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newsid userid timestamp news headline newstype gameid
6577 7378 2006-06-10 08:55:06 <a href="/images/intellidiscs2.png"><img src="/images/thumbs/intellidiscs2.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a></font> <p> <em>Description:</em> Remake of Tron: Deadly Discs <p> <em>Changelog:</em> <ul> <li>No more threading. <li>Less crashes. <li>Fixed advanced enemies' appearance time.</ul> Intellidiscs 1.0 updated Intellidiscs
6578 4 2006-06-10 14:25:47 <a href="/images/glchess-0.8.5.png"><img src="/images/thumbs/glchess-0.8.5.png" align="right" alt="" width="157" height="200"></a> <em>Category: </em>board<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a></font> <p> <em>Description:</em> 3D Desktop Chess Application <p> <em>Changelog:</em> <ul> <li>Now has language support</ul> glChess 0.9.4 updated glChess
6579 4 2006-06-11 08:43:22 <a href="/images/5b.gif"><img src="/images/thumbs/5b.gif" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Description:</em> A tribute to Streets of Rage. <p>Originally intended as nothing more than a fun little private project, Beats of Rage soon became a very popular game which was ported to many platforms (Linux, Playstaion2, DreamCast, XBox and will go to run at others). <p>Senile Team strive to be your source for high-quality old-school games, graphics with character, well-chosen soundtracks and, most importantly, the solid gameplay we feel one can only find in the classic genres. Beats of Rage 1.0029 new Beats of Rage
6580 4 2006-06-12 10:16:40 <a href="/images/warprogue-0.6.0.png"><img src="/images/thumbs/warprogue-0.6.0.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a></font> <p> <em>Description:</em> A gothic science fantasy roguelike game. <p> <em>Changelog:</em> <ul> <li>Two new abilities. <li>Psychic overloads were implemented. <li>Performance improvements. <li>Portability improvements. <li>The game no longer depends on SDL_ttf. </ul> Warp Rogue 0.6.1 updated Warp Rogue
6581 4 2006-06-12 13:28:07 <a href="/images/pengupop_full.jpg"><img src="/images/thumbs/pengupop_full.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>puzzle<br> <em>Description:</em> Online multiplayer clone of Bust a Move <p>The aim of this game is to shoot colored balls so the form similarily colored groups, causing them to fall out of the screen. You can either win by clearing your entire field, or lose if any balls attach below the white line near the bottom. <p>The main difference between this game and the classic Bust a Move, is online multiplayer support, with menu options for playing against random opponents, or starting or joining a named (private) game. Pengupop 2.0.1 new Pengupop
6582 4 2006-06-12 23:05:25 <a href="/images/scourge-1.png"><img src="/images/thumbs/scourge-1.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a></font> <p> <em>Description:</em> 3D roguelike game <p> <em>Changelog:</em> <ul> <li>A completely rewritten rpg system, designed by many at the scourge forums. <li>Professions tree, with bonus skills. Trainers can move PC into new professions. <li>TB combat vastly updated for new rpg system. <li>Magic items that contain spells (rings,wands,staffs) <li>New creatures/spells/items/capabilities/story-level <li>Symbolic magic item names <li>Visual improvements (fade effect, etc.) <li>New art: music/portraits/etc. <li>Secret doors (sections of wall that lift up) <li>Better pathfinding <li>Many bugfixes </ul> S.C.O.U.R.G.E.: Heroes of lesser renown 0.14 updated S.C.O.U.R.G.E.: Heroes of lesser renown
6583 4 2006-06-13 13:24:30 <a href="/images/gkrellShoot_05-27-06_194701.jpg"><img src="/images/thumbs/gkrellShoot_05-27-06_194701.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Description:</em> a simple 2D space shooter like asteorids <p>Just a small spaceship, some Asteorids and some enemies. You got lasers and rockets and try to fight the enemy ships, not more. <p>It is simple but funny. <p>All is just a prototyp of a game I want to write later. But I have no time at the moment... Open Space Shooter prototyp new Open Space Shooter
6584 4 2006-06-15 00:51:20 <a href="/images/12.jpg"><img src="/images/thumbs/12.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.71"><img src="/images/star.gif" alt="4.71" border="0"></a><a href="#" title="4.71"><img src="/images/star.gif" alt="4.71" border="0"></a><a href="#" title="4.71"><img src="/images/star.gif" alt="4.71" border="0"></a><a href="#" title="4.71"><img src="/images/star.gif" alt="4.71" border="0"></a><a href="#" title="4.71"><img src="/images/star.gif" alt="4.71" border="0"></a></font> <p> <em>Description:</em> A fast-paced free-as-speech ego shooter with excellent graphics <p> <em>Changelog:</em> <ul> <li>a single player campaign added <li>completely new advanced bot AI <li>five new maps <li>new particle effect system <li>weapon changes <li>complete precompiled bumpmapping with GLSL shaders. <li>optimized the game heavily <li>improved net performance </ul> Nexuiz 2.0 updated Nexuiz
6585 4 2006-06-15 05:16:15 <a href="/images/hexamine_play.png"><img src="/images/thumbs/hexamine_play.png" align="right" alt="" width="199" height="158"></a> <em>Category: </em>puzzle<br> <em>Description:</em> Puzzle game, inspired by famous Minesweeper. <p>HexaMine is puzzle game is based on idea of famous Minesweeper.<br> Classic Minesweeper quickly becomes boring for experienced player as he remembers most of restricted set of possible game situations, and nothing can challenge him to thing more then 3 seconds any more. <p>Proprietary MegaMiner by Astatix Software, has introduced mines with variable power to solve this problem, but it created a new one: there were too much situations when player had to guess rather then prove. <p>HexaMine has taken te idea of MegaMiner a lot further. Here are features, which allow HexaMine to present even most experienced player nontrivial challenging yet solvable game situations:<br> 1) Different mine powers. Exactly as in MegaMiner.<br> 2) Hexagonal grid. This reduces the number is possible situations for any single cell. This also makes surrounding of a cell look nore like a circle, which is more intuitive.<br> 3) Concept of close and far neighborhood. There is nothing new about first one, as it is just sum of mine powers of ajacent cells. Far neighborhood is entirely new concept. Think of real metal detector. It can pick up any mine within small radius, say of 1 meter. This is exactly the close neighborhood. But mentioned metal detector can also pick up larger objects within bigger radius, say 2 meters, although the signal is weaker. This is exactly the concept of far neighborhood. For each empty cell the close neighborhood threat is calculated as mentioned above, although for far neighborhood threat each mine is reduced by 1 category. Smallest mines are not taken into account, larger ones seem smaller. Both threats are specified for open empty cell.<br> 4) In contrast to other known to me Minesweeper-like games, in HexaMine you never know neither number of mines of each power, nor exact total number of mines. <p>The bottom line, (1) and (4) creates mathematically finite but practically countless number of different game situations, while (2) and (3) give player enough information, although very complicate, to solve vast majority of them without need to guess. Hexagonal Minesweeper 0.1.2 new Hexagonal Minesweeper
6586 4 2006-06-15 23:38:47 <a href="/images/screenshot_322474.jpg"><img src="/images/thumbs/screenshot_322474.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a></font> <p> <em>Description:</em> 3D game engine and FPS/RPG <p> <em>Changelog:</em> <ul> <li>single player respawn system <li>triggerable mapmodels <li>map transfer <li>full screen shader effects (light bloom, etc.) <li>heightmap editing mode <li>hardware occlusion culling <li>phong shading for lightmaps <li>enhanced console scripting language <li>many other bug fixes and features </ul> sauerbraten 2006_06_11 updated sauerbraten