| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 6517 | 4 | 2006-05-17 02:17:42 | <a href="/images/trimines-1.1.0.jpg"><img src="/images/thumbs/trimines-1.1.0.jpg" align="right" alt="" width="200" height="155"></a> <em>Category: </em>puzzle<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a></font> <p> <em>Description:</em> TriMines is a mine sweeper game that uses triangles instead of squares. <p> <em>Changelog:</em> <ul> <li>Bug fixes. <li>Changes in graphics. <li>New menu. (solves the users-without-mouse-wheel problem). <li>Auto-flagging when game ends. <li>Timer. <li>Solve-Game option.</ul> | TriMines 1.3.0 | updated | TriMines |
| 6518 | 4 | 2006-05-17 02:27:55 | <a href="/images/md_game.jpg"><img src="/images/thumbs/md_game.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Description:</em> ManiaDrive is a clone of Trackmania: 3D, stunts and skills! <p>ManiaDrive is an arcade car game on acrobatic tracks, with a quick and nervous gameplay (tracks almost never exceed one minute), and features a network mode, as the original. <ul>Also features: <li>Complex car physics <li>Challenging "story mode" <li>LAN and Internet mode <li>Live scores <li>Track editor <li>Dedicated server with HTTP interface <li>More than 30 blocks - Full soundtrack </ul> | ManiaDrive 1.01 | new | ManiaDrive |
| 6519 | 4 | 2006-05-17 13:03:35 | <em>Category: </em>code<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a></font> <p> <em>Description:</em> Cross-platform library for portable low level I/O access <p> <em>Changelog:</em> <ul> <li>a revamp of the build system <li>many API improvements <li>bugfixes </ul> <a href="http://www.libsdl.org/release/changes-1.2.html">Detailed release notes</a> | Simple DirectMedia Layer 1.2.10 | updated | Simple DirectMedia Layer |
| 6520 | 4 | 2006-05-18 00:24:19 | <a href="/images/pipepanic.png"><img src="/images/thumbs/pipepanic.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>puzzle<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a></font> <p> <em>Description:</em> A pipe connecting game using libSDL. <p> <em>Changelog (since 0.1.0):</em> <ul> <li>Shuffled pipes and preview pieces are reinitialised for each game. <li>Created a Zaurus ARM binary tarball in addition to the ipk. <li>Updated the tools for building the Zaurus version. <li>Removed -Dmain=SDL_main from the Linux makefile. </ul> | Pipepanic 0.1.3 | updated | Pipepanic |
| 6521 | 4 | 2006-05-18 00:38:25 | <a href="/images/smc.png"><img src="/images/thumbs/smc.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.80"><img src="/images/star.gif" alt="3.80" border="0"></a><a href="#" title="3.80"><img src="/images/star.gif" alt="3.80" border="0"></a><a href="#" title="3.80"><img src="/images/star.gif" alt="3.80" border="0"></a><a href="#" title="3.80"><img src="/images/star.gif" alt="3.80" border="0"></a></font> <p> <em>Description:</em> A jump-and-run game in the style of Super Mario World <p> <em>Changelog:</em> <ul> <li>New Particle Effects <li>Many new Graphics <li>new Graphics Engine with acceleration through OpenGL</ul> | Super Mario Clone FX 0.98 | updated | Secret Maryo Chronicles |
| 6522 | 4 | 2006-05-18 00:41:37 | <a href="/images/v11.png"><img src="/images/thumbs/v11.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>simulation<br> <em>Description:</em> Exploration/Trade game. Similar to "Seven Cities of Gold." <p>Simulate the explorations of the 15th-16th century European expeditions in a randomly generated world. | OpenExplore v11 | new | OpenExplore |
| 6523 | 4 | 2006-05-18 00:58:09 | <a href="/images/kotodama03-tn.jpg"><img src="/images/thumbs/kotodama03-tn.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>code<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Free 3D Engine <p> <em>Changelog (since 1.0.5):</em> <ul> <li>Adds 'ppythonw', a version of ppython that doesn't open a console window. <li>Fixes a small bug in the VRML-to-egg converter. <li>Small stylistic improvements in some sample programs. <li>lots of performance optimizations <li>a preliminary OSX port <li>new modes for animation blending <li>easier partial-body animations <li>more powerful shader-to-engine interface <li>better support for rotating bodies in physics engine <li>support for compressed model files <li>multiple render targets (ie, glDrawBuffers) <li>support for stereo rendering <li>more complete API reference manual <li>ability to control mipmaps explicitly <li>better tools for debugging offscreen buffers <li>new sample programs <li>a number of packpanda repairs</ul> | Panda3D 1.2.2 | updated | Panda3D |
| 6524 | 4 | 2006-05-18 01:42:33 | <a href="/images/PCGen.png"><img src="/images/thumbs/PCGen.png" align="right" alt="" width="200" height="167"></a> <em>Category: </em>util<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a></font> <p> <em>Description:</em> RPG character generator and maintenance program <p> <em>Changelog:</em> <ul> <li>lots of new features <li>lots of bugs fixed <li><a href="http://sourceforge.net/docman/display_doc.php?docid=33003&group_id=25576#ChangeLog">Full changelog</a></ul> | PCGen 5.10.0 | updated | PCGen |
| 6525 | 4 | 2006-05-18 15:01:23 | <a href="/images/image28072.jpg"><img src="/images/thumbs/image28072.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> An UT2004 Mod that focuses on the three main SAS units around the world <p> <em>Changelog:</em> <ul> <li>Several corrections to fix stability issues for those Linux users who had problems running version 3.0 of SAS <li>You can now switch weapons from aim mode <li>A new map actor allows for security cameras to work properly in multiplayer games <li>Knife Loadout Fix <li>Reload Animation Fix <li>Players can now prime grenades while jumping <li>Bullet decals are now removed at the end of the round <li>The scoring system for Sabotage and Objective has been expanded <li>Karma has been added to weapons dropped by players so they react properly with their surroundings <li>Grenade Disorientation Effect <li>Spectators can now place kick votes and map votes <li>A new map actor allowing mappers to place weapon pickups from both the SAS and OpFor arsenals in their maps <li>Non Critical Mission Objectives <li>The 101 Landrover, S3 Landrover and the 5 Ton Truck have been designated as driveable. <li>All weapons can now penetrate BSP along with the existing static mesh penetration system. <li>At certain angles bullets will ricochet off walls <li>New ladder code that prevents players from accidently falling off ladders <li>All weapons now are given 4 magazines each <li>Grenades no longer make a surface hit sound when they enter water <li>Flashbang grenades no longe go off when underwater <li>Control Spot Events <li>SAS Player Stats <li>Going Deaf if you are too close to a frag or flashbang explosion <li>Three new randomized frag grenade explosion sounds have been added <li>AK-47 - a new firing effect has been added <li>Flashlight - new on/off sounds have been added <li>Some of the ambient sound packages have been changed to remove older looped sound groups. <li>Added some new maps</ul> | UT2004: SAS 3.1 | updated | UT2004: SAS |
| 6526 | 4 | 2006-05-19 01:46:59 | <a href="/images/screenshot6.jpg"><img src="/images/thumbs/screenshot6.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Description:</em> Empty Clip is a top-down 2D Action RPG <p>Empty Clip is a top-down, 2D Action RPG. It draws heavily from games such as Crimsonland, Diablo, Alien Swarm, Grand Theft Auto II, and more. There is a campaign, adventure, survival, and primitive deathmatch mode. | Empty Clip 1.0 | new | Empty Clip |