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newsid userid timestamp news headline newstype gameid
6677 4 2006-07-20 14:52:58 <a href="/images/el8_1.jpg"><img src="/images/thumbs/el8_1.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Description:</em> Scifi 3d-shooter. <p>Cryptic distress call from the moon Beya B4 - normally inhabited only by robotic mining drones -<br> You set out to investigate -<br> The drones attack you - <p>Blast your way through walls and defenses ,with your well-armed shuttle, deeper down into the robotic mining facility towards the source of the distress signal. enelin 8 0.3 new enelin 8
6678 4 2006-07-20 22:25:46 <a href="/images/ingame009.jpg"><img src="/images/thumbs/ingame009.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.62"><img src="/images/star.gif" alt="4.62" border="0"></a><a href="#" title="4.62"><img src="/images/star.gif" alt="4.62" border="0"></a><a href="#" title="4.62"><img src="/images/star.gif" alt="4.62" border="0"></a><a href="#" title="4.62"><img src="/images/star.gif" alt="4.62" border="0"></a><a href="#" title="4.62"><img src="/images/star.gif" alt="4.62" border="0"></a></font> <p> <em>Description:</em> A 3D UFO-inspired tactical game. <p> <em>Changelog:</em> <ul> <li>new day and night versions for frozen, tropic and oriental themes (see Random map assembly) <li>Extent the UFOpedia (new menu, more infos) <li>New technologies in research.ufo <li>Updated weapon and armor stats <li>New and updated translations available <li>light and heavy armored models for blue (Antarean) <li>Additional to the global list a 'per-click list' was implemented</ul> UFO: Alien Invasion 2.0-RC4 updated UFO: Alien Invasion
6679 4 2006-07-21 05:27:07 <a href="/images/zxhoh.png"><img src="/images/thumbs/zxhoh.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>emulator<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> A Sinclair ZX Spectrum Emulator, designed to work both in framebuffer and X <p> <em>Changelog:</em> <ul> <li>Fixed an stupid bug that can crash FBZX <li>Added support for rotated, 480x640 screens (like PDAs) <li>Direct support for 8, 16, 24 and 32 bpp (more performance) <li>Added contended memory emulation <li>Added support for ',' and '.' keys <li>Added FullScreen mode in XWindows <li>Added a picture with the keyboard layout <li>Added support for computers without function keys <li>Asks for confirmation before exiting</ul> FBZX 1.6 updated FBZX
6680 4 2006-07-21 05:28:20 <a href="/images/ss1.jpg"><img src="/images/thumbs/ss1.jpg" align="right" alt="" width="200" height="146"></a> <em>Category: </em>simulation<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.96"><img src="/images/star.gif" alt="3.96" border="0"></a><a href="#" title="3.96"><img src="/images/star.gif" alt="3.96" border="0"></a><a href="#" title="3.96"><img src="/images/star.gif" alt="3.96" border="0"></a><a href="#" title="3.96"><img src="/images/star.gif" alt="3.96" border="0"></a></font> <p> <em>Description:</em> Massivly multiplayer space oriented network game system <p> <em>Changelog:</em> <ul> <li>Added the asteroid_field_damage_int to the universe legend. <li>Added the ignoring of hails and messages from certain objects. <li>Added garbled com messages on SWServ when players send or receive messages in nebulas or asteroid fields.</ul> XShipWars 2.5.5 updated XShipWars
6681 4 2006-07-21 05:30:22 <a href="/images/SDL_tty-0.0.1.png"><img src="/images/thumbs/SDL_tty-0.0.1.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>code<br> <em>Description:</em> A simple library that allows SDL programms to print text to the screen <p>SDL_tty is a very simple library that offers an easy way to print text to the screen of an SDL based game in much the same way as you would print to stdout/stderr. <p> Features: <ul> <li>some support for scrolling <li>support for fixed-width fonts <li>support for loading fonts from an SDL_Surface as well as from a C header file <li>small and meant to be included in your source, not meant to be compiled as a real .so/dll library <li>some example fonts included </ul> SDL_tty new SDL_tty
6682 4 2006-07-21 08:58:53 <a href="/images/vavoom.jpg"><img src="/images/thumbs/vavoom.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a></font> <p> <em>Description:</em> Vavoom is a source port based on sources of Doom, Heretic, Hexen and Quake. <p> <em>Changelog:</em> <ul> <li>Many changes for sound and music. <li>Besides MIDI, Vavoom now has support for MP3, Vorbis, FLACC and tracker module format music files. <li>The in-game sounds now can be also in WAV and FLAC formats. <li>Support for SNDINFO and SNDSEQ extensions also has been added. <li>Bug fixes and improvements in other places.</ul> Vavoom 1.19 updated Vavoom
6683 4 2006-07-21 09:00:35 <a href="/images/screenshot2.gif"><img src="/images/thumbs/screenshot2.gif" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Free clone of Dune2 <p> <em>Changelog:</em> <ul> <li>Code has been cleaned up, no more warnings, should compile on all archs <li>New files and directory structure <li>Switched from GNU Make to SCons <li>In-game fullscreen switching with ALT+ENTER enabled <li>Works with data set <li>Random map generation in map editor <li>Game works without sound being initialized <li>Several memory leaks has been fixed <li>Other misc bug fixes.. </ul> Dune Legacy 0.94.1 updated Dune Legacy
6684 4 2006-07-21 09:19:52 <a href="/images/raine.png"><img src="/images/thumbs/raine.png" align="right" alt="" width="200" height="175"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> A M68000 and M68020 arcade game emulator <p> <em>Changelog:</em> <ul> <li>fixes annoying compilation errors</ul> Raine 0.43.3 updated Raine
6685 4 2006-07-21 23:17:56 <a href="/images/defcon.jpg"><img src="/images/thumbs/defcon.jpg" alt="" align="right" height="150" width="200"></a> <p><a href="http://www.introversion.co.uk">Introversion</a>, the award-winning maverick developer of the hit PC game - <a href="http://happypenguin.org/show?Darwinia">Darwinia</a> - will be releasing its eagerly-awaited third title DEFCON in September 2006. <p>DEFCON is an online, competitive, multiplayer strategy game based around the theme of global thermonuclear war. The game, inspired by the 1983 cult-classic <a href="http://imdb.com/title/tt0086567/">Wargames</a>, superbly evokes the tension, paranoia and suspicion surrounding the Cold War era. The player assumes the role of a General hidden deep within an underground bunker, his mission being to successfully exterminate the enemy’s civilian population whilst simultaneously disabling the enemy’s ability to retaliate. Desperate attempts must be made to form fast, tactical alliances - alliances that may at any moment break-down to become treacherous and very deadly betrayals. <p><em>“DEFCON is proof once again that the creation of exciting, unique games does not rely on years and years of development, nor a 100 strong dev team. With the release of DEFCON, Introversion continues to demonstrate that indie developers are at the forefront of exciting, innovative gaming experiences,”</em> says Tom Arundel of Introversion Software DEFCON to be released in September default
6686 4 2006-07-22 04:17:11 <a href="/images/GCompris.jpg"><img src="/images/thumbs/GCompris.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>kids<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.78"><img src="/images/star.gif" alt="4.78" border="0"></a><a href="#" title="4.78"><img src="/images/star.gif" alt="4.78" border="0"></a><a href="#" title="4.78"><img src="/images/star.gif" alt="4.78" border="0"></a><a href="#" title="4.78"><img src="/images/star.gif" alt="4.78" border="0"></a><a href="#" title="4.78"><img src="/images/star.gif" alt="4.78" border="0"></a></font> <p> <em>Description:</em> A complete educational application suite with more than 60 activities <p> <em>Changelog:</em> <ul> <li>New menu system <li>New magic hat activity <li>Added memory like activity but based on mathematics 2+2 card matches the 4 card. <li>Added command line switch to disable exit and config button (kiosk mode) <li>Added voices for Dutch <li>2 new background scenery images <li>2 New animals for the erase activity. <li>fix bug: Learning Clock without refresh in time window <li>Changed the internal help to use a GTK textview with a scrollbar. <li>Now erase has 10 sublevels to let small children play longer at the same level <li>Now sudoku has a new level 5x5 with numbers.</ul> GCompris 7.4 updated GCompris