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newsid userid timestamp news headline newstype gameid
6547 4 2006-05-28 22:53:03 <a href="/images/screen.gif"><img src="/images/thumbs/screen.gif" align="right" alt="" width="200" height="175"></a> <em>Category: </em>arcade<br> <em>Description:</em> A console car racing game with hotseat multiplayer. <p>ZRacer is a console car racing game. It has a curses based semi-graphical interface, random track generator, editable settings and supports hotseat multiplayer. The rules are simple - the higher on the screen, the faster you ride. Don't crash with rocks, kerbs, or your opponent and be the first on the finish line. ZRacer 1.0 new ZRacer
6548 4 2006-05-29 02:24:18 <a href="/images/US_civil_war.jpg"><img src="/images/thumbs/US_civil_war.jpg" alt="" align="right" height="150" width="200"></a> <p>From the author of <a href="http://happypenguin.org/show?American%20History%20Lux">American History Lux</a>:</p> <blockquote> <p>In honor of Memorial Day, Sillysoft is holding a charity fundraiser. 100 percent of American History Lux proceeds from now until Friday June 2nd will be donated to charity. The Carter Center will be the recipient, with the stated goals to "wage peace, fight disease, and build hope."</p> <p>It's easy to gloss over the harsh reality of conflict when playing a computer war game. Sillysoft feels a responsibility to give something back in honor of the men and women who have fought and died to bring us the liberties that we take for granted every day.</p> <p>If you've been thinking of buying AHL, then this week would be a good time. I've set up a <a href="http://sillysoft.net/ahl/memorial/">Memorial Fundraiser page</a> with the details, and where the final amount raised will be posted.</p> </blockquote> Memorial Day charity fundraiser default
6549 4 2006-05-29 11:51:35 <a href="/images/screenshot_v36.gif"><img src="/images/thumbs/screenshot_v36.gif" align="right" alt="" width="200" height="124"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Asteroid-like shooter written in python/pygame <p> <em>Changelog:</em> <ul> <li>menu works correctly now <li>more precicse collision-detection <li>external file for modding <li>debian package creates menu entry <li>new wine power-up makes enemys stay around for second wondering where you are.</ul> TuxFighter .50b updated TuxFighter
6550 7378 2006-05-29 12:51:09 <a href="/images/dragonhunt_screen.png"><img src="/images/thumbs/dragonhunt_screen.png" align="right" alt="" width="200" height="154"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.25"><img src="/images/star.gif" alt="4.25" border="0"></a><a href="#" title="4.25"><img src="/images/star.gif" alt="4.25" border="0"></a><a href="#" title="4.25"><img src="/images/star.gif" alt="4.25" border="0"></a><a href="#" title="4.25"><img src="/images/star.gif" alt="4.25" border="0"></a></font> <p> <em>Description:</em> Extensible Python RPG <p> <em>Changelog:</em> <ul> <li>Fixed bug that dropped an item when trying to use a skill. <li>Game will no longer crash if no sound is available. <li>The Death spell in Dark Ages actually works now.</ul> Dragon Hunt 3.55 updated Dragon Hunt
6551 7378 2006-05-29 12:55:07 <a href="/images/screenshot6.jpg"><img src="/images/thumbs/screenshot6.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.60"><img src="/images/star.gif" alt="3.60" border="0"></a><a href="#" title="3.60"><img src="/images/star.gif" alt="3.60" border="0"></a><a href="#" title="3.60"><img src="/images/star.gif" alt="3.60" border="0"></a><a href="#" title="3.60"><img src="/images/star.gif" alt="3.60" border="0"></a></font> <p> <em>Description:</em> Empty Clip is a top-down 2D Action RPG <p> <em>Changelog:</em> <ul> <li>Converted from make/autotools to SCons <li>Added a portal level where you choose which mode to start in <li>Made the first survival level accessible <li>Added the first map editing tutorial to the website <li>Added "-mod" command-line argument, used to set the path to the database directory <li>Bilinear filtering by default. Pass "-trilinear" to enable trilinear filtering <li>Disabled the incomplete deathmatch mode for now <li>Adventure mode fixes <li>Added more debugging messages </ul> Empty Clip 1.0.1 updated Empty Clip
6552 7378 2006-05-29 13:14:38 <a href="/images/ls1.jpg"><img src="/images/thumbs/ls1.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Description:</em> Level Shmup is an old-school arcade style shoot-em-up game in the style of classics such as R-Type and Gradius. Interesting features of this game include the ability to fire in eight directions, and an adaptive difficulty curve. The game automatically gets easier or harder based on your performance, with bonuses awarded for completion on the highest difficulties. Level Shmup 1.0 new Level Shmup
6553 4 2006-05-29 22:52:31 <a href="/images/nwn-id.jpg"><img src="/images/thumbs/nwn-id.jpg" alt="Neverwinter Nights: Infinite Dungeons" align="right" height="150" width="200"></a> <p>Bioware released a new Premium Module for the RPG <a href="http://happypenguin.org/show?Neverwinter%20Nights%20Client">Neverwinter Nights</a>. Description from the homepage: <blockquote><em> <p>You've journeyed to Waterdeep to explore Undermountain, the most famous dungeon in all of the Forgotten Realms. According to the legends, there's treasure to be won, puzzles to be solved, and a mystery that will lead you ever deeper… But the legends never told you how deep it truly went.</p> <p>Infinite Dungeons provides randomly generated adventures for characters of every level. Play with your friends or compete against your adversaries. If you dare, you can play alone. In the end, it all comes down to one question: Are you brave enough?</p> <ul>Features <li>A New Dungeon Every Time <li>Epic Levels <li>Single Player <li>Cooperative Multiplayer <li>Competitive Multiplayer <li>New Creatures <li>New Music <li>Hours of Gameplay - The primary quest unfolds over 20 hours of gameplay. <li>Starting Level - This adventure will scale to any character level (1-40, 5-30 recommended). </ul> <ul>Requirements <li>Neverwinter Nights <li>Shadows of Undrentide <li>Hordes of the Underdark <li>Internet connection while playing <li>Microsoft Windows or Linux with NWN 1.67+ <li>Corporate/campus firewall or proxy users require access to specific ports for online authentication </ul> </em></blockquote> <p>More information on the <a href="http://nwn.bioware.com/premium/module_infinitedungeons.html">Infinite Dungeons homepage</a>. Neverwinter Nights: Infinite Dungeons default
6554 4 2006-05-30 06:22:57 <a href="/images/blobAndConquer.png"><img src="/images/thumbs/blobAndConquer.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.43"><img src="/images/star.gif" alt="4.43" border="0"></a><a href="#" title="4.43"><img src="/images/star.gif" alt="4.43" border="0"></a><a href="#" title="4.43"><img src="/images/star.gif" alt="4.43" border="0"></a><a href="#" title="4.43"><img src="/images/star.gif" alt="4.43" border="0"></a></font> <p> <em>Description:</em> Somewhat violent 3D action game <p> <em>Changelog:</em> <ul> <li>9 playable levels <li>On-screen auto aim targetter is easier to follow <li>On-screen auto targetting indicator <li>Enemies are auto locked by default <li>Player's shots now lead the current target <li>Oxygen implemented whilst underwater <li>Simple shadows on most objects <li>Pushable puzzle blocks <li>A couple of new weapons <li>A few new enemies <li>Proper light shading on doors, lifts, etc. <li>MIAs to rescue <li>New items such as C4, weapons for Teeka, Teletags (for MIAs) <li>Sentry guns added <li>Lots of misc little tweaks </ul> Blob Wars : Blob and Conquer 0.2 updated Blob Wars : Blob and Conquer
6555 4 2006-05-30 22:35:35 <a href="/images/Otyugh_on_Linux.jpg"><img src="/images/thumbs/Otyugh_on_Linux.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>under development<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a></font> <p> <em>Description:</em> GemRB emulates BioWare's Infinity game engine (e.g. Baldur's Gate) <p> <em>Changelog:</em> <ul> <li>Effects are in a different plugin <li>DoxyGen docs <li>Wallgroup covers <li>Door triggers <li>changing default action to talk/fight <li>party/protagonist death handled <li>Textscreen graphic fixed <li>script workflow improved <li>compilation and running on different systems improved <li>various leaks/instabilities fixed <li>Saving games <li>inventory screens in many games</ul> GemRB: The Infinity Engine Clone 0.2.6 updated GemRB: The Infinity Engine Clone
6556 4 2006-05-30 23:09:13 <a href="/images/ingame2.jpg"><img src="/images/thumbs/ingame2.jpg" align="right" alt="" width="200" height="154"></a> <em>Category: </em>board<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.75"><img src="/images/star.gif" alt="3.75" border="0"></a><a href="#" title="3.75"><img src="/images/star.gif" alt="3.75" border="0"></a><a href="#" title="3.75"><img src="/images/star.gif" alt="3.75" border="0"></a><a href="#" title="3.75"><img src="/images/star.gif" alt="3.75" border="0"></a></font> <p> <em>Description:</em> pouetChess is a 3D and open source chess game <p> <em>Changelog:</em> <ul> <li>New embedded AI Engine : FAILE (up to 2250 ELO) <li>Chess rules now totaly respected <li>An option menu with a completely new GUI <li>A lot of new options <li>7 difficulty levels from newbie to Kasparov <li>Save configuration file in user's home directory <li>The decor is now a skybox <li>Multi-languages supported <li>Use Scons build system for build and install <li>A lot of other little improvements</ul> pouetChess 0.2 updated pouetChess