regression wrt selecting boards <li>LOS issues with indirect fire and clearing woods</ul> MegaMek 0.30.10 updated MegaMek
6716 4 2006-07-31 04:45:51 <a href="/images/nwn-cloaks.jpg"><img src="/images/thumbs/nwn-cloaks.jpg" alt="" align="right" height="184" width="166"></a> <p>To keep you updated with the development of two top games:</p> <ul> <li><a href="http://www.happypenguin.org/show?Battle%20for%20Wesnoth">Battle for Wesnoth</a> has reached the first beta for the new version 1.2. <li><a href="http://www.happypenguin.org/show?Neverwinter%20Nights%20Client">Neverwinter Nights</a> will get another patch (1.68) adding cloaks to the game. A first beta has recently appeared for Windows, the Linux beta should follow soon (final patches are usually available for all plattforms at the same time). </ul> Development updates default