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newsid userid timestamp news headline newstype gameid
6227 4 2006-01-29 04:56:32 <a href="/images/defendguin-screenshot.gif"><img src="/images/thumbs/defendguin-screenshot.gif" align="right" alt="" width="214" height="180"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.25"><img src="/images/star.gif" alt="4.25" border="0"></a><a href="#" title="4.25"><img src="/images/star.gif" alt="4.25" border="0"></a><a href="#" title="4.25"><img src="/images/star.gif" alt="4.25" border="0"></a><a href="#" title="4.25"><img src="/images/star.gif" alt="4.25" border="0"></a></font> <p> <em>Description:</em> Defender clone with a Linux theme! <p> <em>Changelog:</em> <ul> <li>Joystick config added to "Options" screen <li>High score added; last scores saved to disk <li>Graphics files reprocessed to remove white artifacts that appeared on 24bpp and 32bpp displays <li>Graphics files now take ~1.0MB less disk space than before </ul> Defendguin 0.0.11 updated Defendguin
6228 4 2006-01-29 10:55:44 <a href="/images/fm][-game.jpg"><img src="/images/thumbs/fm][-game.jpg" align="right" alt="" width="199" height="167"></a> <em>Category: </em>board<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a></font> <p> <em>Description:</em> Risk clone <p> <em>Changelog:</em> <ul> <li>lots of small bug fixes</ul> Risk 1.0.8.6 updated Domination
6229 4 2006-01-29 10:59:24 <a href="/images/oolite.jpg"><img src="/images/thumbs/oolite.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>simulation<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a></font> <p> <em>Description:</em> An Elite-like game <p> <em>Changelog:</em> <ul> <li>New and improved equipment. <li>Overhauled collision physics. <li>Ships entering hyperspace now leave temporary witchspace wormholes between systems. <li>Improvements to gameplay including new scripting routines and enhancements to ships AIs. <li>Better compatibility with the vast range of Oolite Expansion Packs, including cross-compatibility with Oolite-linux and Oolite-PC. <li>Many more bugfixes and improvements to gameplay. </ul> Oolite 1.62 updated Oolite
6230 4 2006-01-29 11:04:53 <a href="/images/Briquolo-0.3-briquolo05.jpg"><img src="/images/thumbs/Briquolo-0.3-briquolo05.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.75"><img src="/images/star.gif" alt="3.75" border="0"></a><a href="#" title="3.75"><img src="/images/star.gif" alt="3.75" border="0"></a><a href="#" title="3.75"><img src="/images/star.gif" alt="3.75" border="0"></a><a href="#" title="3.75"><img src="/images/star.gif" alt="3.75" border="0"></a></font> <p> <em>Description:</em> Briquolo is a 3D OpenGL Breakout clone <p> <em>Changelog:</em> <ul> <li>Code cleanups.</ul> Briquolo 0.5.5 updated Briquolo
6231 4 2006-01-30 00:52:33 <a href="/images/spac11.png"><img src="/images/thumbs/spac11.png" align="right" alt="" width="200" height="159"></a> <em>Category: </em>arcade<br> <em>Description:</em> A 3d arcade space shooter <p>Cgcb is a simple game,with nice 3d graphics and a couple of sound efffects, in which you are once again called to save the earth form the evil aliens.</p> Cgcb 0.0.1 new Cgcb
6232 4 2006-01-30 01:53:44 <a href="/images/rgprohockey-20060129.png"><img src="/images/thumbs/rgprohockey-20060129.png" align="right" alt="" width="200" height="153"></a> <em>Category: </em>under development<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> 3D Hockey game <p> <em>Changelog:</em> <ul> <li>Basic game engine almost complete<br> <li>Added new AI system (primitive, but players can move, and also broke user controls, so not playable.)<br> <li>Added a few graphics enhancements<br> <li>Added many (undocumented) in-game commands.<br> <li>Added some extras (like moving/breaking glass, particles, and objects can tossed onto the arena. Though these features require issuing special commands to make them happen at this stage.)</ul> RG Pro Hockey 20060129 updated RG Pro Hockey
6233 4 2006-01-30 04:07:19 <a href="/images/cc_tunnel.jpg"><img src="/images/thumbs/cc_tunnel.jpg" align="right" alt="" width="200" height="151"></a> <em>Category: </em>action<br> <em>Description:</em> Crystal Core is a single player FPS game with puzzle elements. <p>Crystal Core is a first person shooter/puzzle game in development. It takes place on an alien planet invaded by hostile aliens. The Crystal Core game is a game made by the Crystal Space team in order to have a good demo and test case for Crystal Space.</p> <ol>It serves three purposes: <li>be a nice tutorial for others to base their games on. <li>be a good game with a strong storyline. <li>spawn a modding community. </ol> Crystal Core new Crystal Core
6234 4 2006-01-30 04:43:32 <a href="/images/crystalspace.jpg"><img src="/images/thumbs/crystalspace.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>code<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.73"><img src="/images/star.gif" alt="4.73" border="0"></a><a href="#" title="4.73"><img src="/images/star.gif" alt="4.73" border="0"></a><a href="#" title="4.73"><img src="/images/star.gif" alt="4.73" border="0"></a><a href="#" title="4.73"><img src="/images/star.gif" alt="4.73" border="0"></a><a href="#" title="4.73"><img src="/images/star.gif" alt="4.73" border="0"></a></font> <p> <em>Description:</em> A free, portable 3D engine with a ton of features. <p> <em>Changelog:</em> <ul> <li>The VBO (vertex buffer object) extension is now enabled by default meaning a good speedup on most systems. <li>New foliage generator. <li>A lot of memory leaks have been fixed. <li>The particles mesh has been considerably improved in performance. <li>There is a new more generic event system. <li>A new scene node system has been implemented, bringing Crystal Space closer to being a real scene graph. <li>The software renderer has been completely rewritten. <li>Compared to the last pseudo-stable the python plugin is now actually working here. <li>There is a new Bullet physics plugin (alternative to ODE). <li>There is a totally new sound system. <li>A new CEGUI based window system has been added. <li>Lots of performace, bug, and 64-bit fixes. </ul> Crystal Space 0.99-2006-01-27 updated Crystal Space
6235 4 2006-01-30 10:20:26 <a href="/images/stella-frogger.gif"><img src="/images/thumbs/stella-frogger.gif" align="right" alt="" width="200" height="140"></a> <em>Category: </em>emulator<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a></font> <p> <em>Description:</em> An Atari 2600 emulator <p> <em>Changelog:</em> <ul> <li>Added phosphor effect, to eliminate flicker on 30Hz ROMs. <li>Reworked cheatcode support. Cheats can now be edited/saved/loaded automatically, and from within the internal GUI. Also added per-frame cheats. <li>Improved 'joymouse' functionality, so the GUI can be navigated using a joystick. <li>Added mapping of multiple joystick axes and hats to EventMapper. <li>Added remapping of paddle events. <li>Treat joystick events as other types of controllers, depending on what's plugged in to the virtual 2600 port. <li>Added WinCE (Smartphone & PocketPC) and GP2X ports.</ul> Stella 2.1 updated Stella
6236 4 2006-01-31 00:54:30 <a href="/images/MartinBalcomb18_sm.jpg"><img src="/images/thumbs/MartinBalcomb18_sm.jpg" align="right" alt="" width="200" height="122"></a> <em>Category: </em>simulation<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a></font> <p> <em>Description:</em> X-Plane is a very realistic flight simulator <p> <em>Changelog:</em> <ul> <li>Major frame-rate optimizations. <li>Load times are about 25% faster. <li>More-advanced lighting model. <li>Rain on the windshield. <li>A lot of minor updates.</ul> X-Plane 8.32 updated X-Plane