| commentid | objectid | typeid | userid | subject | comment | timestamp | parentid |
|---|---|---|---|---|---|---|---|
| 6817 | Tenes Empanadas Graciela | games | -1 | Suuuper | Todavía no pude jugar en red, pero está suuuuper | 2002-10-06 16:36:55 | 0 |
| 6819 | ADIC | games | 4512 | Re: feedback | Personally, I think it sounds pretty interesting, but I'm not about to upgrade my compiler just for the DOPE++ thing, which apparently wants a 3.X version of g++. Can't speak for anyone else tho.<BR> Good luck with the project, anyways, Linux can always do with more varied games. | 2002-10-06 20:03:54 | 6804 |
| 6820 | D2X | games | 5383 | Re: d2x installation | First of all: please try to compile yourself. It's not hard and you will have some more control over the installation.<br><br> ./configure --help #pick your options like --with-x or stuff<br> make #compile<br> su... #become root<br> make install #install it<br><br> After that you'll need the following files:<br><br> alien1.pig<br> alien2.pig<br> descent2.ham<br> descent2.hog<br> descent2.s11<br> descent2.s22<br> fire.pig<br> groupa.pig<br> ice.pig<br> water.pig<br> <br> You probably must install the game first under Windows/DOS.<br> <br> Copy them to /usr/local/share/games/d2x/ and make 'em world-readable.<br><br> That should do it. Good luck! | 2002-10-07 10:59:33 | 6815 |
| 6821 | Quake2Forge | games | -1 | quake2forge rules | quake2forge rules | 2002-10-07 11:28:54 | 0 |
| 6822 | Quake 3 Arena | games | 3 | 5 stars... | ... eventhough I'm not a fanatic Quake addict. It's good fun though. Very polished save the server browser perhaps. | 2002-10-07 18:49:37 | 0 |
| 6823 | Quake 3 Arena | games | 3 | Re: Quake.. | <i>> There is no substitute, there can be only one :) Unreal is ok...</i><p> Quake certainly is pretty good but unless you urgently desire blazingly fast action, Tribes2 has far more depth. It is astonishingly versatile and elegant and cool while Quake is... good. | 2002-10-07 19:16:43 | 6427 |
| 6824 | Quake 3 Arena | games | -1 | Could not mmap dma buffer | when i run the game i get an error: ------- sound initialization ------- Could not mmap dma buffer PROT_WRITE|PROT_READ trying mmap PROT_WRITE (with associated better compatibility / less performance code) /dev/dsp: Input/output error Could not mmap /dev/dsp ------------------------------------ Sound memory manager started can someone help me with this - im using debian with 2.4.19 kernel and alsa , it worked fine when I was using the kernel that comes with the distro . What shoud I compile into the kernel or shall I'm using normall oss drivers for my CS4614? | 2002-10-08 03:17:48 | 0 |
| 6825 | Vendetta | games | -1 | Re: Kyro 2 | I got it to run using the kyro2 with debian. But in general, Vendetta does break in linux with certain versions of libc. | 2002-10-08 11:31:35 | 6753 |
| 6826 | Quake 3 Arena | games | 3 | Re: Could not mmap dma buffer | I'm using Debian with a 2.4.19 kernel and the emu10k1 kernel drivers for my SBLive. It works flawlessly so I'd say something's wrong with your sound setup.<br> I'm sorry I can't be of more help. | 2002-10-08 11:58:06 | 6824 |
| 6827 | Quake 3 Arena | games | 2 | Re: Could not mmap dma buffer | Check the permissions on /dev/dsp. Ensure that the user you run Quake3 as has rw access. | 2002-10-08 17:06:23 | 6824 |