| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 6197 | 4 | 2006-01-19 02:01:56 | <a href="/images/ingame009.jpg"><img src="/images/thumbs/ingame009.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.68"><img src="/images/star.gif" alt="4.68" border="0"></a><a href="#" title="4.68"><img src="/images/star.gif" alt="4.68" border="0"></a><a href="#" title="4.68"><img src="/images/star.gif" alt="4.68" border="0"></a><a href="#" title="4.68"><img src="/images/star.gif" alt="4.68" border="0"></a><a href="#" title="4.68"><img src="/images/star.gif" alt="4.68" border="0"></a></font> <p> <em>Description:</em> A 3D UFO-inspired tactical game. <p> <em>Changelog:</em> <ul> <li>Project now hosted on sourceforge.net <li>Basic I18N-Support through gettext <li>Random map generation <li>Basic Basemanagement <li>New weapons</ul> | UFO: Alien Invasion TD2 | updated | UFO: Alien Invasion |
| 6198 | 4 | 2006-01-19 02:08:00 | <a href="/images/lostlabyrinth-193.jpg"><img src="/images/thumbs/lostlabyrinth-193.jpg" align="right" alt="" width="200" height="156"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.43"><img src="/images/star.gif" alt="4.43" border="0"></a><a href="#" title="4.43"><img src="/images/star.gif" alt="4.43" border="0"></a><a href="#" title="4.43"><img src="/images/star.gif" alt="4.43" border="0"></a><a href="#" title="4.43"><img src="/images/star.gif" alt="4.43" border="0"></a></font> <p> <em>Description:</em> Lost Labyrinth is a roguelike roleplaying computergame <p> <em>Changelog:</em> <ul> <li> The tiles for floors and walls change every 5 levels <li>We gain lorepoints and monsters leave treasure behind with spells and ranged weapons now too <li>With the Q Key we can see the last 25 messages <li>New Runetrap that teleports us back to earlier levels <li>Maximum 50 Lifepoints when we chose "weak" <li>Maximum 50 Manapoints when we chose "low mana" <li>Dark Mana gives only spellpower/2 Manapoints <li>Sorcery counts only for spells from spellschools (Not for Free Magic and Scrollore) <li>Refresh/Magic Apple only twice per level (but remove 60 points) <li>Trader shows amount of stacked items in our backpack <li>Display a warning in Mainscreen when we are close to dying <li>Display encumbrance in mainscreen <li>Verification Number for Highscore <li>Typing errors in spanish version fixed <li>Bugfixes: Sling working again, Display real casting success chance for spells <li>Conjured items can be dispelled <li>New spell: Lifebond - Witchcraft <li>Turn Music/Sounds on/off seperately <li>Typing errors in english translation fixed <li>"Free Magic" and "No Basic magic" cancel each other out</ul> | Lost Labyrinth 2.3.0 | updated | Lost Labyrinth |
| 6199 | 4 | 2006-01-19 02:57:42 | <a href="/images/xmame-pacman.gif"><img src="/images/thumbs/xmame-pacman.gif" align="right" alt="" width="200" height="180"></a> <em>Category: </em>emulator<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.94"><img src="/images/star.gif" alt="4.94" border="0"></a><a href="#" title="4.94"><img src="/images/star.gif" alt="4.94" border="0"></a><a href="#" title="4.94"><img src="/images/star.gif" alt="4.94" border="0"></a><a href="#" title="4.94"><img src="/images/star.gif" alt="4.94" border="0"></a><a href="#" title="4.94"><img src="/images/star.gif" alt="4.94" border="0"></a></font> <p> <em>Description:</em> An arcade game emulator with support for over 2000 games. <p> <em>Changelog:</em> <ul> <li>Everything from MAME 0.103 and MESS 0.103. <li>Modified osd_alloc_executable() to use mmap() by default. This prevents segfaults in the DRC core on systems that support the NX bit, such as AMD64 and Intel Prescott. <li>Fixed a segfault that occurred when LIRC was enabled but lirc_init returned an error value. <li>Added "-[no]lirc" to enable or disable LIRC support. <li>Fixed several buffer overruns that happened when overly-long data was passed for "-ctrlr", "-lang", "-rec", and "-pb". Fixed other potential buffer overruns. <li>Files larger than 2GB can now be accessed on platforms with large file support. <li>The "-createhd" and "-merge" operations in chdman are now a lot faster on Linux.</ul> | Xmame 0.103 | updated | Xmame |
| 6200 | 4 | 2006-01-19 03:01:50 | <a href="/images/Childsplay.jpg"><img src="/images/thumbs/Childsplay.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>kids<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a></font> <p> <em>Description:</em> A suite of educational games for young children <p> <em>Changelog:</em> <ul> <li>Bugs related to the font sizes and locale setting fixed.</ul> | Childsplay 0.81.5 | updated | Childsplay |
| 6201 | 5795 | 2006-01-20 02:12:40 | <a href="/images/d2x-xl-1.jpg"><img src="/images/thumbs/d2x-xl-1.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a></font> <p> <em>Description:</em> Descent 2 OpenGL port <p> <em>Changelog:</em> <ul> <li>Added mouse wheel support. <li>Fixed music playback via play songs menu.</ul> | D2X-XL 1.5.92 | updated | D2X-XL |
| 6202 | 5795 | 2006-01-20 02:44:13 | <a href="/images/sdlhana.png"><img src="/images/thumbs/sdlhana.png" align="right" alt="" width="200" height="154"></a> <em>Category: </em>card<br> <em>Description:</em> SDLHana is a SDL-based Hanafuda game, a Japanese-oriented card game which is popular in Japan and Korea. | SDL Hana 0.1 | new | SDL Hana |
| 6203 | 5795 | 2006-01-21 01:27:39 | <a href="/images/el3_small.jpg"><img src="/images/thumbs/el3_small.jpg" align="right" alt="" width="200" height="151"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Semi-abstract ego-shooter <p> <em>Changelog:</em> <ul> <li>Audio support. <li>Visible weapon. <li>Command line options. <li>Multiple resolutions and fullscreen support. <li>Skybox, more height levels, and more extras. <li>Bug fixes and gameplay tweaks.</ul> | enemy lines 3 1.1 | updated | enemy lines 3 |
| 6204 | 4 | 2006-01-23 00:14:20 | <a href="/images/stendhal-0.42.jpg"><img src="/images/thumbs/stendhal-0.42.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.40"><img src="/images/star.gif" alt="3.40" border="0"></a><a href="#" title="3.40"><img src="/images/star.gif" alt="3.40" border="0"></a><a href="#" title="3.40"><img src="/images/star.gif" alt="3.40" border="0"></a></font> <p> <em>Description:</em> Stendhal is a multiplayer online adventures game inspired in Worldforge's Acorn <p> <em>Changelog:</em> <ul> <li>Configuration files are stored now at ~/stendhal <li>Carmen at Semos sells potions and antidotes. <li>Admin can summonat player slot several items at once. <li>Venom rats are a bit more weak and poison hurts less. <li>Use portal use changeZone method. <li>Antidote gives now inmunity for 2 minutes. <li>Workaround for inventory bug: left button dragging disabled. <li>Added new areas: Temple, Blacksmith, Kanmararn entrace, Or'ril dungeon level 3, Jail <li>Added new creatures: Razor rat, Ratman, Dwarf, Guardian Dwarf, Elder Dwarf, Orc warrior, Orc chief </ul> | Stendhal 0.43 | updated | Stendhal |
| 6205 | 4 | 2006-01-23 00:16:22 | <a href="/images/pyspacewar-0.9.1-game.png"><img src="/images/thumbs/pyspacewar-0.9.1-game.png" align="right" alt="" width="200" height="154"></a> <em>Category: </em>arcade<br> <em>Description:</em> Top down one or two player space game with gravity <p>PySpaceWar is an open-source game, loosely inspired by Spacewar, Gravity Wars, and a bit by Star Control (I and II).</p> <p>Two ships duel in a gravity field. Gravity doesn't affect the ships themselves (which have spanking new anti-gravity devices), but it affects missiles launched by the ships.</p> <p>You can play against the computer, or two players can play with one keyboard. There is also a Gravity Wars mode, where the two ships do not move, and the players repeatedly specify the direction and velocity of their missiles.</p> | PySpaceWar 0.9.1 | new | PySpaceWar |
| 6206 | 4 | 2006-01-23 01:03:23 | <a href="/images/cyphesis_GMClient.jpg"><img src="/images/thumbs/cyphesis_GMClient.jpg" align="right" alt="" width="200" height="157"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a></font> <p> <em>Description:</em> MMORPG server for the WorldForge project with embedded AI. <p> <em>Changelog:</em> <ul> <li>The scripting interface for combat systems and tasks is now complete, and a trivial example combat system is included. <li>Server logging has been improved to make it easier for administrators to tell how their server is being used. <li>If a client tries to create a new character of a type that does not exist, create a standard character anyway, to avoid the difficulties most people have with the client user interface. <li>New action notifications are now sent to the client in a number of circumstances to trigger character animations. <li>Lots of bugs have been fixed.</ul> | Worldforge::Cyphesis 0.5.6 | updated | Worldforge::Cyphesis |