| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 6247 | 4 | 2006-02-02 10:32:21 | <a href="/images/space_mambow.png"><img src="/images/thumbs/space_mambow.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>emulator<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a></font> <p> <em>Description:</em> The MSX home computer system emulator that aims for perfection. <p> <em>Changelog:</em> <ul> <li>Printer logger and SRAM are flushed at regular intervals now, so if openMSX or your PC crashes, it is less likely you will lose data. <li>Settings that have their default value are not saved anymore, which will make future upgrades easier (new defaults are automatically picked up). <li>Added support for a second keyjoystick. <li>More extensive debugging, including conditional break points. <li>Apart from communication via stdio, communication via sockets is now enabled. <li>V9990: speed improvements, enabled scalers, scanline and blur. <li>Reorganisation of renderers and scalers (including new ones). <li>Screenshot command has a -prefix option, useful in combination with the new "guess_title" script: give meaningful names to your screenshot. <li>New "fullspeedwhenloading" setting. When enabled, openMSX automatically switches to maximum speed when the MSX is loading from disk or tape. <li>New "autoruncassettes" setting. When enabled and you specify a CAS image on the command line or in Catapult, openMSX will automatically type the required loading instruction in MSX-BASIC. </ul> | openMSX 0.6.0 | updated | openMSX |
| 6248 | 4 | 2006-02-03 00:31:25 | <a href="/images/lostlabyrinth-193.jpg"><img src="/images/thumbs/lostlabyrinth-193.jpg" align="right" alt="" width="200" height="156"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.35"><img src="/images/star.gif" alt="4.35" border="0"></a><a href="#" title="4.35"><img src="/images/star.gif" alt="4.35" border="0"></a><a href="#" title="4.35"><img src="/images/star.gif" alt="4.35" border="0"></a><a href="#" title="4.35"><img src="/images/star.gif" alt="4.35" border="0"></a></font> <p> <em>Description:</em> Lost Labyrinth is a roguelike roleplaying computergame <p> <em>Changelog (since 2.3.2):</em> <ul> <li>New spells: Breaking - Highmagic, Penetration - Highmagic, Fork - Highmagic, Tunnel - High Magic, Extend2 - High Magic, Quickening - High Magic <li>New curses: Curse of Gaia, Curse of Nosferatu <li>New skills: Flechery, Mercenary <li>New items: Exploding arrows, Aiming Arrows, 9 new magical Staffs, 4 new potions, Beer - Alcoholic, Wine - Alcoholic <li>New Labyrinth Field: Running Water <li>New Monsterabilities: Breaks Weapons, Breaks Armor, Throws stones <li>New icon for spells learned from scrollore and free magic <li>Messages have different colors now <li>Some doors (15%) are not locked and can be opened by everyone <li>Bugfixes: Merchant and scrolls, Using some items closes inventory, Stones from pickaxe amount 0, Mouseflickering and Skeletons, Displayerror while starving, Order in Savegame, Climbing and next player looses turn, Merchant and potions, Merchant and Scrolls/Potions, Speed Trainer is cheaper now, Trapdoor and avoiding it, Mimic only in higher levels, Mystic Bolt and wrong graphics, Jumping Watermonsters <li>Speed of animations can be adjusted in options <li>Sneaking characters: alerted monsters always attack, blind monsters halve the chance to spot us <li>A lot of structures redesigned for easier support of new languages <li>New Button for Automapping <li>Mystic Attack only accessible with "A" Key <li>The hydra can now be attacked with the mystic bolt <li>Heal only 3 times per level <li>Weapons/Armor break only with 0,5% <li>The normal Equipment contains a healing potion now <li>Sneaking halves movement and monsters sometimes do not attack us when we are sneaking <li>Monsters attacking from distance are also jumping now <li>Characters are jumping when they attack <li>Klicking Sound in Skill Menu can be turned off in settings.txt <li>We can do critical hits now with bows <li>Trader shows details of character items <li>Items can be stacked from the belt into the backpack and vica versa <li>Items can be used from the belt by dragging them on the bodyskeleton <li>Items can be stacked and moved in the belt <li>Itemmenue responds only when we do not move an item </ul> | Lost Labyrinth 2006-01-31 | updated | Lost Labyrinth |
| 6249 | 4 | 2006-02-03 01:25:36 | <a href="/images/screenshot-SVN.jpg"><img src="/images/thumbs/screenshot-SVN.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>under development<br> <em>Description:</em> OpenRTS is an open source realtime strategy game and engine. <p>OpenRTS is an open source realtime strategy game and engine, being developed in PyGame and XML.</p> <p>Currently, it's still in early alpha - there is nothing playable so far but interested developers could have a look.</p> | OpenRTS 0.1 | new | OpenRTS |
| 6250 | 4 | 2006-02-03 23:38:30 | <a href="/images/thundernlightning.jpg"><img src="/images/thumbs/thundernlightning.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>simulation<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a></font> <p> <em>Description:</em> An Open Source Action Flight Simulator Game. <p> <em>Changelog:</em> <ul> <li>The new release of Thunder&Lightning features smoothly chasing views. <li>A missile warning will now alert you of incoming missiles, so you have time to evade. <li>Also, performance enhancements make the game much more playable. <li>Lots of other changes.</ul> | Thunder&Lightning 060203 | updated | Thunder&Lightning |
| 6251 | 4 | 2006-02-03 23:43:21 | <a href="/images/d2x-xl-1.jpg"><img src="/images/thumbs/d2x-xl-1.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a></font> <p> <em>Description:</em> Descent 2 OpenGL port <p> <em>Changelog:</em> <ul> <li>Fixed occasionally appearing invisible and indestructable robots <li>Fixed occasionally partially or fully transparent walls <li>Added bomb toggling control to joystick config <li>Pressing Alt+Ctrl+Enter will now instantaneously terminate D2X-XL <li>Fixed not all Descent 1 songs being shown in the song list <li>Multiplayer settings will now be preserved across application launches <li>Fixed game crash when loading a save game in a multiplayer coop game <li>And a lot more changes - see <a href="http://www.descent2.de/d2x-history.html">the games homepage</a></ul> | D2X-XL 1.5.108 | updated | D2X-XL |
| 6252 | 4 | 2006-02-04 06:36:12 | <a href="/images/sme.jpg"><img src="/images/thumbs/sme.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Description:</em> Catch the eggs <p>Sarah-Marie's Eierjagd is a small game that uses the SDL library. Catch as much eggs as you can, but none of the old eggs. Catch five golden eggs to fix one mistake.</p> | Sarah-Marie's Eierjagd | new | Sarah-Marie's Eierjagd |
| 6253 | 5795 | 2006-02-04 11:51:47 | <em>Category: </em>emulator<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a></font> <a href="/images/mednafen2.png"><img src="/images/thumbs/mednafen2.png" align="right" alt="" width="200" height="150"></a> <p> <em>Description:</em> Multi-game-system emulator using OpenGL. <p> <em>Changelog:</em> <ul> <li>Fixed compilation on more exotic architectures (PowerPC). <li>Dropped the libsamplerate dependency. <li>Fixed problems with Mike Tyson's Punch-Out. <li>Various improvements to sound playback. </ul> | Mednafen 0.4.8 | updated | Mednafen |
| 6254 | 4 | 2006-02-04 14:12:00 | <a href="/images/extend.png"><img src="/images/thumbs/extend.png" align="right" alt="" width="200" height="121"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a></font> <p> <em>Description:</em> Multiplayer clone of the famous Bubble Bobble game <p> <em>Changelog:</em> <ul> <li>Some new bonuses. <li>A seventh subgame. <li>Improved random level generators. <li>Polished rough corners. </ul> | The Bub's Brothers 1.5 | updated | The Bub's Brothers |
| 6255 | 4 | 2006-02-04 14:21:14 | <a href="/images/HPOScreenShot006.jpg"><img src="/images/thumbs/HPOScreenShot006.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a></font> <p> <em>Description:</em> Bomb the opposition with explosive potatoes in this multiplayer arena sport game <p> <em>Changelog:</em> <ul> <li>Local and online games list, <li>Players can join games in progress, <li>Game description and password, <li>Overhead popup to show gained/lost points, <li>Chat pencil icon when "writing a message", <li>Menu click sounds, <li>Gameplay tweaks, <li>Updated version system, <li>Statically linked freeglut and glpng, <li>Ability to change fullscreen/window mode, <li>Uses SDL_mixer instead of OpenAL, <li>Bug fixes.</ul> | Hot Potato Online 1.2.0 | updated | Hot Potato Online |
| 6256 | 7378 | 2006-02-06 06:39:30 | <a href="/images/0f.jpg"><img src="/images/thumbs/0f.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.60"><img src="/images/star.gif" alt="4.60" border="0"></a><a href="#" title="4.60"><img src="/images/star.gif" alt="4.60" border="0"></a><a href="#" title="4.60"><img src="/images/star.gif" alt="4.60" border="0"></a><a href="#" title="4.60"><img src="/images/star.gif" alt="4.60" border="0"></a><a href="#" title="4.60"><img src="/images/star.gif" alt="4.60" border="0"></a></font> <p> <em>Description:</em> 2D motocross platform game <p> <em>Changelog:</em> <ul> <li>Major optimization of collision detection <li>Faster and smoother on slower hardware <li>More levels <li>Bugfixes and small changes </ul> | X-Moto 0.1.11 | updated | X-Moto |