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newsid userid timestamp news headline newstype gameid
6427 4 2006-04-03 01:47:58 <a href="/images/foo.png"><img src="/images/thumbs/foo.png" align="right" alt="" width="130" height="170"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> SFCave worm clone. <p> <em>Changelog:</em> <ul> <li>Online score submission</ul> xsfcave 0.5 updated xsfcave
6428 4 2006-04-03 10:05:28 <a href="/images/shot060401.jpg"><img src="/images/thumbs/shot060401.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Description:</em> Open-source medieval Realtime-strategy game <p>Battles Of Antargis is an open-source game with GPL license. You have one or more heroes that you can control. They can recruit troops and conquer the world. While doing this they have to gather food and weapons. All around are people and animals which populate the world.</p> <p> Unlike the typical Warcraft-like games, you have to get by with the existing population and resources.</p> <p> This is a first tech-demo, so please be patient. Apart from this we are searching for new artists and developers.</p> Battles Of Antargis 0.1 new Battles Of Antargis
6429 4 2006-04-04 07:49:44 <a href="/images/warprogue-0.5.3.png"><img src="/images/thumbs/warprogue-0.5.3.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a></font> <p> <em>Description:</em> A gothic science fantasy roguelike game. <p> <em>Changelog:</em> <ul> <li>The dungeon generator was improved. <li>New dungeon features (barbed wire, chemical sludge) were added. <li>Additionally, miscellaneous minor improvements were made. </ul> Warp Rogue 0.5.3 updated Warp Rogue
6430 4 2006-04-05 00:59:09 <a href="/images/gpcs2p.png"><img src="/images/thumbs/gpcs2p.png" align="right" alt="" width="200" height="139"></a> <em>Category: </em>simulation<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a></font> <p> <em>Description:</em> Text console Casino and Slot Machine Game. <p> <em>Changelog:</em> <ul> <li>GPC-Slots 2 can now be run without color via the -nan or --no-ansi flags</ul> GPC-Slots 2 0.2.3 updated GPC-Slots 2
6431 4 2006-04-05 01:28:44 <a href="/images/solarconq_battle.png"><img src="/images/thumbs/solarconq_battle.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Description:</em> 2D action game with plenty of shooting <p>An expedition to another solar system was supposed to be the biggest event in mankind's history. While it achieved such glory, it also caused a corrupt Admrial to gain new territory. <p>You are part of a small rebel force. Your task is to keep Admrial Moretti's forces at bay, until the Earth Space Forces can send a rescue team. <p>Solar Conquest is a 2D action game that takes place in space. You pilot a fighter and fight alongside dozens of allies. Battles can range from just a dozen a team, or up to all out war with hundreds of ships per team. <p>This version features 5 missions and a Skirmish mode, where you may customise the number of carriers on each team. Solar Conquest 0.2 new Solar Conquest
6432 4 2006-04-05 05:58:27 <a href="/images/neogeo.jpg"><img src="/images/thumbs/neogeo.jpg" align="right" alt="" width="200" height="159"></a> <em>Category: </em>emulator<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a></font> <p> <em>Description:</em> neogeo emulator <p> <em>Changelog:</em> <ul> <li>Add Drz80 support for arm processor <li>Fix memory leek in generator68k <li>Fix blitter/effect list help messages</ul> gngeo 0.6.11 updated gngeo
6433 7721 2006-04-06 02:37:37 <a href="/images/vultures2shop.png"><img src="/images/thumbs/vultures2shop.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a></font> <p> <em>Description:</em> An isometric graphics interface to NetHack and SlashEM. <p> <em>Changelog:</em> <ul> <li>The amount of changes implemented in Vulture's 2.0.0 is quite massive. Many new tiles, a whole new interface, everything has moved from 8bpp to 24bpp and several hundred other changes that can all be viewed online in the <a href="http://usrsrc.org/darcsweb/darcsweb.cgi?r=vultures;a=shortlog">live changelog</a>. <li>Vulture's 2.0.0 contains 1112 code patches since Falcon's Eye 1.9.3 of which an astounding 501 patches have been commited to the project since 1.11.2 (the previous release). This release has almost as much code and changes as all previous releases combined. </ul> Vulture's 2.0.0 updated Vulture's
6434 4 2006-04-06 10:55:01 <a href="/images/album_pic.php.jpe"><img src="/images/thumbs/album_pic.php.jpe" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a></font> <p> <em>Description:</em> Ultima online of next generation <p> <em>Changelog:</em> <ul> <li>new Camera handling ! <li>Macro support <li>Boat support <li>Particle Effects <li>Spells+Combat works <li>Skys for every Map <li>Weapons working now <li>Elf's added <li>Speech.mul support <li>support up to 8th Age <li>and much more...</ul> Ultima Iris 0.8.6 updated Iris
6435 4 2006-04-07 01:59:13 <a href="/images/megazeux-2.81c.png"><img src="/images/thumbs/megazeux-2.81c.png" alt="" align="right" height="150" width="200"></a> <em>Category: </em>util<br> <em>Description:</em> Game creation system based on the classic ASCII text-based game ZZT <p>Megazeux is a game creation system inspired by ZZT, a game with ASCII graphics and a simple scripting language called ZZT-OOP. Megazeux expands on ZZT by having editable fonts and palette colors, a more flexible scripting language and gameplay, and support for MOD music in a wide variety of formats, while also supporting OGGs in later versions.</p> <p>The original shareware release included the default game, Caverns of Zeux, but many of its users have created a wide variety of games for it which can be downloaded from the homepage. There are also contests as well, such as the semiannual Dualstream Day of Zeux (DSDoz).</p> Megazeux 2.81c new Megazeux
6436 4 2006-04-08 01:52:07 <a href="/images/stella-frogger.gif"><img src="/images/thumbs/stella-frogger.gif" align="right" alt="" width="200" height="140"></a> <em>Category: </em>emulator<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a></font> <p> <em>Description:</em> An Atari 2600 emulator <p> <em>Changelog:</em> <ul> <li>Added new ROM browser option which works like a normal filesystem browser, allowing navigation throughout the filesystem. <li>Integrated stella.pro properties into the application, resulting in faster startup time. <li>Added 'conditional saving' of the cheatcode and settings files, so that these files are only written to disk when absolutely necessary. <li>Added option to disable all TIA positioning 'tweaks' that typically make a game look better, and present the image exactly as it would appear on a real 2600. <li>Added jitter-detection code for the paddle emulation, which should eliminate an annoying 'jittering' effect when using paddles with a Stelladaptor. <li>Fixed crash when adding one-shot cheats. <li>Fixed bug in RAM comparitive searches in the debugger. <li>Fixed bug with setting snapshot naming type from the GUI (it was always being set to 'romname'). <li>Re-added low compatibility CPU emulation mode, since it benefits some slower systems.</ul> Stella 2.2 updated Stella