| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 6177 | 4 | 2006-01-13 03:52:30 | <a href="/images/Rocks_and_Diamonds.png"><img src="/images/thumbs/Rocks_and_Diamonds.png" align="right" alt="" width="174" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.76"><img src="/images/star.gif" alt="4.76" border="0"></a><a href="#" title="4.76"><img src="/images/star.gif" alt="4.76" border="0"></a><a href="#" title="4.76"><img src="/images/star.gif" alt="4.76" border="0"></a><a href="#" title="4.76"><img src="/images/star.gif" alt="4.76" border="0"></a><a href="#" title="4.76"><img src="/images/star.gif" alt="4.76" border="0"></a></font> <p> <em>Description:</em> A very good Boulderdash type game with high quality graphics and stereo sound. <p> <em>Changelog:</em> <ul> <li>Removed a major bug in version 3.1.1 which prevents private levels from being edited with the level editor.</ul> | Rocks 'n' Diamonds 3.1.2 | updated | Rocks 'n' Diamonds |
| 6178 | 4 | 2006-01-13 04:08:52 | <a href="/images/lostlabyrinth-193.jpg"><img src="/images/thumbs/lostlabyrinth-193.jpg" align="right" alt="" width="200" height="156"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.43"><img src="/images/star.gif" alt="4.43" border="0"></a><a href="#" title="4.43"><img src="/images/star.gif" alt="4.43" border="0"></a><a href="#" title="4.43"><img src="/images/star.gif" alt="4.43" border="0"></a><a href="#" title="4.43"><img src="/images/star.gif" alt="4.43" border="0"></a></font> <p> <em>Description:</em> Lost Labyrinth is a roguelike roleplaying computergame <p> <em>Changelog:</em> <ul> <li>7 new Characteranimations <li>Monsters jump now when they attack <li>Write Message in Mainscreen when weapon/armor is damaged/broken <li>Attributes can never be higher than 15. Speed never higher than 25. Lifepoints and Manapoints never higher than 150. <li>Bugfix: Berserk only adds to damage in closed combat and not to strength, Dying only costs one heart of stone, Pestilence does not affect Lord of the Undead + Skeleton dragon, Creatures and picking up objects</ul> | Lost Labyrinth 2.2.0 | updated | Lost Labyrinth |
| 6179 | 4 | 2006-01-13 05:12:54 | <a href="/images/jcrossclient17.png"><img src="/images/thumbs/jcrossclient17.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Description:</em> Java client for crossfire <p>Jcrossclient is a client that can be used to connect to servers running the Free Software RPG/MMORPG 'crossfire'</p> | jcrossclient 1.0 alpha 3 | new | jcrossclient |
| 6180 | 4 | 2006-01-13 14:44:02 | <a href="/images/dragonhunt_screen.png"><img src="/images/thumbs/dragonhunt_screen.png" align="right" alt="" width="200" height="154"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.11"><img src="/images/star.gif" alt="4.11" border="0"></a><a href="#" title="4.11"><img src="/images/star.gif" alt="4.11" border="0"></a><a href="#" title="4.11"><img src="/images/star.gif" alt="4.11" border="0"></a><a href="#" title="4.11"><img src="/images/star.gif" alt="4.11" border="0"></a></font> <p> <em>Description:</em> Extensible Python RPG <p> <em>Changelog:</em> <ul> <li>Major rewrite to use Pygame instead of Tkinter. <li>Addition of smooth scrolling. <li>Added light animation in battle.</ul> | Dragon Hunt 3.52 | updated | Dragon Hunt |
| 6181 | 4 | 2006-01-14 01:24:00 | <a href="/images/nazghul032.jpg"><img src="/images/thumbs/nazghul032.jpg" align="right" alt="" width="200" height="131"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a></font> <p> <em>Description:</em> Ultima5 game engine clone with enhanced features <p> <em>Changelog:</em> <ul> <li>Bugfixes</ul> | Nazghul 0.5.1 | updated | Nazghul |
| 6182 | 4 | 2006-01-14 01:27:01 | <a href="/images/d2x-xl-1.jpg"><img src="/images/thumbs/d2x-xl-1.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a></font> <p> <em>Description:</em> Descent 2 OpenGL port <p> <em>Changelog:</em> <ul> <li>Fixed: Menu background images constantly reloaded from disk, slowing down menu rendering <li>Added SDL_mixer support, (theoretically) allowing to playback midi on OS X and Linux.</ul> | D2X-XL 1.5.87 | updated | D2X-XL |
| 6183 | 4 | 2006-01-14 04:39:41 | <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a></font> <p> <em>Description:</em> TinTin++ is a mud client that runs in console mode. <p> <em>Changelog:</em> <ul> <li>Fixes a long standing crash bug in the buffer cleanup routine. <li>This release matches arguments in triggers like version 1.87 did. <li>%0 to %9 will capture the smallest possible amount of text instead of the largest.</ul> | TinTin++ 1.95.7 | updated | TinTin++ |
| 6184 | 4 | 2006-01-14 14:10:56 | <a href="/images/ingame2.jpg"><img src="/images/thumbs/ingame2.jpg" align="right" alt="" width="200" height="154"></a> <em>Category: </em>board<br> <em>Description:</em> pouetChess is a 3D and open source chess game <p>pouetChess is a 3D and open source chess game for Linux with very few and basic dependencies. Moreover pouetChess has an embedded Artificial Intelligence so engines such as GNUChess are not even needed.</p> | pouetChess 0.1 | new | pouetChess |
| 6185 | 4 | 2006-01-15 10:56:39 | <a href="/images/stendhal-0.42.jpg"><img src="/images/thumbs/stendhal-0.42.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.33"><img src="/images/star.gif" alt="3.33" border="0"></a><a href="#" title="3.33"><img src="/images/star.gif" alt="3.33" border="0"></a><a href="#" title="3.33"><img src="/images/star.gif" alt="3.33" border="0"></a></font> <p> <em>Description:</em> Stendhal is a multiplayer online adventures game inspired in Worldforge's Acorn <p> <em>Changelog:</em> <ul> <li>Added Venom rat. <li>On death player lose Levels, XP, ATK and DEF. <li>Organized data in Java Webstart. Everything is now inside stendhal folder. <li>Added Protection zones to avoid PK. <li>Fixed blood anticampers feature. <li>New food, drinks, potions and poison system. <li>Added support command to talk with admin crew. <li>Improved item stacking. <li>Banned some improper usernames. <li>Better source and data organization. <li>Fixed a bug that happen when you kill a sheep. <li>Improved data structure. <li>Added sound system. <li>Added poisonous creatures. <li>Fixed inventory self closes bug. <li>Stats show now equipped stuff too. <li>New event system. <li>Some creatures can heal themselves. <li>Fixed food stackable bug. </ul> | Stendhal 0.42 | updated | Stendhal |
| 6186 | 4 | 2006-01-15 11:29:00 | <a href="/images/eve-screenshot-20041125T142955.png"><img src="/images/thumbs/eve-screenshot-20041125T142955.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>puzzle<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a></font> <p> <em>Description:</em> Game suite with four games, three puzzle and one action. <p> <em>Changelog:</em> <ul> <li>Reduced Central handshaking time (faster Central connections). <li>Complete rewrite of the patch system. Patches should be smaller, faster, more efficient, and more reliable. <li>Progress meter and other feedback when downloading. <li>Added internal downloading capability. <li>Ctrl fullscreen weirdness fixed. <li>Suggest-a-game added. <li>Patch launching on Linux now gives proper output. <li>Added Parity to teaser demo. <li>More Parity backdrops. <li>Additional levels in Gold and Silver Edition. <li>Mirrored sky on some 3D cards came out badly if not supported, changed to repeated texture. <li>Fixed black texture borders on some 3D cards. <li>Many additional tweaks and improvements. </ul> | E.V.E. Paradox (Free Edition) 1.1.1 | updated | E.V.E. Paradox (Free Edition) |