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6327 4 2006-02-22 00:47:03 <a href="/images/pentagram.png"><img src="/images/thumbs/pentagram.png" alt="" align="right" height="150" width="200"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Pentagram is a project aiming to create an Ultima VIII engine <p> <em>Changelog (since the last announcement here):</em> <ul> <li>Fixed a couple of potentially serious usecode interpreter bugs. <li>Preliminary support for the Japanese version of Ultima 8 has also been added. <li>Fixed the Pentagram savegame format. <li>A rudimentary game selection menu. <li>Fixes to Avatar movement. <li>Game autodetection. <li>Antialiasing of the truetype fonts <li>Detection of stealing <li>Improved Avatar movement. <li>Fixed a plot-stopping rendering bug. <li>Monster pathfinding has been changed significantly. <li>A problem with teleporting has been solved. <li>Training with Darion has been fixed. <li>Fixed timing problems in scripted sequences. <li>Special effects for magic weapons are now working <li>Some more types of monster treasure have been implemented <li>Container windows and text should no longer appear partially off-screen. <li>Pentagram now starts with the Ultima 8 intro and lets you enter your name in the diary. <li>Item placement in containers has been improved with items now placed at random locations instead of always in the top left corner. <li>Addeda lot of sound effects. <li>Added support for the speech pack. <li>The combat code has been improved. <li>The Ultima 8 credits and quotes sections have been implemented. <li>Now has a Minimap. <li>Lots of bugfixes. </ul> Pentagram 2006-02-19 updated Pentagram
6328 4 2006-02-22 06:29:41 <a href="/images/d2x-xl-1.jpg"><img src="/images/thumbs/d2x-xl-1.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a></font> <p> <em>Description:</em> Descent 2 OpenGL port <p> <em>Changelog:</em> <ul> <li>New: Screen resolution 2048x1536 <li>New: Weapon and equipment icons in fullscreen hud (Alt+W) <li>New: Improved multiplayer game list, showing available trackers and allowing more entries <li>New: You can now provide a custom menu background image (uncompressed TGA). Name it 'menubg.tga' and put it in the main or data folder <li>New: Added built-in DescentBB tracker (hard coded) <li>New: Added ban feature including ban list (ban list stored as text file named 'banlist.txt' in the Descent 2 main or data folder) <li>Fixed: Many Descent 1 sound, song, briefing and texturing issues including a crash when spawning robots <li>Fixed: Sound looping and distance dependant sound volume and panning when using SDL_mixer <li>Fixed: Occasional wrong sounds when using Descent 1 sounds in Descent 1 missions </ul> D2X-XL 1.5.127 updated D2X-XL
6329 4 2006-02-23 01:55:30 <a href="/images/freetennis.png"><img src="/images/thumbs/freetennis.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>simulation<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.75"><img src="/images/star.gif" alt="4.75" border="0"></a><a href="#" title="4.75"><img src="/images/star.gif" alt="4.75" border="0"></a><a href="#" title="4.75"><img src="/images/star.gif" alt="4.75" border="0"></a><a href="#" title="4.75"><img src="/images/star.gif" alt="4.75" border="0"></a><a href="#" title="4.75"><img src="/images/star.gif" alt="4.75" border="0"></a></font> <p> <em>Description:</em> A realistic Tennis simulation <p> <em>Changelog:</em> <ul> <li>gtkglarea is not needed to compile the game anymore. <li>Compilation error "unbound value GlGtk.region_of_raw" fixed. <li>Fixed "missing libgtkgl-2.0" problem in the precompiled executable. <li>Now your lablgtk2 does not need to be compiled with gtkglarea anymore. </ul> Free Tennis 0.4.8 updated Free Tennis
6330 4 2006-02-23 05:37:18 <a href="/images/nurburgring.jpeg"><img src="/images/thumbs/nurburgring.jpeg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>simulation<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.43"><img src="/images/star.gif" alt="4.43" border="0"></a><a href="#" title="4.43"><img src="/images/star.gif" alt="4.43" border="0"></a><a href="#" title="4.43"><img src="/images/star.gif" alt="4.43" border="0"></a><a href="#" title="4.43"><img src="/images/star.gif" alt="4.43" border="0"></a></font> <p> <em>Description:</em> Drift-racing game based on the Vamos engine <p> <em>Changelog:</em> <ul><li>Tracks system has been entirely replaced. New system uses fully modeled tracks instead of heightmaps. <li>Three new tracks have been imported into this system. They are the full Nürburgring Nordschleife, Ruudskogen, and a better version of Road Atlanta. <li>This release breaks several old features and is intended as a feature preview for the new tracks system only. Broken things include multiplayer, car shadows, external cameras, and slippery surfaces. These will be fixed in an upcoming release. <li>A new car was added, the "XM", which was imported from a model of a BMW M3 GT-R on racer-xtreme. <li>A few bugs were fixed including one that caused new users to not have any defined controls.</ul> VDrift 2006-02-21 updated VDrift
6331 4 2006-02-23 06:29:30 <a href="/images/pioneers-0.9.png"><img src="/images/thumbs/pioneers-0.9.png" align="right" alt="" width="200" height="159"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a></font> <p> <em>Description:</em> A strategy game based on the boardgame "Settlers of Catan" <p> <em>Changelog:</em> <ul> <li>Security fix for the metaserver <li>New theme, based on Battle of Wesnoth <li>Configure script updated <li>Added Swedish translation <li>Client and server chat length limited to safer lengths <li>Windows installer checks for the Gtk+ runtime <li>Several small bugs fixed, code cleanup</ul> Pioneers 0.9.55 updated Pioneers
6332 4 2006-02-23 07:05:46 <a href="/images/londonlaw1.jpg"><img src="/images/thumbs/londonlaw1.jpg" align="right" alt="" width="200" height="146"></a> <em>Category: </em>board<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a></font> <p> <em>Description:</em> Networked Multiplayer Manhunting Board Game <p> <em>Changelog:</em> <ul> <li>Minor bugfix version, you need to upgrade only if you experience problems connecting to the server</ul> London Law 0.2.1 updated London Law
6333 4 2006-02-23 07:20:22 <a href="/images/gentor-0.9.3.jpg"><img src="/images/thumbs/gentor-0.9.3.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Description:</em> 2D space shooter <p>2D space shooter with ugly graphics (anyone wants help?). There's 3 game modes: arcade, mission and campaign. You can buy new parts and upgrade your ship.</p> Gentor 915 0.9.3 new Gentor 915
6334 4 2006-02-23 07:27:22 <a href="/images/kotodama03-tn.jpg"><img src="/images/thumbs/kotodama03-tn.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>code<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Free 3D Engine <p> <em>Changelog:</em> <ul> <li>Now compiles under Mandrake 10.1. <li>Now compiles under Debian Sarge. <li>Now compiles under Ubuntu HH. <li>Add code for building debian 'deb' archives. <li>Fix scene editor and particle panel so they work on linux. <li>Add support for --no-python to makepanda. <li>Tidied up makepanda a bit.</ul> Panda3D 1.0.5 updated Panda3D
6335 4 2006-02-23 08:03:37 <a href="/images/taspring2.jpg"><img src="/images/thumbs/taspring2.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a></font> <p> <em>Description:</em> TA Spring is a project to create the best RTS (engine) ever. <p> <em>Changelog:</em> <ul> <li>Fixed a lot of bugs and added a lot of features since the last announcement here.</ul> TA Spring 0.67b3 updated TA Spring
6336 4 2006-02-24 00:22:50 <a href="/images/shot00014.jpg"><img src="/images/thumbs/shot00014.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a></font> <p> <em>Description:</em> Last Man Standing Coop Mod is a Doom 3 multiplayer modification <p> <em>Changelog:</em> <ul> <li>Integration of the Classic Doom Mod http://cdoom.d3files.com using the Cdoom Coop Gametype <li>A help tab has been added in the main menu <li>Stamina re-implemented in SP COOP and ROE COOP gametypes. <li>All of the ROE maps are now tweaked for Coop <li>The Plasmathrower stream has been updated <li>Two new difficulty levels have been added, si_skill 4 and si_skill 5 <li>New maps kf_arena and prog_sewer <li>New boat model <li>Persistent data is fixed so now players retain their weapons when they change levels. <li>Map skips are fixed. <li>Monsters now also drop items when dying if the server is dedicated. <li>Various lag tweaks</ul> Last Man Standing Doom 3 Coop Mod 3.0 Offici updated Last Man Standing Doom 3 Coop Mod