newsid |
userid |
timestamp |
news |
headline |
newstype |
gameid |
645 |
2 |
1999-09-10 08:46:33 |
<img src="/images/thumbs/pingus.jpg" align=right width=200 height=150><em>Category:</em> Under development - not yet playable<br>
<em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="3"><img src="http://happypenguin.org/images/star.gif" alt="3"><img src="http://happypenguin.org/images/star.gif" alt="3"><p>
<em>Description:</em> Pingus is a Lemmings-like game for Linux.<p>
<em>Changelog:</em>
<ul>
<li>Armageddon button requires now a double click
<li>Fixed the Level Selector a bit (level preview is now available), use
the little 'Play' button to start a level
<li>You can now dig holes into the ground, see bridges, press 'U' to
update the ground state or use --lsurfaces to make that
automatically (buggy)
<li>Fixed the Floater and added Climber action
<li>Removed lots of nasty debug messages
<li>Added some particle dust (try the digger or the basher)
<li>Changed the keyboard mappings (PgUp/PgDown to zoom, cursor keys to
scroll, F1 - F8 to select an action)
<li>Changed the level format a bit width/height are now no longer in the
psm file, instead they are in the plf file
<li>Wrote a new PSM parser
<li>Level can now have a time limit
</ul>
|
Pingus 0.2.2 |
updated |
|
646 |
-1 |
1999-09-10 08:47:01 |
<em>Category:</em> Strategy<br>
<em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="3"><img src="http://happypenguin.org/images/star.gif" alt="3"><img src="http://happypenguin.org/images/star.gif" alt="3"><p>
<em>Description:</em> An network multiplayer artillery game involving little tanks and really big guns<p>
<em>Changelog:</em>Almost too many to mention. AIs, differnt types of walls, wind, bugfixes, scoring system, new weapons, and more! |
King of the Hill 0.7.6 |
updated |
|
647 |
2 |
1999-09-10 09:58:57 |
<em>Category:</em> Code Library<br>
<em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><p>
<em>Description:</em> A free, portable 3D engine with a ton of features.<p>
<em>Changelog:</em> Bug fixes and changes to the BeOS port. Spotted this at <a href="http://www.linuxgames.com">linuxgames.com</a>
|
Crystal Space 0.14r002 |
updated |
|
648 |
2 |
1999-09-10 10:31:30 |
<em>Category:</em> Action<br>
<em>Avg. Rating:</em> <font color=#ffff80 size="-1">(not yet rated)</font><p>
<em>Description:</em> A 3D racing game in an outer space environment<p>
<em>Changelog:</em>
<ul>
<li>A classic install : configure ; make ; make install
<li>A better gameplay
<li>Added ImageBuffer for new Image loading code. Adds support for png-textures
<li>Reordered Directory structure
<li>New hierarchy model (planets move)
<li>Precomputations storage (5 min the 1st time, 1 sec the next ones...)
</ul>
|
Space Racer 0.17 |
updated |
|
649 |
2 |
1999-09-10 10:37:46 |
<a href="http://sunsite.auc.dk/linuxgames">Linux Game Development Center</a> stud <a href="mailto:alexandre.courbot@accesinternet.com">Alexandre Courbot</a> has produced another game coding tutorial. This one covers color depth and keyboard input. <a href="http://sunsite.auc.dk/linuxgames/tutorials/courbot_col3.html">Head over to the LGDC</a> get learning! |
LGDC coding tutorial |
default |
|
650 |
2 |
1999-09-10 10:50:45 |
I just received <a href="http://happypenguin.org/html/axis_09-10-1999.html">this press release</a> announcing the birth of <a href="http://www.threeaxis.com">Three Axis Interactive</a>. The new company says they plan to port existing Windows titles to Linux as well as develop original titles of their own.
<p>
No word yet on what, if any, titles they plan on porting, or when such ports might happen. Precious little other information is available at their web site right now.
|
New Linux games company announced |
default |
|
651 |
2 |
1999-09-11 09:26:48 |
<em>Category:</em> Simulation<br>
<em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><p>
<em>Description:</em> Space oriented network game system.<p>
<em>Changelog:</em> <p>
Incremental throttle mode added to client.
</p>
<p>
Get the new
<a href="http://atrey.karlin.mff.cuni.cz/~vojtech/joystick/">
1.2.x Linux Joystick Driver</a>
</p>
<p>
Client updated to use the Linux joystick driver version 1.2.x
and up. Use the new <code>xjscal</code> to caliberate your
joysticks, delete your old joystick caliberation files (
<code>$HOME/.joystick</code>) as they are
now out of date and useless!!
</p>
<p>
Monitor and server communications updated to allow login.
RIGHT-CLICK ON THE UNIVERSE MONITOR FOR A LITTLE SURPRISE! :)
Yup, that's a menu! Login with your vessel name and password.
</p>
|
XShipWars 1.15 |
updated |
|
652 |
2 |
1999-09-11 09:55:51 |
<em>Category:</em> Emulator<br>
<em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><p>
<em>Description:</em> A Super Nintendo Entertainment System emulator<p>
<em>Changelog:</em>
<ul>
<li>Corrected a SA-1 reset bug that reset the SA1 RAM bank pointer back to block zero but didn't clear the RAM bank register.
<li>Fixed a wave clipping problem with interpolated sound that was causing noise on sound output when certain sound samples were played.
<li>Fixed a bug in the sync-sound code that could overrun the sound buffer by a few bytes causing clicks on the sound output.
<li>The sound sample repeat bug that has plagued Snes9x ever since is was called
<li>Snes9x continued to play sample loops even if the game dynamically updated the sample not to loop.
<li>Rewrote the code the handled the SPC700's 64 byte shadow RAM area to fix a possible sample corruption problem with ROMs that stored samples that cross the 64 byte start area.
<li>Added code to allow ROMs to change the sample being played the next time the channel loops or is keyed on
<li>Added a zero-frequency fix to the stereo sound mixing code that I'd already added to the mono code some time ago.
<li>Changed the code to set the end-of-sample flag just before the last block is played, rather than just after.
<li>Sound sample start code now doesn't reset the channel's envelope volume level to zero before starting the sample
<li>Changed initialisation of sample-end-register to 0 rather than 255 - seems more logical now I've thought about it.
</ul>
|
Snes9X 1.23 |
updated |
|
653 |
-1 |
1999-09-11 13:53:54 |
<em>Category:</em> Simulation<br>
<em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><p>
<em>Description:</em> General Aviation Simulator<p>
<em>Changelog:</em>
<ul>
<li>Autopilot can now fly great circle routes which take advantage of our spherical world model.
<li>Added a flight model acceleration funtion.
<li>Added support for mouse yoke control contributed by David Megginson.
<li>FDM model hertz now setable from the command line.
<li>Added initial timezone support so the user can have better control and more options for setting the starting time of the sim.
<li>We now draw nonexistant tiles as ocean which means we only have to create
and distribute tiles that contain some sort of land mass.
<li>Added Christian Mayer's new weather subsystem.
<li>Incorporated a first stab at some networking code contributed by Oliver
Delise.
<li>Started adding support for "external" views ... still needs some work.
<li>Replaced basic render engine with plib's ssg (simple scene graph).
<li>Now expect plib to be installed in it's one true and official location.
<li>Added support for timegm() if it exists which explicitely expects GMT input.
<li>Lots of your basic code reorganization and shuffling.
<li>Updates to JSBsim.
<li>Updates to Tony's c172 model.
<li>Updated getting started guide from Micheal Basler.
<li>Removed tools dependency on libgfc. <li>Added support for the wonderful GSHHS global land mass data set.
<li>Removed dependecy on process-dem.pl script.
<li>Created a new distributed/parallel tile build system
<li>Only generate tiles that have land mass data since the sim can recreate pure ocean tiles on the fly.
<li>First stab at a water flattening scheme to prevent oceans, lakes, and rivers from running up and down the sides of hills.
<li>Changed the default "Work/" subdirectory layout.
<li>Updates to better handle segment boundaries in preparation for real airport runway and lighting modeling.
<li>Updates and enhancements to my polygon management class.
</ul>
|
Flight Gear Flight Sim 0.7.0 |
updated |
|
654 |
947 |
1999-09-13 11:01:39 |
<em>Category:</em> Strategy<br>
<em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><p>
<em>Description:</em> Qt based real-time strategy game<p>
<em>Changelog:</em>
<ul>
<li>New No sound version for systems without sound or libMikMod installed
<li>a 14-level scenario package was added at web site
</ul>
|
Anachronism 0.5.noSound |
updated |
|