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newsid userid timestamp news headline newstype gameid
645 2 1999-09-10 08:46:33 <img src="/images/thumbs/pingus.jpg" align=right width=200 height=150><em>Category:</em> Under development - not yet playable<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="3"><img src="http://happypenguin.org/images/star.gif" alt="3"><img src="http://happypenguin.org/images/star.gif" alt="3"><p> <em>Description:</em> Pingus is a Lemmings-like game for Linux.<p> <em>Changelog:</em> <ul> <li>Armageddon button requires now a double click <li>Fixed the Level Selector a bit (level preview is now available), use the little 'Play' button to start a level <li>You can now dig holes into the ground, see bridges, press 'U' to update the ground state or use --lsurfaces to make that automatically (buggy) <li>Fixed the Floater and added Climber action <li>Removed lots of nasty debug messages <li>Added some particle dust (try the digger or the basher) <li>Changed the keyboard mappings (PgUp/PgDown to zoom, cursor keys to scroll, F1 - F8 to select an action) <li>Changed the level format a bit width/height are now no longer in the psm file, instead they are in the plf file <li>Wrote a new PSM parser <li>Level can now have a time limit </ul> Pingus 0.2.2 updated
646 -1 1999-09-10 08:47:01 <em>Category:</em> Strategy<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="3"><img src="http://happypenguin.org/images/star.gif" alt="3"><img src="http://happypenguin.org/images/star.gif" alt="3"><p> <em>Description:</em> An network multiplayer artillery game involving little tanks and really big guns<p> <em>Changelog:</em>Almost too many to mention. AIs, differnt types of walls, wind, bugfixes, scoring system, new weapons, and more! King of the Hill 0.7.6 updated
647 2 1999-09-10 09:58:57 <em>Category:</em> Code Library<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><p> <em>Description:</em> A free, portable 3D engine with a ton of features.<p> <em>Changelog:</em> Bug fixes and changes to the BeOS port. Spotted this at <a href="http://www.linuxgames.com">linuxgames.com</a> Crystal Space 0.14r002 updated
648 2 1999-09-10 10:31:30 <em>Category:</em> Action<br> <em>Avg. Rating:</em> <font color=#ffff80 size="-1">(not yet rated)</font><p> <em>Description:</em> A 3D racing game in an outer space environment<p> <em>Changelog:</em> <ul> <li>A classic install : configure ; make ; make install <li>A better gameplay <li>Added ImageBuffer for new Image loading code. Adds support for png-textures <li>Reordered Directory structure <li>New hierarchy model (planets move) <li>Precomputations storage (5 min the 1st time, 1 sec the next ones...) </ul> Space Racer 0.17 updated
649 2 1999-09-10 10:37:46 <a href="http://sunsite.auc.dk/linuxgames">Linux Game Development Center</a> stud <a href="mailto:alexandre.courbot@accesinternet.com">Alexandre Courbot</a> has produced another game coding tutorial. This one covers color depth and keyboard input. <a href="http://sunsite.auc.dk/linuxgames/tutorials/courbot_col3.html">Head over to the LGDC</a> get learning! LGDC coding tutorial default
650 2 1999-09-10 10:50:45 I just received <a href="http://happypenguin.org/html/axis_09-10-1999.html">this press release</a> announcing the birth of <a href="http://www.threeaxis.com">Three Axis Interactive</a>. The new company says they plan to port existing Windows titles to Linux as well as develop original titles of their own. <p> No word yet on what, if any, titles they plan on porting, or when such ports might happen. Precious little other information is available at their web site right now. New Linux games company announced default
651 2 1999-09-11 09:26:48 <em>Category:</em> Simulation<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><p> <em>Description:</em> Space oriented network game system.<p> <em>Changelog:</em> <p> Incremental throttle mode added to client. </p> <p> Get the new <a href="http://atrey.karlin.mff.cuni.cz/~vojtech/joystick/"> 1.2.x Linux Joystick Driver</a> </p> <p> Client updated to use the Linux joystick driver version 1.2.x and up. Use the new <code>xjscal</code> to caliberate your joysticks, delete your old joystick caliberation files ( <code>$HOME/.joystick</code>) as they are now out of date and useless!! </p> <p> Monitor and server communications updated to allow login. RIGHT-CLICK ON THE UNIVERSE MONITOR FOR A LITTLE SURPRISE! :) Yup, that's a menu! Login with your vessel name and password. </p> XShipWars 1.15 updated
652 2 1999-09-11 09:55:51 <em>Category:</em> Emulator<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><p> <em>Description:</em> A Super Nintendo Entertainment System emulator<p> <em>Changelog:</em> <ul> <li>Corrected a SA-1 reset bug that reset the SA1 RAM bank pointer back to block zero but didn't clear the RAM bank register. <li>Fixed a wave clipping problem with interpolated sound that was causing noise on sound output when certain sound samples were played. <li>Fixed a bug in the sync-sound code that could overrun the sound buffer by a few bytes causing clicks on the sound output. <li>The sound sample repeat bug that has plagued Snes9x ever since is was called <li>Snes9x continued to play sample loops even if the game dynamically updated the sample not to loop. <li>Rewrote the code the handled the SPC700's 64 byte shadow RAM area to fix a possible sample corruption problem with ROMs that stored samples that cross the 64 byte start area. <li>Added code to allow ROMs to change the sample being played the next time the channel loops or is keyed on <li>Added a zero-frequency fix to the stereo sound mixing code that I'd already added to the mono code some time ago. <li>Changed the code to set the end-of-sample flag just before the last block is played, rather than just after. <li>Sound sample start code now doesn't reset the channel's envelope volume level to zero before starting the sample <li>Changed initialisation of sample-end-register to 0 rather than 255 - seems more logical now I've thought about it. </ul> Snes9X 1.23 updated
653 -1 1999-09-11 13:53:54 <em>Category:</em> Simulation<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><p> <em>Description:</em> General Aviation Simulator<p> <em>Changelog:</em> <ul> <li>Autopilot can now fly great circle routes which take advantage of our spherical world model. <li>Added a flight model acceleration funtion. <li>Added support for mouse yoke control contributed by David Megginson. <li>FDM model hertz now setable from the command line. <li>Added initial timezone support so the user can have better control and more options for setting the starting time of the sim. <li>We now draw nonexistant tiles as ocean which means we only have to create and distribute tiles that contain some sort of land mass. <li>Added Christian Mayer's new weather subsystem. <li>Incorporated a first stab at some networking code contributed by Oliver Delise. <li>Started adding support for "external" views ... still needs some work. <li>Replaced basic render engine with plib's ssg (simple scene graph). <li>Now expect plib to be installed in it's one true and official location. <li>Added support for timegm() if it exists which explicitely expects GMT input. <li>Lots of your basic code reorganization and shuffling. <li>Updates to JSBsim. <li>Updates to Tony's c172 model. <li>Updated getting started guide from Micheal Basler. <li>Removed tools dependency on libgfc. <li>Added support for the wonderful GSHHS global land mass data set. <li>Removed dependecy on process-dem.pl script. <li>Created a new distributed/parallel tile build system <li>Only generate tiles that have land mass data since the sim can recreate pure ocean tiles on the fly. <li>First stab at a water flattening scheme to prevent oceans, lakes, and rivers from running up and down the sides of hills. <li>Changed the default "Work/" subdirectory layout. <li>Updates to better handle segment boundaries in preparation for real airport runway and lighting modeling. <li>Updates and enhancements to my polygon management class. </ul> Flight Gear Flight Sim 0.7.0 updated
654 947 1999-09-13 11:01:39 <em>Category:</em> Strategy<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><p> <em>Description:</em> Qt based real-time strategy game<p> <em>Changelog:</em> <ul> <li>New No sound version for systems without sound or libMikMod installed <li>a 14-level scenario package was added at web site </ul> Anachronism 0.5.noSound updated