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newsid userid timestamp news headline newstype gameid
6387 3 2006-03-17 15:33:59 <a href="/images/legends040b.jpg"><img src="/images/thumbs/legends040b.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.61"><img src="/images/star.gif" alt="4.61" border="0"></a><a href="#" title="4.61"><img src="/images/star.gif" alt="4.61" border="0"></a><a href="#" title="4.61"><img src="/images/star.gif" alt="4.61" border="0"></a><a href="#" title="4.61"><img src="/images/star.gif" alt="4.61" border="0"></a><a href="#" title="4.61"><img src="/images/star.gif" alt="4.61" border="0"></a></font> <p> <em>Description:</em> Online FPS reminiscent of Tribes <p> <em>Changelog:</em> <p> Legends has been updated to version 0.4.1.39. The impressively lengthy changelog is available <a href="http://legendsthegame.net/forums/showthread.php?t=1671">here</a>. <p>Here's the announcement:<ul><i> "Legends has been updated, full change list available on front page news at <a href="http://legendsthegame.net/">http://legendsthegame.net/</a>. A lot of bug fixes, new features, some new guns, a new map. <p> Summary<br> Physics have been changed slightly to remove the last of the "floaty" feeling and the railgun is undergoing some tweaks to prevent it being used as a primary dueling weapon instead of a sniper rifle (it can headshot again, but you will want to stand still to fire it). The Plasma Rifle has been made the base trasher weapon of choice and the Ion Cannon is better. Shields have been added to objects as well as many other new things added. <p> New installers are available for Windows and Linux (we want you linux guys to improve the linux installer if there are any distro specific issues) - go to the <a href="http://www.legendsthegame.net/?m=fileswap">Downloads</a> section. <p> Server Admins, please schedule 24hour or weekly updates and you do not need to put the version number in the servername anymore."</i></ul> Legends 0.4.1.39 updated Legends
6388 4 2006-03-17 23:46:32 <a href="/images/sloth-0.0.5.png"><img src="/images/thumbs/sloth-0.0.5.png" align="right" alt="" width="200" height="190"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Java Online RPG with Real-Time Action and rich 2D graphics <p> <em>Changelog:</em> <ul> <li>Gameplay is slightly optimized. <li>The underbelly of the server has been completely re-done. <li>Resources are stored client side to reduce bandwidth. <li>All new graphics have been added. <li>Client to server communication has been intensely optimized. <li>The server will be up 99% of the time.</ul> Sloth Online RPG 0.05 updated Sloth Online RPG
6389 4 2006-03-19 13:28:28 <a href="/images/dccnitghtmare-0.0.2.png"><img src="/images/thumbs/dccnitghtmare-0.0.2.png" align="right" alt="" width="200" height="156"></a> <em>Category: </em>under development<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a></font> <p> <em>Description:</em> Project to make a 3D sarcastic RPG. Actually only an early stage engine. <p> <em>Changelog:</em> <ul> <li>Gui is now avaible on graphical engine; <li>Some new objects and characters added; <li>Better Floor & Walls Representation; <li>Interactive Doors Added; <li>Support for Cal3D format for character models; <li>Support for sound and music (SDL_Mixer); <li>MiniMap; <li>Full Changelog <A HREF="http://dccnitghtmare.sourceforge.net/Ingles/changelog.txt">here</A></ul> DccNiTghtmare 0.0.2 updated DccNiTghtmare
6390 4 2006-03-20 00:21:56 <a href="/images/JtRH-7-1e.jpg"><img src="/images/thumbs/JtRH-7-1e.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>puzzle<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a></font> <p> <em>Description:</em> Fight, explore, and build in this contemplative dungeon puzzler! <p> <em>Changelog:</em> <ul> <li>NPCs can now move onto tunnels. <li>Now can't place wraithwings on stairs in the room editor. <li>Brain pathmaps: should not consider preplaced mimics and Halph as obstacles. <li>Broken rock golems destroyed by bombs should be removed as pathmap obstacles. <li>Multiple player profiles now don't lose saved games on hold upgrade. <li>Unstable tar tiles with monsters on them now break. <li>Fixed crash when the player is recording a multi-room demo and deletes the previous demo in the sequence. <li>Can't kill Halph and exit level on same turn. <li>Now black gates drop if tarstuff is removed on entering the room. <li>Seep kill assertion fix. <li>CaravelNet: more robust to key loss due to connection failure. <li>NPC script editing fix. <li>Changing screen mode during playtest is now saved to player settings. <li>Fixed memory detection issue. <li>Load libX11.so.6 in stead of libX11.so for clipboard, etc. <li>Installer now works on amd64/x86-64 systems (w/32-bit emul.) </ul> DROD: Journey to Rooted Hold 2.0.13 updated DROD: Journey to Rooted Hold
6391 4 2006-03-20 05:26:56 <a href="/images/ss0.1.0-03.jpg"><img src="/images/thumbs/ss0.1.0-03.jpg" align="right" alt="" width="200" height="162"></a> <em>Category: </em>util<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> A REALbasic Gameboy ROM Interface for use with VisualBoyAdvance. <p> <em>Changelog:</em> <ul> <li>Added a save state Trainer for the creation and application of cheat codes for the gba, gbc and gb. <li>Added an option to RbVBArc for specifying a folder to accommodate the individual cheat files. <li>Listboxes now sort properly matching the user's selection. <li>Currently selected game now displayed in window title bar.</ul> RbVBA 0.3.0 updated RbVBA
6392 4 2006-03-20 23:04:37 <a href="/images/ingame009.jpg"><img src="/images/thumbs/ingame009.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.65"><img src="/images/star.gif" alt="4.65" border="0"></a><a href="#" title="4.65"><img src="/images/star.gif" alt="4.65" border="0"></a><a href="#" title="4.65"><img src="/images/star.gif" alt="4.65" border="0"></a><a href="#" title="4.65"><img src="/images/star.gif" alt="4.65" border="0"></a><a href="#" title="4.65"><img src="/images/star.gif" alt="4.65" border="0"></a></font> <p> <em>Description:</em> A 3D UFO-inspired tactical game. <p> <em>Changelog:</em> <ul> <li>switched over to SVN <li>SDL-renderer/input <li>a lot of bugfixes <li>irc channel #ufo:ai at irc.freenode.org -> join & contribute <li>look at the svn to see the full changelog</ul> UFO: Alien Invasion TD2Beta1 updated UFO: Alien Invasion
6393 4 2006-03-20 23:09:47 As we were getting drowned in porn and gambling spam through the new game and update submission system, we have decided to switch off anonymous submissions.<br> As creating an account is free and simple, most of you wanting to contribute shouldn't be hindered by this. We are thinking about a more permanent solution for the few who cannot for some reason create an account here. Anonymous submissions disabled default
6394 4 2006-03-21 12:48:06 <a href="/images/d2x-xl-1.jpg"><img src="/images/thumbs/d2x-xl-1.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a></font> <p> <em>Description:</em> Descent 2 OpenGL port <p> <em>Changelog:</em> <ul> <li>Added a particle system for smoke</li> <li>Added graphical cockpit elements</li> <li>Added UDP/IP communications buffer</li> <li>Added a German localization</li> <li>Added new screen resolutions</li> <li>Tidied up the menus</li> <li>Moved D2X-XL data to library file d2x-xl.hog</li> <li>Fixed lots of smaller issues</li></ul> Look <a href="http://www.descent2.de/d2x-history.html">here</a> for a complete list of changes. D2X-XL 1.5.176 updated D2X-XL
6395 5795 2006-03-22 07:40:31 <a href="/images/sparklet-0.9.2.png"><img src="/images/thumbs/sparklet-0.9.2.png" align="right" alt="" width="200" height="149"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> multiplayer networking shooting game <p> <em>Changelog:</em> <ul> <li>Added a new map. <li>Added 5 new sounds. <li>Rebalanced weapons. <li>Ships scaled down by 20%. <li>Fixed one collision response bug. <li>Fixed torpedo ammo pick up. <li>Other bugfixes. </ul> Sparklet 0.9.3 updated Sparklet
6396 5795 2006-03-22 07:45:36 <a href="/images/taspring2.jpg"><img src="/images/thumbs/taspring2.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a></font> <p> <em>Description:</em> TA Spring is a project to (re)create the best RTS ever. <p> <em>Changelog:</em> <ul> <li>Shift/ctrl do not change rotation speed in rotating camera mode anymore. <li>Submarines work again. <li>Fixed attack claxxon. <li>Fixed units getting stuck in buildings. <li>Added possibility to bind mouse1, mouse2 and mouse3 to keyboard. <li>Fixed shift+letter bug. <li>Fixed Pathing Map (F2 view) bug.</ul> TA Spring 0.70b3 updated TA Spring