| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 6257 | 4 | 2006-02-06 07:38:26 | <a href="/images/yohoho036.jpg"><img src="/images/thumbs/yohoho036.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a></font> <p> <em>Description:</em> A Piratey Puzzle MMORPG <p> <em>Changelog:</em> <ul> <li>Updated payment scheme - basic play has been completely free of charge since October, 2005. <li>Added additional links to officially sponsored wiki and forums <li>Added link to GameGardens, where the libraries underlying Puzzle Pirates are available under the LGPL. These libraries constitute 40% of the code of Puzzle Pirates - although the source for the game itself is not available, as much as is possible is released. </ul> | Yohoho! Puzzle Pirates 2006020295 | updated | Yohoho! Puzzle Pirates |
| 6258 | 4 | 2006-02-06 23:40:55 | <a href="/images/eternal_lands_112.jpg"><img src="/images/thumbs/eternal_lands_112.jpg" align="right" alt="" width="200" height="175"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.63"><img src="/images/star.gif" alt="3.63" border="0"></a><a href="#" title="3.63"><img src="/images/star.gif" alt="3.63" border="0"></a><a href="#" title="3.63"><img src="/images/star.gif" alt="3.63" border="0"></a><a href="#" title="3.63"><img src="/images/star.gif" alt="3.63" border="0"></a></font> <p> <em>Description:</em> Eternal Lands is a 3D isometric online world. <p> <em>Changelog:</em> <ul> <li>New maps <li>New items <li>New monsters/animals <li>Summoning areas <li>Many optimizations to the client <li>Many bug fixes</ul> | Eternal Lands 1.2.0 | updated | Eternal Lands |
| 6259 | 4 | 2006-02-06 23:49:18 | <a href="/images/el6_2.jpg"><img src="/images/thumbs/el6_2.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Description:</em> 3d navigation with reduced visual information. <p>This one is a bit experimental.<br> You are a damaged alien spy probe.<br> With visual systems malfunctioning all you have left for navigation is some particle detector.<br> You have to reach your pickup zone before system failure.<br> Basically you have to navigate through a 3d environment in first person view while the only thing you see are a few dots of the walls here and there. </p> | enemy lines 6 1.0 | new | enemy lines 6 |
| 6260 | 4 | 2006-02-07 09:23:58 | <a href="/images/puzzle-640x480.jpg"><img src="/images/thumbs/puzzle-640x480.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>kids<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a></font> <p> <em>Description:</em> A opengl jigsaw puzzle game <p> <em>Changelog:</em> <ul> <li>added sound support <li>user interface changes (an exit icon, color) <li>bug fixes <li>each puzzle is now a single file instead of a collection of files <li>previews are generated on the fly </ul> | glpuzzle 0.2 | updated | glpuzzle |
| 6261 | 4 | 2006-02-07 09:28:58 | <a href="/images/nazghul032.jpg"><img src="/images/thumbs/nazghul032.jpg" align="right" alt="" width="200" height="131"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a></font> <p> <em>Description:</em> Ultima5 game engine clone with enhanced features <p> <em>Changelog:</em> <ul> <li>The source distro installer behaves more like a typical UNIX program now. <li>Some new sprites. <li>Minor bugfixes.</ul> | Nazghul 0.5.3 | updated | Nazghul |
| 6262 | 4 | 2006-02-07 09:41:36 | <em>Category: </em>code<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> pygame-inspired game development library for ruby <p> <em>Changelog:</em> <ul> <li>rubygame can now work alongside OpenGL to provide 3D hardware-accelerated graphics, including the ability to convert Surfaces into OpenGL textures. <li>you can now show and hide the mouse cursor. <li>code restructuring and cleanup, some build system improvements</ul> | rubygame 1.1.0 | updated | rubygame |
| 6263 | 4 | 2006-02-07 11:45:00 | <a href="/images/sear_valley.png"><img src="/images/thumbs/sear_valley.png" align="right" alt="" width="200" height="145"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="2.00"><img src="/images/star.gif" alt="2.00" border="0"></a><a href="#" title="2.00"><img src="/images/star.gif" alt="2.00" border="0"></a></font> <p> <em>Description:</em> An advanced 3D RPG client for WorldForge <p> <em>Changelog:</em> <ul> <li>This release brings many improvements to the GUI components. <li>The character creation dialog now has a list of playable character types. <li>Speech Bubbles have been added to improve dialog with other players and NPC’s and there is also a basic help system. <li>GUI components allow adjusting key bindings and video modes. <li>Two new console commands have been added, /me for emotes and /eat (added to inventory dialog) to nourish our character. <li>Lots of bug fixes.</ul> | WorldForge::Sear 0.6.1 | updated | WorldForge::Sear |
| 6264 | 4 | 2006-02-08 00:06:27 | <a href="/images/monkey_0.4.0.png"><img src="/images/thumbs/monkey_0.4.0.png" align="right" alt="" width="200" height="154"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a></font> <p> <em>Description:</em> Free (Libre) clone of Worms from Team17 <p> <em>Changelog:</em> <ul> <li>Uses SDL Instead of Clanlib <li>New skins, maps, physics engine, TTF fonts, PPC support, bugfixes, ....</ul> | Wormux 0.7beta2 | updated | WarMUX |
| 6265 | 4 | 2006-02-08 02:37:10 | <a href="/images/sas.gif"><img src="/images/thumbs/sas.gif" align="right" alt="" width="200" height="167"></a> <em>Category: </em>rpg<br> <em>Description:</em> Java Online RPG with Real-Time Action and rich 2D graphics <p>Sloth Online RPG is a work in progress that will provide a fully graphical online role playing game engine. SlothORPG is coded in Java and is currently in a near playable state featuring several classes with over a thousand lines of code. My main intentions with this project are to provide a free, fully functional, ever expanding Role Playing Engine (both client and server side) for the end user who would be playing the game. Developers would also be able to use the project as a resource on certain aspects of Java Game Programming.<br>Server side the project implements the NIO Networking library to create a smoother, stronger tcp/ip core. I found UDP and TCP w/ the old IO library to be unreliable and sluggish respectively. The way in which the server is structured has proven to be strong thus far.<br> The client side of the code features the Graphics2D Java library to provide near perfect animation without requiring a rendering device such as OpenGL or DirectX.<br> To summarize my entire intent for this project I basically wanted to provide an Online RPG that is functional on almost any OS that has Java installed and can run just as smooth on low end machines while still being able to feature rich 2-D graphics. The source code is clean and neat as well as commented and organized. It is easy to read and understand for someone who has some knowledge of Java. As I write this, the project is coming along nicely and some pre-alpha local network testing has proven this. I plan to continue with this project and in the future include database integration and more of a developer-side interface.<br> A quick rundown of what this project includes so far: Character Creation, Smooth character animation, and fully supported tcp/ip gameplay. Chatting is also implemented.</p> | Sloth Online RPG 0.01 | new | Sloth Online RPG |
| 6266 | 4 | 2006-02-09 00:54:21 | <a href="/images/gameday.png"><img src="/images/thumbs/gameday.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>simulation<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a></font> <p> <em>Description:</em> Ice Hockey Manager <p> <em>Changelog:</em> <ul> <li>IHM is now able to support multiple match engines and match presentations <li>Improved sponsoring (sponsors xml, new types and negotiations) <li>Improved infrastructure (better support of multiple infrastructures, condition lowers) <li>Improved arena infrastructure (created arena categories with seats, comfort & conditions) <li>Improved accounting/bookings <li>Improved GUI for sponsoring <li>Created GUI for arena infrastructure, including arena categories dialog <li>A lot of small changes </ul> | Ice Hockey Manager 0.3 | updated | Ice Hockey Manager |