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newsid userid timestamp news headline newstype gameid
6417 4 2006-03-28 23:15:50 <a href="/images/oolite.jpg"><img src="/images/thumbs/oolite.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>simulation<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a></font> <p> <em>Description:</em> An Elite-like game <p> <em>Changelog:</em> <ul> <li>Joystick initialization tweaked - no need to waggle throttle to 'wake it up' on first launch <li>Commander name spurios data overwrite fixed <li>Now catches SIGINT and window close events properly </ul> Oolite 1.62-5 updated Oolite
6418 4 2006-03-29 21:27:35 <a href="/images/quake4.jpg"><img src="/images/thumbs/quake4.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a></font> <p> <em>Description:</em> Successor of Quake 2 (Singleplayer) and Quake 3 (Multiplayer) <p> <em>Changelog:</em> <ul> <li>ixed pure server system <li>new AddonPak autodownloading system <li>forcemodel option <li>brightskins <li>smooth stairjumping <li>one-minute warning for tournament matches <li>various multiplayer fixes <li>Quakemas maps <li>Four new maps: Outpatient, Skeleton Crew, Mind the Gap, Double Edged</ul> <em>Thanks to Linuxgames.com for the info.</em> Quake 4 1.1 updated Quake 4
6419 4 2006-03-30 05:01:38 <a href="/images/capture1898.jpg"><img src="/images/thumbs/capture1898.jpg" align="right" alt="" width="200" height="131"></a> <em>Category: </em>board<br> <em>Description:</em> Eggibault - A crazy game <p>From the author: <blockquote> Hello,<br> This is my first program on Linux, i hope you like it. Please give me your feedback.<br> The goal of the game is to eat all the fish on the screen and go back to the start point. It is like a game on years 80, named Eggerland.<br> Just unpack the archive and run eggibault but before you should read Readme.txt, it is in french, because i'm french.<br> Thanks.... </blockquote> Eggibault 1.1 new Eggibault
6420 4 2006-03-31 00:57:28 <a href="/images/dosbox.jpg"><img src="/images/thumbs/dosbox.jpg" align="right" alt="" width="200" height="125"></a> <em>Category: </em>emulator<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.83"><img src="/images/star.gif" alt="4.83" border="0"></a><a href="#" title="4.83"><img src="/images/star.gif" alt="4.83" border="0"></a><a href="#" title="4.83"><img src="/images/star.gif" alt="4.83" border="0"></a><a href="#" title="4.83"><img src="/images/star.gif" alt="4.83" border="0"></a><a href="#" title="4.83"><img src="/images/star.gif" alt="4.83" border="0"></a></font> <p> <em>Description:</em> A DOS emulator that has exceeded dosemu. <p> <em>Changelog:</em> <ul> <li>4/15/16/32bpp VESA mode support <li>Lot's of fixes for better vga compatibility <li>Improved CGA composite output <li>Added video capturing to avi <li>Improved screen updating for more speed <li>PCjr machine mode added <li>Speedup cpu cores and fix endian issues <li>FPU core speedup with assembly <li>Improved keyboard and bios handling <li>Lockfree mouse mode added again <li>Improved builtin dos with umbs and better fat support <li>Added VCPI emulation and fixed some issues with ems <li>Improved support for booter games <li>Modem and IPX support improved for multiplayer <li>Countless other bugfixes and features added</ul> DOSbox 0.65 updated DOSbox
6421 4 2006-03-31 23:23:26 <a href="/images/sc3.jpg"><img src="/images/thumbs/sc3.jpg" align="right" alt="" width="200" height="157"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Nibbles-like multiplayer game <p> <em>Changelog:</em> <ul> <li>Change resolution option <li>You can set count of barriers <li>You can use maps instead of blank black screen (any image file with black background) <li>Fixed some bugs</ul> Zatacka 0.1.5 updated Zatacka
6422 4 2006-03-31 23:24:03 <a href="/images/el3_small.jpg"><img src="/images/thumbs/el3_small.jpg" align="right" alt="" width="200" height="151"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="1.00"><img src="/images/star.gif" alt="1.00" border="0"></a></font> <p> <em>Description:</em> Semi-abstract ego-shooter <p> <em>Changelog:</em> <ul> <li>Various visual improvements. <li>Speed improvements. <li>New level type: Defend. <li>Experimental online Hiscore list. <li>TTF font.</ul> enemy lines 3 1.2 updated enemy lines 3
6423 4 2006-04-01 02:50:19 <a href="/images/promo02.jpg"><img src="/images/thumbs/promo02.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a></font> <p> <em>Description:</em> Aliens vs Humans action/strategy FPS <p> <em>Changelog:</em> <ul> <li>New stand alone version -- Q3 no longer required <li>New trail rendering system <li>New tutorial system</ul> Tremulous 1.1.0 updated Tremulous
6424 4 2006-04-01 13:57:44 <a href="/images/invaders1.png"><img src="/images/thumbs/invaders1.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a></font> <p> <em>Description:</em> An Alien Invaders style game with 3d graphics <p> <em>Changelog:</em> <ul> <li>Fixed compatibility with python 2.3. <li>New splash screen. <li>Background effects. <li>Disabled blur effect by default.</ul> Triplex Invaders 1.01 updated Triplex Invaders
6425 4 2006-04-02 07:34:55 <a href="/images/blobAndConquer.png"><img src="/images/thumbs/blobAndConquer.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Description:</em> Somewhat violent 3D action game <p>Mission and Objective based 3D Action game. This is epsiode 2 of the Blob Wars saga.</p> <p>With the apparent defeat of Galdov and the reclaiming of the Fire, Time, Space and Reality Crystals the Blobs' battle was only just beginning. Bob had rescued many Blobs and fought many battles, but now he had an ever bigger task ahead of him. The Blobs' homeworld is still littered with the alien forces and Bob once again makes it his task to lead the counter attack. But even without Galdov the aliens are still extremely well organised...</p> Blob Wars : Blob and Conquer 0.1 new Blob Wars : Blob and Conquer
6426 4 2006-04-02 14:14:49 <a href="/images/capture1898.jpg"><img src="/images/thumbs/capture1898.jpg" align="right" alt="" width="200" height="131"></a> <em>Category: </em>board<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a></font> <p> <em>Description:</em> Eggibault - A crazy game <p> <em>Changelog:</em> <ul> <li>Add a tag to say that a level is finish <li>New levels <li>Performance improve <li>Little bugs fix </ul> Eggibault 1.2 updated Eggibault