| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 6637 | 4 | 2006-07-07 04:33:31 | <a href="/images/nazghul032.jpg"><img src="/images/thumbs/nazghul032.jpg" align="right" alt="" width="200" height="131"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a></font> <p> <em>Description:</em> Ultima5 game engine clone with enhanced features <p> <em>Changelog:</em> <ul> <li>Blended terrain <li>Misc. improved sprites <li>Minor limited tweaks to some weapon stats <li>Reagents a lot cheaper now <li>New bottom level of Kurpolis (warning: evil) <li>Demons immune to kill spell <li>Improved pathfinding performance <li>Fixes for 64bit compilation <li>Added sextants <li>Fixes for a lot of bugs </ul> | Nazghul 0.5.4 | updated | Nazghul |
| 6638 | 4 | 2006-07-07 04:49:14 | <a href="/images/mariokart1.gif"><img src="/images/thumbs/mariokart1.gif" align="right" alt="" width="200" height="186"></a> <em>Category: </em>emulator<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.89"><img src="/images/star.gif" alt="4.89" border="0"></a><a href="#" title="4.89"><img src="/images/star.gif" alt="4.89" border="0"></a><a href="#" title="4.89"><img src="/images/star.gif" alt="4.89" border="0"></a><a href="#" title="4.89"><img src="/images/star.gif" alt="4.89" border="0"></a><a href="#" title="4.89"><img src="/images/star.gif" alt="4.89" border="0"></a></font> <p> <em>Description:</em> A Super Nintendo Entertainment System emulator <p> <em>Changelog:</em> <ul> <li> Pseudo-hires rendering flush, Old 2xsai endian fix <li>Added 'oops' auto-snapshot support <li>Anomie's control remapping patch <li>Support for IPS patches in the zip file <li>Config file for Unix/X11 and Unix/SVGA <li>Rewrote the renderer. Enjoy! <li>Add support for saner directory structures under Unix <li>Added 4-point gaussian interpolation and proper envelopes. <li>Speed adjustment of C++ Super FX emulation. <li>Removed some game specific hacks. <li>dded partial Satellaview (BS) emulation. <li>dded the Katakana font for onscreen messages. <li>Updated JMA to v1 <li>Fixed JMA options in config <li>Removed --with(out)-asmcpu option in config because the i386 assembler CPU core is out of date. <li>Changed the default settings in config. <li>Ported Snes9x to AMD64. <li>Completed DSP-1 code. <li>Updated DSP-3 and DSP-4 code. <li>Fixed a lot of bugs. </ul> | Snes9X 1.5 | updated | Snes9X |
| 6639 | 4 | 2006-07-10 05:58:16 | Lightning struck my home on Friday and destroyed part of my computer and of my network equipment (and other things). Now, necessary replacements have arrived so that I'm back online. That was the strongest thunderstorm I can remember with torrents of rain flooding underground stations, tunnels and basements... | Lightning | default | |
| 6640 | 4 | 2006-07-10 06:10:05 | <a href="/images/dump.png"><img src="/images/thumbs/dump.png" align="right" alt="" width="200" height="122"></a> <em>Category: </em>simulation<br> <em>Description:</em> Simulated obstacle course for automobiles. <p>In this game, your objective is to drive your car along an obstacle course. Success depends on total control of the car, and making use of the laws of physics. | Sturmbahnfahrer 1.0 | new | stormbaan coureur |
| 6641 | 4 | 2006-07-10 10:07:53 | <a href="/images/creaction.jpg"><img src="/images/thumbs/creaction.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>puzzle<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Chain Reaction is an addictive, multi-player board game. <p> <em>Changelog:</em> <ul> <li>Assume that configured file names are relative to the current user's home directory. <li>Added the ability to create a settings file in Linux in the user's home directory called .reactionrc which overrides any system-level settings. <li>Some small fixes</ul> | Lee Haywood's Chain Reaction 3.01 | updated | Lee Haywood's Chain Reaction |
| 6642 | 4 | 2006-07-11 00:03:45 | <a href="/images/nurburgring.jpeg"><img src="/images/thumbs/nurburgring.jpeg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>simulation<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.43"><img src="/images/star.gif" alt="4.43" border="0"></a><a href="#" title="4.43"><img src="/images/star.gif" alt="4.43" border="0"></a><a href="#" title="4.43"><img src="/images/star.gif" alt="4.43" border="0"></a><a href="#" title="4.43"><img src="/images/star.gif" alt="4.43" border="0"></a></font> <p> <em>Description:</em> VDrift is a driving simulation with drift racing in mind. <p> <em>Changelog:</em> <ul> <li>A new menu system was added which works with mouse, keyboard, or joystick devices. <li>Internationalization support was added. <li>Lap timing works again. <li>Speed-variable steering sensitivity options were added for joysticks. <li>Anisotropic filtering was added. <li>Old cars were updated. <li> Static track shadows were added, and car shadows were fixed. <li>Collision detection was optimized. <li>Sounds were updated. <li>Textures were updated. <li>The smoke particle system is more efficient. <li>Track object loading and drawing were optimized. <li>An autopackage was added. <li>14 new cars and 9 new tracks were imported from Racer and other places.</ul> | VDrift 2006-07-08 | updated | VDrift |
| 6643 | 4 | 2006-07-11 00:10:15 | <a href="/images/eternal_lands_112.jpg"><img src="/images/thumbs/eternal_lands_112.jpg" align="right" alt="" width="200" height="175"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.74"><img src="/images/star.gif" alt="3.74" border="0"></a><a href="#" title="3.74"><img src="/images/star.gif" alt="3.74" border="0"></a><a href="#" title="3.74"><img src="/images/star.gif" alt="3.74" border="0"></a><a href="#" title="3.74"><img src="/images/star.gif" alt="3.74" border="0"></a></font> <p> <em>Description:</em> Eternal Lands is a 3D isometric online world. <p> <em>Changelog:</em> <ul> <li>Some client improvements and bug fixes. <li>5 new spells. Invisibility, True Sight, Cold/Heat/Radiation protection. <li>4 new maps, for the second continent. <li>3 new monsters, and a special monster (will come as a surprise). <li>2 new metals, and a lot of new armor and swords. <li>And a lot of new plants to harvest. Most of them fill the harvesting gaps between level 22 up to 45 or so. <li>A lot of new manufacturing formulas for the weapons and armor, as well as the smelting of those two new metals. <li>Some improvements to the autoupdate system. <li>Dark elves added as a new free race skin color choice under elves. </ul> | Eternal Lands 1.3.0 | updated | Eternal Lands |
| 6644 | 4 | 2006-07-11 04:46:25 | <a href="/images/screenshot2.gif"><img src="/images/thumbs/screenshot2.gif" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Description:</em> Free clone of Dune2 <p>Updated clone of Westood Studios' dune2. Uses original dune2 data files (not included) to provide original dune2 graphics and sounds. New features include multiple unit selection/control, high resolution support, multiplayer gaming via tcp/ip, in game | Dune Legacy 0.94 | new | Dune Legacy |
| 6645 | 4 | 2006-07-11 10:25:39 | <p>The upcoming Texas Independent Game Conference (July 22, 23), will feature an Open Source in Games Roundtable and a talk by the creators of In the Groove, a popular OSS-based arcade game. <p>The conference will also feature game developer celebrities such as Warren Spector, Greg Costikyan and Gordon Walton. <p>More info on the conference at <a href="http://txindiegamecon.com">txindiegamecon.com</a> | Texas Indie Game Conference to have OSS talks | default | |
| 6646 | 4 | 2006-07-11 12:40:53 | <a href="/images/crossfire_gtkclient.png"><img src="/images/thumbs/crossfire_gtkclient.png" align="right" alt="" width="200" height="126"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.78"><img src="/images/star.gif" alt="4.78" border="0"></a><a href="#" title="4.78"><img src="/images/star.gif" alt="4.78" border="0"></a><a href="#" title="4.78"><img src="/images/star.gif" alt="4.78" border="0"></a><a href="#" title="4.78"><img src="/images/star.gif" alt="4.78" border="0"></a><a href="#" title="4.78"><img src="/images/star.gif" alt="4.78" border="0"></a></font> <p> <em>Description:</em> A multiplayer network rogue-like game. <p> <em>Changelog:</em> <ul> <li>Fix several spells that stopped working with new movement code in 1.9.0 <li>Addition of 'Bot' flag to denote if character is controlled by real player. <li>Addition of new map sending protocol (map2) - this add more map layers to client. <li>Lots of code cleaned up to be more consistent. <li>New configuration options in settings file <li>Alsa9 sound support fixed. <li>Support for map2 protocol. <li>Improvements to gtkv2 client - Supports lower resolution, inventory and metaserver lists are now sortable, config window added. <li>Autocompletion for more commands added. <li>IPv6 support added. </ul> | CrossFire 1.9.1 | updated | CrossFire |