Penguin Gamer

comments

games

news

ratings

users

<

>

newsid userid timestamp news headline newstype gameid
6337 4 2006-02-24 04:09:55 <a href="/images/scn_17f.jpg"><img src="/images/thumbs/scn_17f.jpg" alt="A Tale in the Desert Screenshot" align="right" height="122" width="200"></a> Max Epstein of <a href="http://happypenguin.org/show?A%20Tale%20in%20the%20Desert">A Tale in the Desert</a> writes to let you know: <blockquote> Citizens of Egypt, <p>The moment when we triumph or fail before The Stranger is upon us. As is tradition, the final seven Tests of our Tale will be released this weekend, beginning: <p>Friday, February 24, 12:00 Noon EST (GMT-0500) <p>As I promised, this will be a "welcome back" weekend as well, when old friends are invited back to the game to celebrate with us. (Free, no credit card needed.) What a weekend we have planned...<br> Among the final Tests is perhaps the most anticipated this Tale - The Test of Dancing Waters. In this Test, Disciples of Art and Music are challenged to create the most spectacular, awe-inspiring fountain that they can conceive. Fountains, with their dynamic, choreographed motion, truly are the ultimate in outdoor decoration.<br> We'll have events to go with some of the Tests, including exhibition matches in the great sport of Takeskot, and a journey to the Wepwawet Spirit Arena for the first games of Witagog.<br> I'll also host an informal in-game chat about progress on A Tale in the Desert III, including a target release date. Expect this Saturday Noon EST (GMT-0500).<br> This should be an incredible weekend, and I'm looking forward to seeing many old friends, and well as new arrivals. <p>On the Nile,<br> Teppy (Pharaoh) </blockquote> You can download the Linux client for this MMORPG <a href="http://game1.atitd.com/main.html">here</a>. A Tale in the Desert - Welcome Back Weekend, and the Seven Final Tests default
6338 5795 2006-02-24 04:15:06 <a href="/images/zengaia_015.png"><img src="/images/thumbs/zengaia_015.png" align="right" alt="" width="200" height="146"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a></font> <p> <em>Description:</em> A multiplayer online space game <p> <em>Changelog:</em> <ul> <li>Fixes a serverside bug which caused the MySQL connection to break down after some time. <li>Server uses less resources now.</ul> ZengaiaSpace 0.2.1b updated ZengaiaSpace
6339 4 2006-02-25 02:19:09 <a href="/images/d2x-xl-1.jpg"><img src="/images/thumbs/d2x-xl-1.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a></font> <p> <em>Description:</em> Descent 2 OpenGL port <p> <em>Changelog:</em> <ul> <li>Improved and fixed multiplayer game handling</li> <li>Fixed secret level handling</li> <li>Added custom menu background support</li> <li>Fixed more Descent 1 mission play related issues (songs, briefings, textures)</li> <li>Fixed midi music playback</li> <li>Weapon icons now available in all cockpit modes</li> </ul> D2X-XL 1.5.132 updated D2X-XL
6340 4 2006-02-25 04:40:38 <a href="/images/Ire.jpg"><img src="/images/thumbs/Ire.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> A 2d role-playing game engine similar to that used by Ultima 6. <p> <em>Changelog:</em> <ul> <li>Now uses Allegro 4.2 <li>Added optional new logic for handling the death of the hero. Previously the game would continue with other party members if the hero died. Now you can have the game halt instead (as with U6 and U7). <li>Various improvements to the editor <li>Fixed several serious bugs when loading maps <li>Fixed bugs involving large creatures such as dragons and jaguars, where they would not cross bridges, and also where they could walk through trees. <li>Various optimisations, game should also use less CPU when idling</ul> IRE - The IT-HE RPG Engine 0.93 updated IRE - The IT-HE RPG Engine
6341 4 2006-02-25 14:21:37 <a href="/images/lostlabyrinth-193.jpg"><img src="/images/thumbs/lostlabyrinth-193.jpg" align="right" alt="" width="200" height="156"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a></font> <p> <em>Description:</em> Lost Labyrinth is a roguelike roleplaying computergame <p> <em>Changelog:</em> <ul> <li>New spells:Fireelemental, Waterelemental, Rain <li>New skills: Ghosthunter, Monstersense, Sharpshooter <li>New monsterskills: Immune to normal damage, Spawning <li>Old tiles with new floor tiles advanced <li>Spawning only with 5% <li>Forgotten Forge changed. Repairs all our weapons and armor now <li>Treasure hunter and unobservant cancel each other out <li>New Sound for Insects <li>Special successes and botches for spells <li>Drain Life does not work against undead, contructs and ghosts <li>Horn of a Unicorn heals 5-20 Lifepoints and cures poison <li>When we chose unaware mushrooms are no longer displayed <li>Cursor improved (uses real textlength now) <li>The hydra can only have up to 9 heads <li>Light Radius changed. We can not see through walls anymore <li>Lame changed. Halves our movement now <li>Bugfixes: Light radius and creatures, special success and spellmenu, udjat+auto-toggle, creatures and new lightradius, more than 32565 gold, skill locking, Joystick and free magic, Roomtexts, Auto-Toggle </ul> Lost Labyrinth 2006-02-18 updated Lost Labyrinth
6342 7378 2006-02-26 01:04:05 <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Free stand-alone game based on the Q3A source release. <p> <em>Changelog:</em> <ul> <li>New weapon models such as the machinegun and grenade launcher <li>New weapon effects such as muzzleflashes, plasma impact waves, and expanding explosions <li>Two new maps <li>A new announcer voice <li>A lot of other small cosmetic changes to the sound and graphics that "fills" in most of the empty content.</ul> OpenArena Alpha 3 updated OpenArena
6343 7378 2006-02-26 01:07:22 <a href="/images/dxx.jpg"><img src="/images/thumbs/dxx.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> DXX-Rebirth is the Remake of the two DESCENT ports D1X and D2X <p> <em>Changelog:</em> <p>Finally v0.40 of DXX-Rebirth has reached the stable phase. I want to thank all players for their excellent reports. You really helped to move DXX this far. <p>Main features of this version: <ul> <li>Custom resolutions <li>Scaling menus and movies to game resolution in D2X <li>A lot of MIDI fixes and full MIDI support for Linux with AWE and MPU401 compatible cards <li>D1X saves resolutions automaticly - no need to set them in INI file or command-line <li> ... and a lot bug fixes and code-cleanings </ul> <p>For further details see <a href="http://www.dxx-rebirth.de/index.php?page=changelog">the ChangeLog</a>. <p>And while you (hopefully) have fun fun with v0.40 I've already started with the work on the next release. DXX-Rebirth 0.40 updated DXX-Rebirth
6344 7378 2006-02-26 01:12:43 <a href="/images/xpilotscreen.jpg"><img src="/images/thumbs/xpilotscreen.jpg" align="right" alt="" width="200" height="161"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a></font> <p> <em>Description:</em> The mother of all 2D team based space games <p> <em>Changelog:</em> <ul> <li>SDL client: Fixed some memory leaks, e.g. one for HUD messages. <li>SDL client: Texture bug fixes, should fix the bug in 4.7.1 where the ship is painted as a white box on some machines. <li>Server: Put back the old behaviour that dropped mines are immune to gravity. Explanation is that they are "anchored" to the map the same way as the walls are. <li>Server: New option ballCollisionDetaches (default false): Does a ball get freed by a collision with a player? <li>Replays: A fix so that big old recordings don't slow down to a crawl. <li>Replays: Possibility to jump forward in a recording by pressing number keys: the number pressed tells how many minutes to forward. <li>Several other improvements </ul> XPilotNG 4.7.2 updated XPilotNG
6345 5795 2006-02-26 08:38:10 <a href="/images/mednafen2.png"><img src="/images/thumbs/mednafen2.png" align="right" alt="" width="200" height="179"></a> <em>Category: </em>emulator<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a></font> <p> <em>Description:</em> Multi-game-system emulator using OpenGL. <p> <em>Changelog:</em> <ul> <li>Reworked the network play protocol to support PC Engine 5 player games. <li>Scrapped the old movie format in favor of a simpler format that is much more flexible. <li>Implemented a frame-by-frame advance feature. <li>Fixed many miscellaneous bugs.</ul> Mednafen 0.5.2 updated Mednafen
6346 4 2006-02-27 01:01:11 <a href="/images/kobo04-1.jpg"><img src="/images/thumbs/kobo04-1.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.40"><img src="/images/star.gif" alt="4.40" border="0"></a><a href="#" title="4.40"><img src="/images/star.gif" alt="4.40" border="0"></a><a href="#" title="4.40"><img src="/images/star.gif" alt="4.40" border="0"></a><a href="#" title="4.40"><img src="/images/star.gif" alt="4.40" border="0"></a></font> <p> <em>Description:</em> A port of XKobo to SDL, with considerable enhancements. <p> <em>Changelog:</em> <ul> <li>Fix for Debian/PPC. <li>Many other bugfixes.</ul> Kobo Deluxe 0.4pre10 updated Kobo Deluxe