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newsid userid timestamp news headline newstype gameid
6477 4 2006-04-24 05:45:20 <a href="/images/screenshot4.png"><img src="/images/thumbs/screenshot4.png" align="right" alt="" width="200" height="151"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a></font> <p> <em>Description:</em> TripleA :: Strategy Engine Framework <p> <em>Changelog:</em> <ul> <li>A capture the flag map (iron cross) was added. <lI>The AI may now place units in places other than the capitol if not all units can be placed in the capitol. <li>The "Not enough units in starting territory" bug when hitting done was fixed. <li>Documentation updated. <li>A history update bug in multiplayer was fixed. <li>Strategic bombing raid casualty notification is shown. <li>A bug where deselecting game-confirm enemy casualties would also stop confirming your own automatically selected casualties was fixed. <li>The Europe and Pacific maps were fixed.</ul> TripleA 0.8.1 updated TripleA
6478 4 2006-04-24 13:58:40 <a href="/images/gemdropgl.png"><img src="/images/thumbs/gemdropgl.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>puzzle<br> <em>Description:</em> Online enabled block-and-pit puzzler, with bombs! <p>Programming Language: C++, Objective C (editor)<br> Graphics API: OpenGL, Cocoa (editor)<br> Sound API: OpenAL <p>This is the puzzle game I've always wanted to write. A decent competitive mode, a cooperative mode, both of which support Internet play, 90 stages with the ability to create your own... <p>Be sure that you have the necessary OpenAL and ALUT libraries from here before attempting to run.<br> Download includes Mac OS X, Linux, and Windows 2000/XP versions. GemDropGL 1.00 new GemDropGL
6479 4 2006-04-24 23:25:02 <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a></font> <p> <em>Description:</em> TinTin++ is a mud client that runs in console mode. <p> <em>Changelog:</em> <ul> <li>Support for complex multi-word aliasses which work the same way as text substitutions was added. <li>Character mode support was further improved to use tintin on BBS systems. <li>The #send command was added to directly send output to the server.</ul> TinTin++ 1.95.9 updated TinTin++
6480 4 2006-04-25 01:05:10 <a href="/images/screen_6_large.jpg"><img src="/images/thumbs/screen_6_large.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Its turn-based strategy with fantasy theme and rpg-elements <p> <em>Changelog:</em> <ul> <li>license changed to GPL <li>source code available</ul> Legendary Legions Beta updated Legendary Legions
6481 4 2006-04-25 05:49:59 <a href="/images/quake4.jpg"><img src="/images/thumbs/quake4.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a></font> <p> <em>Description:</em> Successor of Quake 2 (Singleplayer) and Quake 3 (Multiplayer) <p> <em>Changelog:</em> <ul> <li>Compatibility with Windows version.</ul> Quake 4 1.2 updated Quake 4
6482 4 2006-04-25 06:15:46 <a href="/images/paratim.png"><img src="/images/thumbs/paratim.png" align="right" alt="" width="200" height="157"></a> <em>Category: </em>action<br> <em>Description:</em> Remake of the old DOS game Paratrooper <p>Paratim (Paratrooper Improved) is a remake of the old DOS game Paratrooper.<br> You play with the gun in the bottom center of the game while helicopters fly overhead. Those helicopters sometimes drop paratroopers. When their are four or more paratroopers on one side of the gun it's game over. To prevent this you have to shoot the paratroopers while they fall and/or the helicopters. After a round of helicopters planes arrive that drop bombs aimed at the gun. If a bomb hits you it's game over as well. To prevent this you have to shoot the bomb and/or the airplanes. <p>Currently, the game is playable, but much of the planned improvements have yet to be implemented. Paratim 0.1 new Paratim
6483 4 2006-04-26 11:34:10 <a href="/images/monkey_0.4.0.png"><img src="/images/thumbs/monkey_0.4.0.png" align="right" alt="" width="200" height="154"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.88"><img src="/images/star.gif" alt="3.88" border="0"></a><a href="#" title="3.88"><img src="/images/star.gif" alt="3.88" border="0"></a><a href="#" title="3.88"><img src="/images/star.gif" alt="3.88" border="0"></a><a href="#" title="3.88"><img src="/images/star.gif" alt="3.88" border="0"></a></font> <p> <em>Description:</em> Free (Libre) clone of Worms from Team17 <p> <em>Changelog:</em> <ul> <li>New graphics for weapons <li>New Bounceball weapon <li>New map: goodandevil <li>Added Turkish and Romanian translation <li>Updated German and Italian translation <li>Bug fixes </ul> Wormux 0.7.1 updated WarMUX
6484 4 2006-04-26 12:18:34 <a href="/images/nwn.jpg"><img src="/images/thumbs/nwn.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.40"><img src="/images/star.gif" alt="4.40" border="0"></a><a href="#" title="4.40"><img src="/images/star.gif" alt="4.40" border="0"></a><a href="#" title="4.40"><img src="/images/star.gif" alt="4.40" border="0"></a><a href="#" title="4.40"><img src="/images/star.gif" alt="4.40" border="0"></a></font> <p> <em>Description:</em> Linux client port of the popular Dungeons and Dragons engine <p> <em>Changelog:</em> <ul> <li>Added two new tilesets (as extra download): Tropical Islands and Undersea Caves <li> <li>Added 13 varieties of new creatures to the game from Pirates of the Sword Coast: Sharks, Gray Ooze, Ochre Jelly, Sahuagin, Parrot, Seagull. <li>Added 79 new placeable objects to game resources <li>Expanded the number of color choices available for Armor, Cloth, Leather, Skin, Hair, Tattoos <li>Fixed immunity to damage type Magical/Divine item properties. <li>Added the ability for DMs to spawn in traps on doors/placeables through the creator (and quickbar slots dragged from the creator menu). <li>When a DM 'Examines' a PC, it will now display their Experience and GP totals as well. <li>And much much more.</ul> More informations about the update <a href="http://nwn.bioware.com/players/167/">here</a> <br><a href="http://nwn.bioware.com/support/patchdetails167.html">Full patch details</a> Neverwinter Nights Client 1.67 updated Neverwinter Nights Client
6485 4 2006-04-27 01:59:19 <a href="/images/xyeubuntu5.png"><img src="/images/thumbs/xyeubuntu5.png" align="right" alt="" width="200" height="147"></a> <em>Category: </em>puzzle<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Xye (Puzzle / Arcade game) <p> <em>Changelog:</em> <ul> <li>Replays <li>Ability to use 'make install' <li>The monsters' AI is now closer to the one of original Kye.</ul> Xye 0.7.5 updated Xye
6486 4 2006-04-28 09:20:55 <a href="/images/trimines-1.1.0.jpg"><img src="/images/thumbs/trimines-1.1.0.jpg" align="right" alt="" width="200" height="155"></a> <em>Category: </em>puzzle<br> <em>Description:</em> TriMines is a mine sweeper game that uses triangles instead of squares. <p>Take the classic mine sweeper game, take out the squares, insert triangles. boom, you get 12(max) mines near every triangle instead of 8 mines in the classic game. TriMines 1.1.0 new TriMines