| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 6377 | 4 | 2006-03-13 10:00:28 | <a href="/images/GCompris.jpg"><img src="/images/thumbs/GCompris.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>kids<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.78"><img src="/images/star.gif" alt="4.78" border="0"></a><a href="#" title="4.78"><img src="/images/star.gif" alt="4.78" border="0"></a><a href="#" title="4.78"><img src="/images/star.gif" alt="4.78" border="0"></a><a href="#" title="4.78"><img src="/images/star.gif" alt="4.78" border="0"></a><a href="#" title="4.78"><img src="/images/star.gif" alt="4.78" border="0"></a></font> <p> <em>Description:</em> A complete educational application suite with more than 60 activities <p> <em>Changelog:</em> <ul> <li>Added Finish voices by Niko Lewman <li>Electric is improved, it now includes 3 levels. <li>gtans was crashing GCompris on several platform.</ul> | GCompris 7.3.2 | updated | GCompris |
| 6378 | 4 | 2006-03-13 10:05:26 | <a href="/images/globulation089.jpg"><img src="/images/thumbs/globulation089.jpg" align="right" alt="" width="200" height="154"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.54"><img src="/images/star.gif" alt="4.54" border="0"></a><a href="#" title="4.54"><img src="/images/star.gif" alt="4.54" border="0"></a><a href="#" title="4.54"><img src="/images/star.gif" alt="4.54" border="0"></a><a href="#" title="4.54"><img src="/images/star.gif" alt="4.54" border="0"></a><a href="#" title="4.54"><img src="/images/star.gif" alt="4.54" border="0"></a></font> <p> <em>Description:</em> Globulation 2 is a Real Time Strategy (RTS) game. <p> <em>Changelog:</em> <ul> <li>Polish translation updated. <li>The old tutorial has been completly revamped. It is now more in-depth and covers more aspects of Globulation 2. <li>Fixed a bug which prevented players to be dropped correctly when someone is disconnected. <li>GUI improved. <li>Fixed two bugs with YOG. <li>The red X on the campaign and custom game screen has been replaced with the text "Please choose a map". <li>You can now click 'cancel' to go back to the menu screen from campaigns or the tutorial if you decide not to play it. <li>Script state is now saved, which means scripted maps such as the tutorial can now be saved and loaded. <li>New SGSL keyword 'space', which simply put halts any other actions until the spacebar is pressed. <li>Several bugs fixed. <li>Dumping mean CPU usage in Engine.log.</ul> | Globulation 2 0.8.19 | updated | Globulation 2 |
| 6379 | 4 | 2006-03-14 02:33:34 | <a href="/images/GraaLOnlineTutorial.jpg"><img src="/images/thumbs/GraaLOnlineTutorial.jpg" align="right" alt="" width="200" height="153"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.20"><img src="/images/star.gif" alt="3.20" border="0"></a><a href="#" title="3.20"><img src="/images/star.gif" alt="3.20" border="0"></a><a href="#" title="3.20"><img src="/images/star.gif" alt="3.20" border="0"></a></font> <p> <em>Description:</em> Retro MMORPG with an emphasis on modification <p> <em>Changelog:</em> <ul> <li>fixes a lot of problems with particle effects <li>several new functions for sounds and for the new scripting engine <li>fixed a problem with crashing when someone is connecting from another server and having a statusicon which is not existing on the current server <li>a lot more fixes and small changes</ul> | Graal Online 4.04 | updated | Graal Online |
| 6380 | 4 | 2006-03-15 00:19:03 | <a href="/images/scourge-1.png"><img src="/images/thumbs/scourge-1.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.88"><img src="/images/star.gif" alt="3.88" border="0"></a><a href="#" title="3.88"><img src="/images/star.gif" alt="3.88" border="0"></a><a href="#" title="3.88"><img src="/images/star.gif" alt="3.88" border="0"></a><a href="#" title="3.88"><img src="/images/star.gif" alt="3.88" border="0"></a></font> <p> <em>Description:</em> 3D roguelike game <p> <em>Changelog:</em> <ul> <li>random-generated caves <li>turn-based combat improvements <li>a minimap <li>new music <li>3d fog of war <li>a long list of bug fixes <li>also included is chapter 6 of the story.</ul> | S.C.O.U.R.G.E.: Heroes of lesser renown 0.13 | updated | S.C.O.U.R.G.E.: Heroes of lesser renown |
| 6381 | 4 | 2006-03-15 00:47:14 | <a href="/images/play.png"><img src="/images/thumbs/play.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a></font> <p> <em>Description:</em> High speed 3-D space shooter <p> <em>Changelog:</em> <ul> <li>Nearly entirely redone graphics <li>Models are no longer hard-coded <li>Fixed scene sorting on pylons so that transparency works right. <li>Pylons become transparent gradually now. <li>Fixed texture color errors on big-endian machines. </ul> | Sable 1.0 | updated | Sable |
| 6382 | 4 | 2006-03-15 11:24:34 | 15 and 16 July 2006 the Crystal Space team, together with the Center of Learning and Knowledge Management and Department of Computer Science in Mechanical Engineering (ZLW/IMA) at the university of Aachen (Germany) will hold the very first Crystal Space Conference. During those two days developers and users of Crystal Space will talk about technical and artistic issues related to developing 3D games using the Crystal Space framework. Talks include subjects like advanced shader techniques, the Crystal Entity Layer game framework, case studies of projects using Crystal Space. <p> For more information on registration and the current list of talks and workshops please visit: <a href="http://conference.crystalspace3d.org">Conference Site</a> <p> <a href="http://happypenguin.org/show?Crystal%20Space">Crystal Space</a> is an Open Source and portable 3D Engine Framework that works on GNU/Linux, Windows, and MacOS/X. Crystal Space supports a lot of modern features like stencil shadows, CG shaders, hierarchical animated models using CAL3D, level of detail, 3D sound, physics using ODE, and a lot more. More information on Crystal Space can be found here: <a href="http://www.crystalspace3d.org">Crystal Space Site</a> | Crystal Space Conference | default | |
| 6383 | 4 | 2006-03-16 08:38:33 | <a href="/images/ohrrpgce.png"><img src="/images/thumbs/ohrrpgce.png" align="right" alt="" width="200" height="125"></a> <em>Category: </em>util<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a></font> <p> <em>Description:</em> An engine for making 2D console-style Role Playing Games <p> <em>Changelog:</em> <ul> <li>Lots of important bugfixes. <li>Precise-weapon-placement feature.</ul> | O.H.R.RPG.C.E 20060315 Tirgoviste | updated | O.H.R.RPG.C.E |
| 6384 | 4 | 2006-03-17 00:27:27 | <a href="/images/silentwings.jpg"><img src="/images/thumbs/silentwings.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>simulation<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> A soaring simulator <p> <em>Changelog:</em> <ul> <li>multiplayer added <li>a couple of new aircraft <li>more scenery <li>new UI <li>lots of bugfixes and new functionalities</ul> | Silent Wings 1.06 | updated | Silent Wings |
| 6385 | 4 | 2006-03-17 09:54:15 | <a href="/images/attal071.jpg"><img src="/images/thumbs/attal071.jpg" align="right" alt="" width="200" height="186"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a></font> <p> <em>Description:</em> Turn-based strategy game <p> <em>Changelog:</em> <ul> <li>Better fight management <li>Partial drop of Qt3Support <li>Minimap improved <li>Dependecies between buildings implemented <li>Village implemented <li>Bug fixing </ul> | Attal 0.10.1 | updated | Attal |
| 6386 | 4 | 2006-03-17 12:06:03 | <a href="/images/DropTeam-0.9.40.jpg"><img src="/images/thumbs/DropTeam-0.9.40.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Description:</em> mechanized combat in the far future <p>From the homepage:</p> <blockquote> DropTeam is a multiplayer capable, real-time, tactical simulation of armored ground combat in the far future. You’ll battle for control of objectives on a broad variety of planets ranging from verdant Earth-like worlds to desolate, radioactive wastelands. You will use Dropship's (see unit list) to land fighting vehicles and other deployable assets like sensors, mines and automated turrets on planetary surfaces. You will take direct control of various types of armored fighting vehicles while also coordinating your team, including AI, other human players, artillery support and more. Vast, exotic landscapes rendered in real-time with detailed, accurate physics and ballistics systems and true line-of-sight provide realistic combat. There are no “hit points”, limited view distances, unrealistically short weapon ranges, or other gross simplifications that are typical of many other sci-fi games. DropTeam can be played online on a public server with up to 16 players, or it can be played privately with as few as 2 players, as well as single-player vs. AI opponents. AI opponents can also be mixed in with human players in order to make the teams any size you like. </blockquote> <p>DropTeam runs on Mac OS-X, Linux, and Windows 98/ME/2000/XP</p> | DropTeam 0.9.40 | new | DropTeam |