| commentid | objectid | typeid | userid | subject | comment | timestamp | parentid |
|---|---|---|---|---|---|---|---|
| 7269 | AI Pengo | games | -1 | Re: AI Pengo | well done it is shit | 2002-11-13 05:50:04 | 995 |
| 7270 | AI Pengo | games | -1 | Re: tansy | carl swallows like his mam did lastnight | 2002-11-13 05:54:37 | 7267 |
| 7271 | AI Pengo | games | -1 | tansy | iiiiiiiiiiiitttttttttttttttttt iiiiiiiiiissssssssssss shit | 2002-11-13 05:54:59 | 0 |
| 7272 | AI Pengo | games | -1 | Re: tansy | dont get caught wanking by your dad ben | 2002-11-13 05:56:04 | 7270 |
| 7273 | AI Pengo | games | -1 | Re: tansy | dont get caught wanking by your dad ben | 2002-11-13 05:57:40 | 7270 |
| 7274 | Boson | games | -1 | Re: Help? | No, OpenGL is ok, RTCW in example can get a max 90 fps, 30-40 fps in mean <BR><BR> It must have something to do with Boson, just resizing the window or using 24bpp is the problem here, because it runs good at 16bpp with default window size | 2002-11-13 06:31:37 | 7252 |
| 7275 | Cedega (WineX) | games | -1 | Re: WineX 2.1.1 Full | Man... You're right. 250 FPS is so much faster than 200 FPS. | 2002-11-13 06:44:05 | 7257 |
| 7276 | ADOM | games | 5166 | The Best! | ADOM is the best roguelike out there, sourcecode or no! I can see why Thomas Biskup doesn't want to release the code, though. Look at NetHack -- everything including the kitchen sink. Tell me -- Just what place do rocket launchers have in a roguelike game!? Anyways, ADOM has a great storyline, if you do have to spend a loong time and many characters to get it. | 2002-11-13 10:41:32 | 0 |
| 7277 | Boson | games | -1 | Re: Help? | We have found the problem: most of textures were too big and probably didn't fit to video memory. It will probably be fixed in Boson 0.7.1 which will come out in few weeks.<br> Rivo, Boson developer | 2002-11-13 11:35:30 | 7274 |
| 7278 | Boson | games | -1 | Re: 3d glitches | Yes, terrain is rendered in 2d in 0.7. 3d terrain rendering is our main goal for next release.<br> Rivo | 2002-11-13 11:38:47 | 7240 |