| commentid | objectid | typeid | userid | subject | comment | timestamp | parentid |
|---|---|---|---|---|---|---|---|
| 7208 | BZFlag | games | -1 | Re: BZFlag rocks | hhhhhhh | 2002-11-09 19:21:48 | 5912 |
| 7209 | Bridge Construction Set | games | 325 | Important missing note | This only runs at 24 bpp (and maybe 32, I don't know). <P>At 16bpp, it just hangs. | 2002-11-09 22:15:25 | 0 |
| 7211 | Bridge Construction Set | games | -1 | The underdogs | It is downloadable from www.the-underdogs.org its the windows version but its the full version!! no this is not warez it is abondonware | 2002-11-10 11:00:24 | 0 |
| 7212 | Bridge Construction Set | games | 5401 | Re: The underdogs | Hah. _If_ The Underdogs really provided a download, it would indeed be warez. It never occured to you that they only host a review of the game, not a download? :-) | 2002-11-10 11:39:51 | 7211 |
| 7213 | Bridge Construction Set | games | 5401 | Re: Important missing note | I believe the developer(s) have been informed and are looking at it... | 2002-11-10 11:42:24 | 7209 |
| 7214 | Bridge Construction Set | games | 5401 | Re: No Linux version | I believe they are looking at it right now. I've had this problem too. | 2002-11-10 11:44:23 | 7203 |
| 7215 | Mutant Storm | games | -1 | Re: sh | Uhh, did it ever occur to you that you can wrap binaries in bash scripts? | 2002-11-10 11:53:21 | 7148 |
| 7216 | 3074 | news | -1 | Great Idea | Hey.. I *know* this platform has problems. Quick! Put it on all the devel servers! Why does this not seem the brightest of ideas.. | 2002-11-10 12:08:17 | 0 |
| 7217 | Boson | games | -1 | oh my!! | you really need to drop the qt toolkit!! .. dont fit to games. Check out Clanlib or SDL. Otherwise it starts to get intresting! | 2002-11-10 13:25:28 | 0 |
| 7218 | Boson | games | 4512 | Re: oh my!! | Yeah, I agree. It's not just an anti-QT thing in my case, the same applies to all those people who think it's a good idea to make games (or frontends to existing games) using GTK.<P> These toolkits are meant for things like <I>applications</I>, and aren't really suited to games, but I suppose it's like that saying "To someone who only has a hammer, every problem looks like a nail". Whereas, although I <I>had</I> been a bit hostile to SDL for some time (Oh, yet another cross-platfrom toolkit, whoop-de-doo, and why does it seem to favour BMP files?), I now see that <I>that</I> works out pretty nicely, especially now it's been stable so long. Most of the games using SDL seem to work like a charm.<P> If it wasn't for that, I'd be really eager to try this, as I really liked Total Annihilation back on Windows. | 2002-11-10 14:44:44 | 7217 |