| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 6657 | 4 | 2006-07-13 23:53:13 | <a href="/images/mm_003.png"><img src="/images/thumbs/mm_003.png" align="right" alt="" width="180" height="200"></a> <em>Category: </em>puzzle<br> <em>Description:</em> Memory game using Mono <p>Monkey's Memory is the first game developed by the GOM team, using the free implementation of .NET framework called "Mono". | Monkey's Memory 0.0.9 | new | Monkey's Memory |
| 6658 | 4 | 2006-07-14 10:19:50 | <a href="/images/launching_rom.png"><img src="/images/thumbs/launching_rom.png" align="right" alt="" width="200" height="200"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> A frontend for GnGeo. <p> <em>Changelog:</em> <ul> <li>Support for multiple ROM directories in the ROM list (which now perfectly detects ROMs using GnGeo directory scanning) <li>New params supported (hardware surface, transparancy pack, 68K and Z80 CPUs clocking, new benchmark mode) <li>Full Hot Keys support (independently for the 2 players) <li>Universal BIOS support <li>Manual ROM selection now featuring automatic ROM detection and optional display of preview image</ul> | XGngeo 16 beta | updated | XGngeo |
| 6659 | 4 | 2006-07-16 11:57:32 | <a href="/images/Rocks_and_Diamonds.png"><img src="/images/thumbs/Rocks_and_Diamonds.png" align="right" alt="" width="174" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.76"><img src="/images/star.gif" alt="4.76" border="0"></a><a href="#" title="4.76"><img src="/images/star.gif" alt="4.76" border="0"></a><a href="#" title="4.76"><img src="/images/star.gif" alt="4.76" border="0"></a><a href="#" title="4.76"><img src="/images/star.gif" alt="4.76" border="0"></a><a href="#" title="4.76"><img src="/images/star.gif" alt="4.76" border="0"></a></font> <p> <em>Description:</em> A very good Boulderdash type game with high quality graphics and stereo sound. <p> <em>Changelog:</em> <ul> <li>finished new native game engine for Emerald Mine (Club) levels <li>added all new elements from EMC engine also to R'n'D engine <li>added selection between ECS and AGA graphics for EMC levels to setup <li>added multi-player support for EMC game engine (with up to four players) <li>added player switching (visual and quick) to R'n'D and EM game engine <li>added key shortcut settings for switching player focus to setup menu <li>added custom element actions for CE change page in level editor <li>added "CE value" and "CE score" counters for custom elements <li>added cascaded element lists to element list in level editor <li>added dynamic element list with all elements used in current level <li>added special Supaplex animations for Murphy being bored and sleeping <li>added setup option to display element token name in level editor <li>added up to five title screens for each level set to show after loading <li>added credits pages to the "credits" section that were really missing <li>lots of bugfixes and internal engine changes</ul> | Rocks 'n' Diamonds 3.2.0 | updated | Rocks 'n' Diamonds |
| 6660 | 4 | 2006-07-17 01:13:35 | <a href="/images/shoot27.jpg"><img src="/images/thumbs/shoot27.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>under development<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a></font> <p> <em>Description:</em> clone of Total Annihilation <p> <em>Changelog:</em> <ul> <li>CTRL+Z will select all the units of the type of those which are selected <li>added: a button to switch between free camera and normal mode <li>added: configuration module <li>improved building animation <li>music code rewritten in order to support mp3 and ogg <li>bug fixes in unit animation (units aim faster) <li>faster terrain rendering <li>you can make groups of units (CTRL + 0...9, and ALT + 0...9) <li>fog of war</ul> | TA3D 0.2.0 | updated | TA3D |
| 6661 | 4 | 2006-07-17 05:49:09 | <a href="/images/xcontractbridge.jpg"><img src="/images/thumbs/xcontractbridge.jpg" align="right" alt="" width="200" height="154"></a> <em>Category: </em>card<br> <em>Description:</em> Linux Contract Bridge simulation <p>Random deal Linux Contract Bridge simulation. <br>Features include: <br>Point count generated deals <br>Acol bidding <br>Jacoby, Stayman, Baron conventions <br>Score to rubber | Xcontractbridge 2.00 | new | Xcontractbridge |
| 6662 | 4 | 2006-07-17 12:05:35 | <a href="/images/dump.png"><img src="/images/thumbs/dump.png" align="right" alt="" width="200" height="122"></a> <em>Category: </em>simulation<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a></font> <p> <em>Description:</em> Simulated obstacle course for automobiles. <p> <em>Changelog:</em> <ul> <li>Fixed issues with sound engine. <li>Failed sound init is no longer fatal.</ul> | Sturmbahnfahrer 1.1 | updated | stormbaan coureur |
| 6663 | 4 | 2006-07-17 13:42:18 | <a href="/images/WineX.jpg"><img src="/images/thumbs/WineX.jpg" align="right" alt="" width="188" height="150"></a> <em>Category: </em>code<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a></font> <p> <em>Description:</em> Emulates the Win32 API to run Windows games under Linux <p> <em>Changelog:</em> <ul> <li>Fix for the World of Warcraft 1.11 patcher. <li>Fix for Star Wars Galaxies. <li>Fixes for various Direct3D correctness and potential memory bugs. <li>Improved DNS support in the iphlpapi DLL. <li>Integration of crypt32 and rsaenh DLLs from WineHQ.</ul> | Cedega (WineX) 5.2.2 | updated | Cedega (WineX) |
| 6664 | 4 | 2006-07-17 13:54:30 | <a href="/images/island-2.jpg"><img src="/images/thumbs/island-2.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.16"><img src="/images/star.gif" alt="4.16" border="0"></a><a href="#" title="4.16"><img src="/images/star.gif" alt="4.16" border="0"></a><a href="#" title="4.16"><img src="/images/star.gif" alt="4.16" border="0"></a><a href="#" title="4.16"><img src="/images/star.gif" alt="4.16" border="0"></a></font> <p> <em>Description:</em> 3D OpenGL Scorched Earth Clone <p> <em>Changelog:</em> <ul> <li>New scoring modes <li>In game tutorial <li>Performance and security enhancements <li>Better 3D positional sound <li>Ships and other graphical enhancements <li>And many more additions and fixes. </ul> | Scorched 3D 40 | updated | Scorched 3D |
| 6665 | 4 | 2006-07-17 22:58:13 | <em>Category: </em>rpg<br> <em>Description:</em> Dynpet is a tamagotchi like video game <p>Dynpet is an open source tamagotchi like text based game in which you take care of a pet from birth to adulthood. <p>Dynpet is still in early development and could use some help in game design or improvement in gameplay to make it really fun. <p>It requires Ruby in order to run. | Dynpet 0.0.4 | new | Dynpet |
| 6666 | 4 | 2006-07-18 03:15:53 | <a href="/images/xroarsnap.png"><img src="/images/thumbs/xroarsnap.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>emulator<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> A Dragon 32/64 and Tandy Coco emulator <p> <em>Changelog:</em> <ul> <li>Semigraphics mode 6 implemented. <li>Virtual cassette writing supported. Control+W attaches a file for writing. Not available from the GP32 interface yet. <li>While reading virtual cassettes, fake leader bytes are inserted when cassette motor is turned on. Improves compatibility with some CAS files. <li>Cartridge ROMs can be inserted on the fly using Control+I (hold Shift to prevent autorun). Available in the usual menu on GP32. <li>Timing issue with short branches fixed (now "Dragonfire" game on CoCo looks ok). </ul> | XRoar 0.15 | updated | XRoar |