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newsid userid timestamp news headline newstype gameid
6277 4 2006-02-10 03:58:18 <a href="/images/dragonhunt_screen.png"><img src="/images/thumbs/dragonhunt_screen.png" align="right" alt="" width="200" height="154"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.10"><img src="/images/star.gif" alt="4.10" border="0"></a><a href="#" title="4.10"><img src="/images/star.gif" alt="4.10" border="0"></a><a href="#" title="4.10"><img src="/images/star.gif" alt="4.10" border="0"></a><a href="#" title="4.10"><img src="/images/star.gif" alt="4.10" border="0"></a></font> <p> <em>Description:</em> Extensible Python RPG <p> <em>Changelog:</em> <ul> <li>Recreated the towns. <li>Improved the map editor significantly. <li>Added code to allow world-map type environments.</ul> Dragon Hunt 3.53 updated Dragon Hunt
6278 4 2006-02-10 04:09:20 <a href="/images/globulation089.jpg"><img src="/images/thumbs/globulation089.jpg" align="right" alt="" width="200" height="154"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.55"><img src="/images/star.gif" alt="4.55" border="0"></a><a href="#" title="4.55"><img src="/images/star.gif" alt="4.55" border="0"></a><a href="#" title="4.55"><img src="/images/star.gif" alt="4.55" border="0"></a><a href="#" title="4.55"><img src="/images/star.gif" alt="4.55" border="0"></a><a href="#" title="4.55"><img src="/images/star.gif" alt="4.55" border="0"></a></font> <p> <em>Description:</em> Globulation 2 is a Real Time Strategy (RTS) game. <p> <em>Changelog:</em> <ul> <li>Improved the shooting system of towers. <li>Improved the way the explorers fly around, so they tend to explore the least known areas. <li>Improved the way the warriors spread into guard areas and war flags, so they go to the least known area. <li>Death animation added. <li>Unit/building cost tuning. <li>The schools now upgrade both "harvest" and "build" abilities in only one time in the building. <li>The barracks now upgrade both "attack speed" and "attack strength" in only one time in the building. <li>A hungry unit that goes into an inn, or a damaged unit that goes into a hospital is now counted as healthy in the statistics. <li>New terrain graphics <li>Improved events (unit/building attacked, conversion, etc); the name of the team is now printed on conversion and ctrl + space iterate through the positions of each event type. <li>You can't join a game if you have different gameplay configuration files than the game host; in order to prevent a world de-synchronization. <li>When you can't join a game in YOG, a reason is printed <li>Nick autocompletion in YOG chat <li>Better GUI theming. <li>Better handling of IRC protocol. <li>New Perlin-Noise based random map generation for island, swamp, craterlakes or river theme maps. <li>Added and updated translations: Swedish, Portuguese, Danish, Spanish and Catalan <li>Fixed a lot of bugs. </ul> Globulation 2 0.8.18 updated Globulation 2
6279 4 2006-02-10 07:48:47 <a href="/images/big_scummvm_1.png"><img src="/images/thumbs/big_scummvm_1.png" align="right" alt="" width="200" height="125"></a> <em>Category: </em>emulator<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.97"><img src="/images/star.gif" alt="4.97" border="0"></a><a href="#" title="4.97"><img src="/images/star.gif" alt="4.97" border="0"></a><a href="#" title="4.97"><img src="/images/star.gif" alt="4.97" border="0"></a><a href="#" title="4.97"><img src="/images/star.gif" alt="4.97" border="0"></a><a href="#" title="4.97"><img src="/images/star.gif" alt="4.97" border="0"></a></font> <p> <em>Description:</em> ScummVM is an interpreter for 2D adventure games using the SCUMM engine and more <p> <em>Changelog:</em> <ul> <li>Fixed a bug that rendered Broken Sword 2 unplayable</ul> ScummVM 0.8.2 updated ScummVM
6280 4 2006-02-10 09:53:08 <a href="/images/ss0.1.0-03.jpg"><img src="/images/thumbs/ss0.1.0-03.jpg" align="right" alt="" width="200" height="162"></a> <em>Category: </em>util<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> A REALbasic Gameboy ROM Interface for use with VisualBoyAdvance. <p> <em>Changelog:</em> <ul> <li>Added support for .gz (also .z) and .zip ROMs. <li>It's now possible to select the QJoyPad "[NO LAYOUT]" layout. <li>Many other insignificant alterations. See ChangeLog for details</ul> RbVBA 0.2.0 updated RbVBA
6281 4 2006-02-10 14:34:31 <a href="/images/pytraffic-2.5.3.png"><img src="/images/thumbs/pytraffic-2.5.3.png" align="right" alt="" width="200" height="162"></a> <em>Category: </em>puzzle<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.67"><img src="/images/star.gif" alt="3.67" border="0"></a><a href="#" title="3.67"><img src="/images/star.gif" alt="3.67" border="0"></a><a href="#" title="3.67"><img src="/images/star.gif" alt="3.67" border="0"></a><a href="#" title="3.67"><img src="/images/star.gif" alt="3.67" border="0"></a></font> <p> <em>Description:</em> A Python version of the well known puzzle game "Rush Hour". <p> <em>Changelog:</em> <ul> <li>User selectable background music.</ul> PyTraffic 2.5.3 updated PyTraffic
6282 4 2006-02-10 14:58:17 <a href="/images/secondlife.jpg"><img src="/images/thumbs/secondlife.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Description:</em> Second Life is a 3-D virtual world <p>From the games homepage:</p> <p>Second Life is a 3-D virtual world entirely built and owned by its residents. Since opening to the public in 2003, it has grown explosively and today is inhabited by nearly 100,000 people from around the globe.</p> <p>From the moment you enter the World you’ll discover a vast digital continent, teeming with people, entertainment, experFrom the moment you enter the World you’ll discover a vast digital continent, teeming with people, entertainment, experiences and opportunity. Once you’ve explored a bit, perhaps you’ll find a perfect parcel of land to build your house or business.</p> <p>You’ll also be surrounded by the Creations of your fellow residents. Because residents retain the rights to their digital creations, they can buy, sell and trade with other residents.</p> <p>Note from icculus:<br> Please be aware that this is an extremely delicate, early adopter version. There are still some serious known bugs, so if you just want to experience Second Life, you might want to wait. If you are curious, I recommend that you login on Windows or MacOS first and save your avatar's appearance in case the Linux client mangles it.</p> <i>Thanks for the news go to comrad from holarse.de</i> Second Life 1.8.3.9 Alpha new Second Life
6283 4 2006-02-11 00:22:27 <a href="/images/tt08.jpg"><img src="/images/thumbs/tt08.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.88"><img src="/images/star.gif" alt="3.88" border="0"></a><a href="#" title="3.88"><img src="/images/star.gif" alt="3.88" border="0"></a><a href="#" title="3.88"><img src="/images/star.gif" alt="3.88" border="0"></a><a href="#" title="3.88"><img src="/images/star.gif" alt="3.88" border="0"></a></font> <p> <em>Description:</em> Tribal Trouble is a new fast-paced 3D realtime strategy game <p> <em>Changelog:</em> <ul> <li>Fixed a crash on systems with DRI drivers. <li>Chatroom placement fixed. <li>Fixed a fullscreen problem.</ul> Tribal trouble 1.1-101 updated Tribal trouble
6284 4 2006-02-11 00:38:10 <a href="/images/aa2006_4.jpg"><img src="/images/thumbs/aa2006_4.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a></font> <p> <em>Description:</em> Freeware deathmatch game <p> <em>Changelog:</em> <ul>Gold Edition has an enormous amount of additions and improvements! <li>9 new levels <li>alt-fires for every weapon <li>new vehicle <li>improved lighting <li>improved renderer <li>many new options and fixes</ul> Alien Arena 2006 5.0 updated Alien Arena 2006
6285 4 2006-02-11 05:20:48 <a href="/images/Rush2005-screenshot.png"><img src="/images/thumbs/Rush2005-screenshot.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a></font> <p> <em>Description:</em> BSD-licensed football game using SDL <p> <em>Changelog:</em> <ul> <li>added --nosund option <li>other small changes</ul> Rush 2005 0.4.12c updated Rush 2005
6286 4 2006-02-11 06:13:11 <a href="/images/blastring.jpg"><img src="/images/thumbs/blastring.jpg" align="right" alt="" width="200" height="155"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> A remake of Paradroid in 3D <p> <em>Changelog:</em> <ul> <li>Enemy droids are a little more aggressive now if alert status rises. <li>Replaced the former path finding algorithm with A*. <li>Updated the 3D engine version to a post 1.08 version. <li>Fixed some minor flaws in the game. <li>Added a tutorial mode. </ul> Paradroidz 2005-11-24 updated Paradroidz