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newsid userid timestamp news headline newstype gameid
6597 4 2006-06-21 03:21:50 <a href="/images/lizard-20050512164645.png"><img src="/images/thumbs/lizard-20050512164645.png" align="right" alt="" width="200" height="111"></a> <em>Category: </em>rpg<br> <em>Description:</em> Tile-based graphical interface to NetHack and SlashEM <p>Lizard is my own personalized variant of the newt interface. It always shares the latest newt codebase while adding a few of my own patches that increase user experience (in my opinion). Lizard is how I play NetHack or Slash'EM. <p>Additions to Lizard over tha vanilla NE.W.T:<br> Dark rooms are a different tile to unexplored rooms. So exploring an area like the gnomish mines is much less painful.<br> Passageways are shown. Passageways on the side of corridors are visible. Again this is a change that allows you to better judge which areas you have not yet explored.<br> Line of sight, you now have a visible line of sight and are able to easily see which areas might have monsters that you cannot actually see.<br> Brad's Pit, a minor patch of my own, for amusement value only ;)<br> Chess Moves, you can set the speed of monster movement as well as player movement. When set to walk each monster will move individually as if you were watching a move for move animated playback of a game of chess. <p>All of the above mentioned changes work for the tty/console view as well. Lizard 1.3.0 new Lizard
6598 4 2006-06-21 06:08:59 <a href="/images/stendhal-0.47.jpg"><img src="/images/thumbs/stendhal-0.47.jpg" align="right" alt="" width="200" height="149"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a></font> <p> <em>Description:</em> Stendhal is a full fledged multiplayer online adventures game like Ultima Online <p> <em>Changelog:</em> <ul> <li>Added magic scrolls. <li>Added banker NPC "Dagobert" with new quest. <li>Nicer text bubble. <li>Moved description text (Look event) to server side <li>Changed NPC to look at the character it's talking to <li>Fixed minimap incorrect bug <li>Added Groovy script support with dynamic reloading by /script command <li>Added Groovy sample script with sign that groovy is active (groovy.groovy) <li>Added Groovy sample script with NPC McPegleg (mcpegleg.groovy) <li>Added Groovy sample script with Kanmararn quest (kanmararn.groovy) <li>Added Groovy sample script with daily quest (dailyquest.groovy) <li>Added ability to sell multiple items at the same time. <li>Added Groovy scripts for Deathmatch challenge (dailyquest.groovy) <li>Added support for alternate LayerRenderer (in addition to the TileRenderer) <li>Added hermit NPC "Balduin" with new quest. <li>Added wildlife habitat with two new NPCs and a new quest <li>Made the arandula herb grow on the ground instead of in a chest <li>Added mushrooms which grow on the ground <li>Added /adminlevel admin-command to make another player an admin (in addition to admin.list) <li>Fixed buddy close window problem <li>Added embedded http server and basic Stendhal website based on it <li>Added Groovy script for a mobile party service (maria.groovy) <li>Added new underground maps near Ados <li>Added NPC "Bario" with new quest </ul> Stendhal 0.50 updated Stendhal
6599 4 2006-06-22 13:57:35 <a href="/images/el7_1.jpg"><img src="/images/thumbs/el7_1.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a></font> <p> <em>Description:</em> first person shooter <p> <em>Changelog:</em> <ul> <li>New map style with nicer destructability. <li>Small gameplay improvements <li>Some visual improvements</ul> enemy lines 7 0.6 updated enemy lines 7
6600 4 2006-06-22 23:53:47 <a href="/images/gorky17_lgp.jpg"><img src="/images/thumbs/gorky17_lgp.jpg" align="right" alt="" width="143" height="200"></a> <em>Category: </em>strategy<br> <em>Description:</em> A blend of RPG and turn-based strategy from Metropolis Software <p>Gorky 17 is a horror conspiracy game mixing elements of strategy and RPG gameplay. You the player command a small group of NATO soldiers who must reveal the mystery behind the sudden appearance of hybrid creatures in a small Polish city named Lubin. The city is being terrorized, the area is surrounded by NATO troops and media from all over the world, and the first group sent into the city disappears without a trace. The main hero of the story is the 40-year old soldier Cole Sullivan, a commando team member with extensive scientific knowledge. His team`s task: to explain the hybrids` presence and to find the missing members of Group One. But that, of course, is just the beginning... Gorky 17 new Gorky 17
6601 4 2006-06-25 06:42:55 <a href="/images/righteous_screen2.png"><img src="/images/thumbs/righteous_screen2.png" align="right" alt="" width="200" height="149"></a> <em>Category: </em>puzzle<br> <em>Description:</em> A game of speed and squares <p>Righteous is a puzzle game inspired by a popular handheld console game but with many enhancements planned. The goal of the game is to build up combos by combining blocks of similar colors. These combine into squares which are cleared away by a moving time marker. If the blocks are unable to land within the game grid then the game is over. Righteous! 0.6 new Righteous!
6602 4 2006-06-26 08:02:39 <a href="/images/sokoban.png"><img src="/images/thumbs/sokoban.png" align="right" alt="" width="200" height="146"></a> <em>Category: </em>puzzle<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a></font> <p> <em>Description:</em> An implementation of the popular Sokoban puzzle game <p> <em>Changelog:</em> <ul> <li>Added support for multiple sets of levels (external levels can now be played). <li>Added many additional bundled levels. <li>The "uses lots of CPU" bug has been fixed. <li>An "are you sure" dialog when quitting has been added.</ul> SYASokoban 2.0 updated SYASokoban
6603 4 2006-06-26 08:10:59 <a href="/images/Screenshot-1.jpg"><img src="/images/thumbs/Screenshot-1.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>puzzle<br> <em>Description:</em> A Gtk dice game <p>Yamb is a game that is played with 5 dices.<br> The game is played in turns, and each turn player has three dice throws available.<br> The object of the game is to reach the highest possible score." <p> Pyamb is gtk version of Yamb written in Python. PYamb 0.1 new PYamb
6604 4 2006-06-26 10:51:39 <a href="/images/big_scummvm_1.png"><img src="/images/thumbs/big_scummvm_1.png" align="right" alt="" width="200" height="125"></a> <em>Category: </em>emulator<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.97"><img src="/images/star.gif" alt="4.97" border="0"></a><a href="#" title="4.97"><img src="/images/star.gif" alt="4.97" border="0"></a><a href="#" title="4.97"><img src="/images/star.gif" alt="4.97" border="0"></a><a href="#" title="4.97"><img src="/images/star.gif" alt="4.97" border="0"></a><a href="#" title="4.97"><img src="/images/star.gif" alt="4.97" border="0"></a></font> <p> <em>Description:</em> ScummVM is an interpreter for 2D adventure games using the SCUMM engine and more <p> <em>Changelog:</em> <ul> <li>New and improved GUI. <li>Added support for 2 completely new games — The Legend of Kyrandia and The Feeble Files. <li>Reworked detection code for SCUMM games. Now all fan translations will work out of the box <li>Added subtitle configuration controls to the options dialog <li>New official Atari/MiNT port <li>Much improved WinCE port <li>Numerous bugfixes in the SCUMM, SAGA, Simon, Broken Sword 2 and BASS engines </ul> ScummVM 0.9.0 updated ScummVM
6605 4 2006-06-27 02:33:03 <a href="/images/redshift.jpg"><img src="/images/thumbs/redshift.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>simulation<br> <em>Description:</em> RedShift Flight Simulator <p>RedShift is a flight simulator that aims to eventually support civilian and military flight, as well as multiplayer gameplay. RedShift 0.1.0 new RedShift
6606 4 2006-06-27 09:11:07 <a href="/images/openmortshot2.jpg"><img src="/images/thumbs/openmortshot2.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a></font> <p> <em>Description:</em> A clone of Mortal Kombat <p> <em>Changelog:</em> <ul> <li>some additional backgrounds</ul> OpenMortal 0.7.1 updated OpenMortal