| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 645 | 2 | 1999-09-10 08:46:33 | <img src="/images/thumbs/pingus.jpg" align=right width=200 height=150><em>Category:</em> Under development - not yet playable<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="3"><img src="http://happypenguin.org/images/star.gif" alt="3"><img src="http://happypenguin.org/images/star.gif" alt="3"><p> <em>Description:</em> Pingus is a Lemmings-like game for Linux.<p> <em>Changelog:</em> <ul> <li>Armageddon button requires now a double click <li>Fixed the Level Selector a bit (level preview is now available), use the little 'Play' button to start a level <li>You can now dig holes into the ground, see bridges, press 'U' to update the ground state or use --lsurfaces to make that automatically (buggy) <li>Fixed the Floater and added Climber action <li>Removed lots of nasty debug messages <li>Added some particle dust (try the digger or the basher) <li>Changed the keyboard mappings (PgUp/PgDown to zoom, cursor keys to scroll, F1 - F8 to select an action) <li>Changed the level format a bit width/height are now no longer in the psm file, instead they are in the plf file <li>Wrote a new PSM parser <li>Level can now have a time limit </ul> | Pingus 0.2.2 | updated | |
| 646 | -1 | 1999-09-10 08:47:01 | <em>Category:</em> Strategy<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="3"><img src="http://happypenguin.org/images/star.gif" alt="3"><img src="http://happypenguin.org/images/star.gif" alt="3"><p> <em>Description:</em> An network multiplayer artillery game involving little tanks and really big guns<p> <em>Changelog:</em>Almost too many to mention. AIs, differnt types of walls, wind, bugfixes, scoring system, new weapons, and more! | King of the Hill 0.7.6 | updated | |
| 647 | 2 | 1999-09-10 09:58:57 | <em>Category:</em> Code Library<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><p> <em>Description:</em> A free, portable 3D engine with a ton of features.<p> <em>Changelog:</em> Bug fixes and changes to the BeOS port. Spotted this at <a href="http://www.linuxgames.com">linuxgames.com</a> | Crystal Space 0.14r002 | updated | |
| 648 | 2 | 1999-09-10 10:31:30 | <em>Category:</em> Action<br> <em>Avg. Rating:</em> <font color=#ffff80 size="-1">(not yet rated)</font><p> <em>Description:</em> A 3D racing game in an outer space environment<p> <em>Changelog:</em> <ul> <li>A classic install : configure ; make ; make install <li>A better gameplay <li>Added ImageBuffer for new Image loading code. Adds support for png-textures <li>Reordered Directory structure <li>New hierarchy model (planets move) <li>Precomputations storage (5 min the 1st time, 1 sec the next ones...) </ul> | Space Racer 0.17 | updated | |
| 649 | 2 | 1999-09-10 10:37:46 | <a href="http://sunsite.auc.dk/linuxgames">Linux Game Development Center</a> stud <a href="mailto:alexandre.courbot@accesinternet.com">Alexandre Courbot</a> has produced another game coding tutorial. This one covers color depth and keyboard input. <a href="http://sunsite.auc.dk/linuxgames/tutorials/courbot_col3.html">Head over to the LGDC</a> get learning! | LGDC coding tutorial | default | |
| 650 | 2 | 1999-09-10 10:50:45 | I just received <a href="http://happypenguin.org/html/axis_09-10-1999.html">this press release</a> announcing the birth of <a href="http://www.threeaxis.com">Three Axis Interactive</a>. The new company says they plan to port existing Windows titles to Linux as well as develop original titles of their own. <p> No word yet on what, if any, titles they plan on porting, or when such ports might happen. Precious little other information is available at their web site right now. | New Linux games company announced | default | |
| 651 | 2 | 1999-09-11 09:26:48 | <em>Category:</em> Simulation<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><p> <em>Description:</em> Space oriented network game system.<p> <em>Changelog:</em> <p> Incremental throttle mode added to client. </p> <p> Get the new <a href="http://atrey.karlin.mff.cuni.cz/~vojtech/joystick/"> 1.2.x Linux Joystick Driver</a> </p> <p> Client updated to use the Linux joystick driver version 1.2.x and up. Use the new <code>xjscal</code> to caliberate your joysticks, delete your old joystick caliberation files ( <code>$HOME/.joystick</code>) as they are now out of date and useless!! </p> <p> Monitor and server communications updated to allow login. RIGHT-CLICK ON THE UNIVERSE MONITOR FOR A LITTLE SURPRISE! :) Yup, that's a menu! Login with your vessel name and password. </p> | XShipWars 1.15 | updated | |
| 652 | 2 | 1999-09-11 09:55:51 | <em>Category:</em> Emulator<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><p> <em>Description:</em> A Super Nintendo Entertainment System emulator<p> <em>Changelog:</em> <ul> <li>Corrected a SA-1 reset bug that reset the SA1 RAM bank pointer back to block zero but didn't clear the RAM bank register. <li>Fixed a wave clipping problem with interpolated sound that was causing noise on sound output when certain sound samples were played. <li>Fixed a bug in the sync-sound code that could overrun the sound buffer by a few bytes causing clicks on the sound output. <li>The sound sample repeat bug that has plagued Snes9x ever since is was called <li>Snes9x continued to play sample loops even if the game dynamically updated the sample not to loop. <li>Rewrote the code the handled the SPC700's 64 byte shadow RAM area to fix a possible sample corruption problem with ROMs that stored samples that cross the 64 byte start area. <li>Added code to allow ROMs to change the sample being played the next time the channel loops or is keyed on <li>Added a zero-frequency fix to the stereo sound mixing code that I'd already added to the mono code some time ago. <li>Changed the code to set the end-of-sample flag just before the last block is played, rather than just after. <li>Sound sample start code now doesn't reset the channel's envelope volume level to zero before starting the sample <li>Changed initialisation of sample-end-register to 0 rather than 255 - seems more logical now I've thought about it. </ul> | Snes9X 1.23 | updated | |
| 653 | -1 | 1999-09-11 13:53:54 | <em>Category:</em> Simulation<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><p> <em>Description:</em> General Aviation Simulator<p> <em>Changelog:</em> <ul> <li>Autopilot can now fly great circle routes which take advantage of our spherical world model. <li>Added a flight model acceleration funtion. <li>Added support for mouse yoke control contributed by David Megginson. <li>FDM model hertz now setable from the command line. <li>Added initial timezone support so the user can have better control and more options for setting the starting time of the sim. <li>We now draw nonexistant tiles as ocean which means we only have to create and distribute tiles that contain some sort of land mass. <li>Added Christian Mayer's new weather subsystem. <li>Incorporated a first stab at some networking code contributed by Oliver Delise. <li>Started adding support for "external" views ... still needs some work. <li>Replaced basic render engine with plib's ssg (simple scene graph). <li>Now expect plib to be installed in it's one true and official location. <li>Added support for timegm() if it exists which explicitely expects GMT input. <li>Lots of your basic code reorganization and shuffling. <li>Updates to JSBsim. <li>Updates to Tony's c172 model. <li>Updated getting started guide from Micheal Basler. <li>Removed tools dependency on libgfc. <li>Added support for the wonderful GSHHS global land mass data set. <li>Removed dependecy on process-dem.pl script. <li>Created a new distributed/parallel tile build system <li>Only generate tiles that have land mass data since the sim can recreate pure ocean tiles on the fly. <li>First stab at a water flattening scheme to prevent oceans, lakes, and rivers from running up and down the sides of hills. <li>Changed the default "Work/" subdirectory layout. <li>Updates to better handle segment boundaries in preparation for real airport runway and lighting modeling. <li>Updates and enhancements to my polygon management class. </ul> | Flight Gear Flight Sim 0.7.0 | updated | |
| 654 | 947 | 1999-09-13 11:01:39 | <em>Category:</em> Strategy<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><p> <em>Description:</em> Qt based real-time strategy game<p> <em>Changelog:</em> <ul> <li>New No sound version for systems without sound or libMikMod installed <li>a 14-level scenario package was added at web site </ul> | Anachronism 0.5.noSound | updated |