Penguin Gamer

comments

games

news

ratings

users

<

>

commentid objectid typeid userid subject comment timestamp parentid
7030 XOP for Linux games 5676 libjgmod.so? Well I can't find libjgmod on sourceforge.net or rpmfind.net so are you sure you have spelt it correctly? 2002-10-31 02:56:57 7029
7031 XOP for Linux games -1 Re: libjgmod.so not found exact the same here : under RedHat7.3 perhaps the best what could happen ;-)))) a demo - no source - but shareware !!! - ACCOM [ deleting xop ] 2002-10-31 03:07:40 7029
7032 Adonthell games -1 adonthel looks promising Though simple and maybe technically dated, it is just great to see that people actually manage to get something like that to _work_. Great idea to provide scenario with engine. Just great ! I hope to see more of it soon ! 2002-10-31 03:55:19 0
7033 Unreal Tournament 2003 games -1 Re: how do install it??? man is very useful on unix. Try: man chmod 2002-10-31 04:33:06 6665
7034 unreal tournament 2003 games -1 Re: Can't get it to run You are using the binary drivers from Nvidia? You must use their nvidia driver (downloadable from www.nvidia.com), not the nv driver that comes with Xfree86. Of course you probably realize this because none of the OpenGL Linux games would work otherwise. Maybe someone could help if you post more information about your setup. 2002-10-31 09:41:11 6840
7035 Simutrans games 5676 You should make it open source I downloaded your game v080 ages ago and you are still offering the same version? Make it open source and everyone can contribute, else this promising work might struggle to come to fruition. I'd very much like to see this project progress. Keep up the good work, simcon 2002-10-31 11:14:17 0
7036 SDLInvaders games -1 Re: Way too fast I would recommend this little soultion: In the games main header: <BR> #define TICKS 30 <BR> Uint32 next_time;<BR> <BR> And add this to your code:<BR> Uint32 time_left()<BR> {<BR> Uint32 now;<BR> now = SDL_GetTicks();<BR> if (next_time <= now)<BR> return 0;<BR> else<BR> return next_time -now;<BR> }<BR> void<BR> update_timer()<BR> {<BR> next_time = SDL_GetTicks() + TICKS;<BR> SDL_Delay(time_left());<BR> next_time += TICKS;<BR> }<BR> <BR> And call the function update_timer(); from your main game loop. I think this will help with the game being to fast on some systems. 2002-10-31 12:20:32 5788
7037 Emilia Pinball games -1 rpm problem it writes: Instalation Failed. kibpng.so.2 is missing! 2002-10-31 12:36:09 0
7038 Emilia Pinball games -1 ...sorry libpng.so.2 is missing = 2002-10-31 12:37:07 7037
7039 Emilia Pinball games -1 Error on SuSE7.3 c++ -DHAVE_CONFIG_H -I. -I. -I.. -I../addon -I../visitor -I/usr/include/SDL -D_REENTRANT -g -W -Wall -O2 -c Engine.cpp Engine.cpp: In method `void Engine::swap()': Engine.cpp:244: implicit declaration of function `int gluErrorString(...)' Engine.cpp:244: initialization to `const GLubyte *' from `int' lacks a cast Anything wrong with glut or something? I have SDL1.2.5 and SDL_mixer 1.2.4 2002-10-31 14:00:19 0