| commentid | objectid | typeid | userid | subject | comment | timestamp | parentid |
|---|---|---|---|---|---|---|---|
| 7030 | XOP for Linux | games | 5676 | libjgmod.so? | Well I can't find libjgmod on sourceforge.net or rpmfind.net so are you sure you have spelt it correctly? | 2002-10-31 02:56:57 | 7029 |
| 7031 | XOP for Linux | games | -1 | Re: libjgmod.so not found | exact the same here : under RedHat7.3 perhaps the best what could happen ;-)))) a demo - no source - but shareware !!! - ACCOM [ deleting xop ] | 2002-10-31 03:07:40 | 7029 |
| 7032 | Adonthell | games | -1 | adonthel looks promising | Though simple and maybe technically dated, it is just great to see that people actually manage to get something like that to _work_. Great idea to provide scenario with engine. Just great ! I hope to see more of it soon ! | 2002-10-31 03:55:19 | 0 |
| 7033 | Unreal Tournament 2003 | games | -1 | Re: how do install it??? | man is very useful on unix. Try: man chmod | 2002-10-31 04:33:06 | 6665 |
| 7034 | unreal tournament 2003 | games | -1 | Re: Can't get it to run | You are using the binary drivers from Nvidia? You must use their nvidia driver (downloadable from www.nvidia.com), not the nv driver that comes with Xfree86. Of course you probably realize this because none of the OpenGL Linux games would work otherwise. Maybe someone could help if you post more information about your setup. | 2002-10-31 09:41:11 | 6840 |
| 7035 | Simutrans | games | 5676 | You should make it open source | I downloaded your game v080 ages ago and you are still offering the same version? Make it open source and everyone can contribute, else this promising work might struggle to come to fruition. I'd very much like to see this project progress. Keep up the good work, simcon | 2002-10-31 11:14:17 | 0 |
| 7036 | SDLInvaders | games | -1 | Re: Way too fast | I would recommend this little soultion: In the games main header: <BR> #define TICKS 30 <BR> Uint32 next_time;<BR> <BR> And add this to your code:<BR> Uint32 time_left()<BR> {<BR> Uint32 now;<BR> now = SDL_GetTicks();<BR> if (next_time <= now)<BR> return 0;<BR> else<BR> return next_time -now;<BR> }<BR> void<BR> update_timer()<BR> {<BR> next_time = SDL_GetTicks() + TICKS;<BR> SDL_Delay(time_left());<BR> next_time += TICKS;<BR> }<BR> <BR> And call the function update_timer(); from your main game loop. I think this will help with the game being to fast on some systems. | 2002-10-31 12:20:32 | 5788 |
| 7037 | Emilia Pinball | games | -1 | rpm problem | it writes: Instalation Failed. kibpng.so.2 is missing! | 2002-10-31 12:36:09 | 0 |
| 7038 | Emilia Pinball | games | -1 | ...sorry | libpng.so.2 is missing = | 2002-10-31 12:37:07 | 7037 |
| 7039 | Emilia Pinball | games | -1 | Error on SuSE7.3 | c++ -DHAVE_CONFIG_H -I. -I. -I.. -I../addon -I../visitor -I/usr/include/SDL -D_REENTRANT -g -W -Wall -O2 -c Engine.cpp Engine.cpp: In method `void Engine::swap()': Engine.cpp:244: implicit declaration of function `int gluErrorString(...)' Engine.cpp:244: initialization to `const GLubyte *' from `int' lacks a cast Anything wrong with glut or something? I have SDL1.2.5 and SDL_mixer 1.2.4 | 2002-10-31 14:00:19 | 0 |