| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 6157 | 4 | 2006-01-06 01:11:26 | <em>Category: </em>util<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a></font> <p> <em>Description:</em> Displays the status of Internet Game servers. <p> <em>Changelog (since 2.8):</em> <ul> <li>new protocols: Pariah, Steam Master for A2S, Nexuiz, Gamespy V3, Quake 4 <li>add option -allowserverdups to be able to query ts2 servers <li>support for LAN broadcasts with A2S <li>add option -sendinterval for tuning send throttling <li>add support for port ranges <li>support HL1 protocol variant in A2S <li>add 'S' player sort option to sort by score <li>fix eye protocol not showing the last player <li>always use an offset of 123 with eye protocol <li>fix infinite loop and memory expansion when port is 65535 <li>fix Quake4 master only returning 231 servers <li>fix busy loop when waiting for Quake3 and Quake4/Doom3 master packets </ul> | QStat 2.10 | updated | QStat |
| 6158 | 4 | 2006-01-06 01:15:16 | <a href="/images/lostlabyrinth-193.jpg"><img src="/images/thumbs/lostlabyrinth-193.jpg" align="right" alt="" width="200" height="156"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.27"><img src="/images/star.gif" alt="4.27" border="0"></a><a href="#" title="4.27"><img src="/images/star.gif" alt="4.27" border="0"></a><a href="#" title="4.27"><img src="/images/star.gif" alt="4.27" border="0"></a><a href="#" title="4.27"><img src="/images/star.gif" alt="4.27" border="0"></a></font> <p> <em>Description:</em> Lost Labyrinth is a roguelike roleplaying computergame <p> <em>Changelog:</em> <ul> <li>New monsters <li>New spells <li>New Item: Dimensional Gate <li>Might is High magic now, Teleport is Illusion magic now <li>Point calculation for online highscore working again <li>Bloodmagic/Bloodlust calculated with modified lifepoints <li>Trader always pays 15 for unknown potions <li>When we have "See invisible" we attack invisible opponents with 100% instead of 20% <li>High power spells only once per level <li>Arcane Power costs 2 Points now <li>Show actual gamespeed in speed selection screen <li>Bugfixes</ul> | Lost Labyrinth 2.1.3 | updated | Lost Labyrinth |
| 6159 | 4 | 2006-01-06 01:22:39 | <a href="/images/xqf0914.png"><img src="/images/thumbs/xqf0914.png" align="right" alt="" width="200" height="169"></a> <em>Category: </em>util<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a></font> <p> <em>Description:</em> A gtk+ based game server browser frontend for QStat <p> <em>Changelog (since 1.0.2):</em> <ul> <li>New games: Nexuiz, Quake 4, Half-Life 2 (wine) <li>Added Epic's second UT2004 master <li>Added new Finish translation <li>Added Q3A Excessive Plus game types <li>Now honors setting to ignore bots when copying server info to clipboard <li>Added support for plugin scripts <li>Added support for multiple sort modes per column <li>All icons are now themeable <li>Now uses GTK2 colors and Raleigh theme by default in GTK1 version <li>Added --nomapscan command line parameter <li>Fixed UT2004 and Doom3 master query not working after starting XQF <li>Fixed saving of Quake2 passwords <li>Fixed Doom3 protocol detection <li>Fixed Q1/QW/Q2 skin list update <li>Fixed crashes in GTK2 version </ul> | XQF 1.0.4 | updated | XQF |
| 6160 | 7378 | 2006-01-06 12:33:08 | <a href="/images/vultureseye-193-01.png"><img src="/images/thumbs/vultureseye-193-01.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a></font> <p> <em>Description:</em> An isometric graphics interface to NetHack and SlashEM. <p> <em>Changelog:</em> <ul> <li>Many bugfixes <li>Fixed several slashem-only graphical glitches <li>New graphics for: nurses, all trolls, high priest (of moloch), medusa <li>Now plays fine without a sound card <li>Minimap display tweaks <li>Improved keyboard handling in menus </ul> <p>Full changelog available <a href="http://www.darkarts.co.za/projects/vultures/changelog.html">here</a> | Vulture's 1.11.2 | updated | Vulture's |
| 6161 | 4 | 2006-01-07 13:19:41 | <a href="/images/oolite.jpg"><img src="/images/thumbs/oolite.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>simulation<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a></font> <p> <em>Description:</em> An Elite-like game <p> <em>Changelog:</em> <ul> <li>Many bugfixes, tweaks and glitches smoothed over - should be more stable. <li>Overhauled collision and explosion physics. <li>Audio cue when fuel-scooping. <li>Improved compatibility between OXPs. <li>Sound system switched to core-audio. <li>Less cop-on-cop violence and greedy-cop scooping of cargo. <li>Better control for zooming the scanner. <li>Ships have more representative roll and pitch variation. <li>Can use 'R' to rotate cargo to select what to eject. <li>Added more commands for scripting.</ul> | Oolite 1.61 | updated | Oolite |
| 6162 | 4 | 2006-01-08 23:26:14 | <a href="/images/puzzle-640x480.jpg"><img src="/images/thumbs/puzzle-640x480.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>kids<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> A opengl jigsaw puzzle game <p> <em>Changelog:</em> <ul> <li>no longer uses glpng <li>textures now stored in a jpg+png combination to save diskspace <li>reduced download size (3 MB, was 17 MB)</ul> | glpuzzle 0.1.2 | updated | glpuzzle |
| 6163 | 4 | 2006-01-08 23:55:44 | <a href="/images/collector.png"><img src="/images/thumbs/collector.png" align="right" alt="" width="200" height="161"></a> <em>Category: </em>puzzle<br> <em>Description:</em> A puzzle game with a variety object types and types of level <p>Kye is a puzzle game which takes ideas from Sokoban and the genre of falling-rocks puzzle games. However, it includes a wider range of objects, allowing a larger variety of puzzles to be constructed. It is a clone of the original, shareware, Kye for Windows, and is compatible with the large number of existing extra levels designed for the Windows version of Kye. A level editor is also included, and it is easy to make your own levels.</p> | Kye 0.5.0 | new | Kye |
| 6164 | 4 | 2006-01-09 00:07:44 | <a href="/images/openanno.jpg"><img src="/images/thumbs/openanno.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a></font> <p> <em>Description:</em> OpenSource Strategy-Game <p> <em>Changelog:</em> <ul> <li>Editor now has minimap, too <li>Alter the mapsize from editor works <li>Pirates implemented <li>updated some hud-graphics <li>each map now has flags for drouth, trader, pirates and so on <li>updated menu-handling <li>hopefully faster rendering of menu and island-view <li>show fps works again <li>implemented the ability to change the resolution to 1280x1024 <li>OpenGL-renderer needs more work (outdated due to renderer changes) <li>many many more changes and fixes </ul> This is the first non techdemo-release. There are still lots of balancing fixes and tweaks needed - but this is all xml-based and not a big deal. The project needs still more constributors for graphics. | Openanno 0.11 | updated | Unknown Horizons |
| 6165 | 4 | 2006-01-09 11:56:22 | <a href="/images/robocodengscreenshot.jpg"><img src="/images/thumbs/robocodengscreenshot.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>simulation<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Artificial Intelligence Tanks Battle Arena <p> <em>Changelog:</em> <ul> <li>A new rendering engine taking advantage of all the newest Java2D features. <li>A lot of bugs regarding the rendering have been fixed. <li>The robot colouring is better than with the classic Robocode game. </ul> | RobocodeNG 0.7 Beta 3 | updated | RobocodeNG |
| 6166 | 7378 | 2006-01-09 22:38:09 | <a href="/images/blokish.png"><img src="/images/thumbs/blokish.png" align="right" alt="" width="200" height="119"></a> <em>Category: </em>board<br> <em>Description:</em> Clone of the strategy board game 'Blokus'. Four players must place as many of their 21 pieces on the board as possible while preventing others from doing the same. <p> This is made difficult by the fact that a piece played by a player must touch another of the player's pieces, but only at their corners (a player's first piece must touch a board corner). <p> The game is over when no player can play any new pieces. The winner is the player with the fewest & smallest pieces remaining. Bonus points are awarded for playing all pieces. <p> Features a tweakable AI to take the place of any human players. <p> Tested with Ubuntu, wxGTK version 2.6.2, with and without Unicode support. | Blokish v0.9.3 | new | Blokish |