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newsid userid timestamp news headline newstype gameid
6667 4 2006-07-18 03:34:06 <a href="/images/adv770.png"><img src="/images/thumbs/adv770.png" align="right" alt="" width="183" height="200"></a> <em>Category: </em>text adv<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.75"><img src="/images/star.gif" alt="4.75" border="0"></a><a href="#" title="4.75"><img src="/images/star.gif" alt="4.75" border="0"></a><a href="#" title="4.75"><img src="/images/star.gif" alt="4.75" border="0"></a><a href="#" title="4.75"><img src="/images/star.gif" alt="4.75" border="0"></a><a href="#" title="4.75"><img src="/images/star.gif" alt="4.75" border="0"></a></font> <p> <em>Description:</em> Windows aware, 770 point expansion of the Crowther, Woods, et al. Adventure <p> <em>Changelog:</em> <ul> <li>bugfixes</ul> adv770 1.77 updated adv770
6668 4 2006-07-18 03:53:33 <a href="/images/jstarcastle.jpg"><img src="/images/thumbs/jstarcastle.jpg" align="right" alt="" width="193" height="200"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Recreation of Star Castle in Pure (Java 5.0) <p> <em>Changelog:</em> <ul> <li>Now supports OpenGL acceleration using either LWJGL or JOGL in addition to the original software rendering. <li>Sound has also been refactored to use OpenAL instead of the now out dated Java sound system.</ul> Java Star Castle 4.2.2 updated Java Star Castle
6669 4 2006-07-18 09:56:43 <a href="/images/game4.png"><img src="/images/thumbs/game4.png" align="right" alt="" width="75" height="200"></a> <em>Category: </em>puzzle<br> <em>Description:</em> Tetris like game <p>The objective of the game is to keep the level of colored blocks down as long as possible. New blocks are falling down at an increasing rate, blocks can be removed by creating rows of three or more blocks of the same color. The longer the row, the more points you get. A game build 1564 new A game
6670 4 2006-07-19 00:27:13 <em>Category: </em>code<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a></font> <p> <em>Description:</em> Cross-platform library for portable low level I/O access <p> <em>Changelog:</em> <ul> <li>Dynamic X11 loading is only enabled with gcc 4 supporting -fvisibility=hidden. This fixes crashes related to symbol collisions, and allows building on Solaris and IRIX. <li>Fixed building SDL with Xinerama disabled. <li>Fixed DRI OpenGL library loading, using RTLD_GLOBAL in dlopen(). <li>Added pkgconfig configuration support. </ul> Simple DirectMedia Layer 1.2.11 updated Simple DirectMedia Layer
6671 4 2006-07-19 00:44:01 <a href="/images/warzone_2100.jpg"><img src="/images/thumbs/warzone_2100.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a></font> <p> <em>Description:</em> 3D realtime strategy on a future Earth. <p> <em>Changelog:</em> <ul> <li>OpenGL <li>OGG & Mp3 background music + playlists <li>Shadows <li>Relaxed PIE limitations <li>PNG textures <li>PhysicsFS based file abstraction layer (inplace of WDG)</ul> Warzone 2100 2.0.3 updated Warzone 2100
6672 4 2006-07-19 00:58:03 <a href="/images/privateer_gemini_gold.jpg"><img src="/images/thumbs/privateer_gemini_gold.jpg" align="right" alt="" width="200" height="145"></a> <em>Category: </em>simulation<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a></font> <p> <em>Description:</em> Remake of Wing Commander Privateer <p> <em>Changelog:</em> <ul> <li>High Quality textures for the Tarsus <li>Planets with clouds, Space Stations have lightmaps <li>Oxford and Palan missions are easier now (rebalanced) <li>lot of minor improvements <li>bugfixes</ul> Privateer Gemini Gold 1.0.1 updated Privateer Gemini Gold
6673 4 2006-07-19 01:02:33 <a href="/images/vulcan-20060714.png"><img src="/images/thumbs/vulcan-20060714.png" align="right" alt="" width="200" height="200"></a> <em>Category: </em>board<br> <em>Description:</em> Chess variant inspired by a certain sci-fi TV series. <p>Vulcan lets you play against the computer a chess variant inspired by a certain well known sci-fi TV series. vulcan 0.2 new vulcan
6674 4 2006-07-19 12:21:32 <a href="/images/automanic-0.1.jpg"><img src="/images/thumbs/automanic-0.1.jpg" align="right" alt="" width="200" height="149"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a></font> <p> <em>Description:</em> Vehicular Deathmatch <p> <em>Changelog:</em> <ul> <li>Swig and python are now needed to compile. <li>A new car, called the MiniB. <li>A new menu interface, written in python. <li>Weapon system has been redesigned, weapons are written in python, for extensibility. <li>There are now 7 weapons! <li>New aiming system, may be easier to use. Definitely more stable. <li>2 totally new maps, one using physics entities and bumpmapping. <li>Weapons lie around the map can be picked up. <li>New, improved graphics, especially vehicle explosions. A slow motion camera zoom effect tops it off. <li>Lots of code rewriting occured underneath. A lot of c++ code was turned into python.</ul> Automanic 0.2 updated Automanic
6675 4 2006-07-20 01:01:54 <a href="/images/cwscreen3.gif"><img src="/images/thumbs/cwscreen3.gif" align="right" alt="" width="200" height="146"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="2.50"><img src="/images/star.gif" alt="2.50" border="0"></a><a href="#" title="2.50"><img src="/images/star.gif" alt="2.50" border="0"></a><a href="#" title="2.50"><img src="/images/star.gif" alt="2.50" border="0"></a></font> <p> <em>Description:</em> Carworld is a 3d networked driving simulator <p> <em>Changelog:</em> <ul> <li>various fixes for compiling</ul> Car World 0.243 updated Car World
6676 4 2006-07-20 01:11:43 <a href="/images/WineX.jpg"><img src="/images/thumbs/WineX.jpg" align="right" alt="" width="188" height="150"></a> <em>Category: </em>code<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="2.83"><img src="/images/star.gif" alt="2.83" border="0"></a><a href="#" title="2.83"><img src="/images/star.gif" alt="2.83" border="0"></a><a href="#" title="2.83"><img src="/images/star.gif" alt="2.83" border="0"></a></font> <p> <em>Description:</em> Emulates the Win32 API to run Windows games under Linux <p> <em>Changelog:</em> <ul> <li>Added the ability to download updated GDDB files from the TransGaming downloads server. <li>Added multi-tab support for GDDB notes, allowing display of General, Install, Play and All game notes. <li>Substantial speed improvements to the GDDB. <li>Added the ability to rename Game Folders. <li>Added the ability to remove installed engines. <li>Allow multiple shortcuts for any executable. <li>Added the ability to specify which system web browser to use. <li>A variety of improvements to the configuration settings. <li>Updated system tests. <li>Improved debug dialog. <li>Improved localization support. <li>Fix for the Battlefield 2 installer. <li>Fix for resolution reporting, especially in desktop mode.</ul> Cedega (WineX) 5.2.3 updated Cedega (WineX)