Penguin Gamer

comments

games

news

ratings

users

<

>

commentid objectid typeid userid subject comment timestamp parentid
7208 BZFlag games -1 Re: BZFlag rocks hhhhhhh 2002-11-09 19:21:48 5912
7209 Bridge Construction Set games 325 Important missing note This only runs at 24 bpp (and maybe 32, I don't know). <P>At 16bpp, it just hangs. 2002-11-09 22:15:25 0
7211 Bridge Construction Set games -1 The underdogs It is downloadable from www.the-underdogs.org its the windows version but its the full version!! no this is not warez it is abondonware 2002-11-10 11:00:24 0
7212 Bridge Construction Set games 5401 Re: The underdogs Hah. _If_ The Underdogs really provided a download, it would indeed be warez. It never occured to you that they only host a review of the game, not a download? :-) 2002-11-10 11:39:51 7211
7213 Bridge Construction Set games 5401 Re: Important missing note I believe the developer(s) have been informed and are looking at it... 2002-11-10 11:42:24 7209
7214 Bridge Construction Set games 5401 Re: No Linux version I believe they are looking at it right now. I've had this problem too. 2002-11-10 11:44:23 7203
7215 Mutant Storm games -1 Re: sh Uhh, did it ever occur to you that you can wrap binaries in bash scripts? 2002-11-10 11:53:21 7148
7216 3074 news -1 Great Idea Hey.. I *know* this platform has problems. Quick! Put it on all the devel servers! Why does this not seem the brightest of ideas.. 2002-11-10 12:08:17 0
7217 Boson games -1 oh my!! you really need to drop the qt toolkit!! .. dont fit to games. Check out Clanlib or SDL. Otherwise it starts to get intresting! 2002-11-10 13:25:28 0
7218 Boson games 4512 Re: oh my!! Yeah, I agree. It's not just an anti-QT thing in my case, the same applies to all those people who think it's a good idea to make games (or frontends to existing games) using GTK.<P> These toolkits are meant for things like <I>applications</I>, and aren't really suited to games, but I suppose it's like that saying "To someone who only has a hammer, every problem looks like a nail". Whereas, although I <I>had</I> been a bit hostile to SDL for some time (Oh, yet another cross-platfrom toolkit, whoop-de-doo, and why does it seem to favour BMP files?), I now see that <I>that</I> works out pretty nicely, especially now it's been stable so long. Most of the games using SDL seem to work like a charm.<P> If it wasn't for that, I'd be really eager to try this, as I really liked Total Annihilation back on Windows. 2002-11-10 14:44:44 7217