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newsid userid timestamp news headline newstype gameid
6147 4 2006-01-03 07:01:57 <a href="/images/lostlabyrinth-193.jpg"><img src="/images/thumbs/lostlabyrinth-193.jpg" align="right" alt="" width="200" height="156"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.27"><img src="/images/star.gif" alt="4.27" border="0"></a><a href="#" title="4.27"><img src="/images/star.gif" alt="4.27" border="0"></a><a href="#" title="4.27"><img src="/images/star.gif" alt="4.27" border="0"></a><a href="#" title="4.27"><img src="/images/star.gif" alt="4.27" border="0"></a></font> <p> <em>Description:</em> Lost Labyrinth is a roguelike roleplaying computergame <p> <em>Changelog:</em> <ul> <li>Maximum for critical hits is 30%. With Assassination 45% <li>God of Secrets gives a LP only with 100%-Level*2 <li>Monsters call for backup only after they survived both attacks of fast attack <li>When we kill Monsters of a certain type there is chance that we learn how to kill them <li>Mouserefresh/Keyboarddelay can be changed in Settingsfile <li>If we have f.e. swordfighting and we fight with a sword the boni are displayed in c-info screen <li>On detected traps we get a bonus of 30% to dodge them <li>New item: Naga Arrows (poiseneous) <li>Alchemy changed. We can create potions from mushrooms now and start with 5 mushrooms <li>2nd page for cinfo screen (With the chances and Lorepoints) <li>Now all types of armor can be damaged <li>The kings leave special treasures behind (with 70%) <li>Bugfixes: Creatures+Automap, Drop Heart of Stone, Merchant and Items with quality</ul> Lost Labyrinth 2.1.1 updated Lost Labyrinth
6148 4 2006-01-03 07:05:39 <em>Category: </em>code<br> <em>Description:</em> pygame-inspired game development library for ruby <p>Rubygame is a combination extension and library for the Ruby language, designed for creating computer games, and having fun creating them. It is heavily influenced by Pygame.</p> <p>Rubygame interfaces with SDL and (optionally) several related libraries. It emphasizes a clean, simple API, flexibility, ease of use, and helpful documentation.</p> Some of the features of Rubygame are: <ul> <li>Image loading in many formats.</li> <li>Scaling, rotating, and flipping images.</li> <li>TrueType Font and SFont (bitmap font) support.</li> <li>Keyboard, mouse, and joystick input.</li> <li>Flexible sprite library for game objects.</li> </ul> rubygame 1.0 new rubygame
6149 4 2006-01-04 00:35:25 <a href="/images/supermaze_2005-10-06_15-30-56-78.png"><img src="/images/thumbs/supermaze_2005-10-06_15-30-56-78.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a></font> <p> <em>Description:</em> Multiplayer nonviolent Smiley Maze Hunting Game <p> <em>Changelog:</em> <ul> <li>More mazes <li>Bunch of cool soundtracks added <li>New Smiley voice samples</ul> SuperMaze 1.0 updated SuperMaze
6150 4 2006-01-04 03:51:14 <a href="/images/pogo_screen.jpg"><img src="/images/thumbs/pogo_screen.jpg" align="right" alt="" width="200" height="155"></a> <em>Category: </em>action<br> <em>Description:</em> Grab your pogo stick, and bounce to the exit <p>A physics-based platformer. Move to the exit, and watch your head. From the creator of Dismount.</p> Pogo Sticker 1.0.3 new Pogo Sticker
6151 4 2006-01-05 02:51:14 <a href="/images/scourge-1.png"><img src="/images/thumbs/scourge-1.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.88"><img src="/images/star.gif" alt="3.88" border="0"></a><a href="#" title="3.88"><img src="/images/star.gif" alt="3.88" border="0"></a><a href="#" title="3.88"><img src="/images/star.gif" alt="3.88" border="0"></a><a href="#" title="3.88"><img src="/images/star.gif" alt="3.88" border="0"></a></font> <p> <em>Description:</em> 3D roguelike game <p> <em>Changelog:</em> <ul> <li>squirrel scripting language integration <li>in game squirrel console, reloading scripts, persisted script values, etc. <li>Scourge squirrel objects documented <li>special capabilities based on character traits <li>a new balanced battle system <li>character and item info now showing combat stats <li>two-handed weapons now handled correctly <li>hp damage in combat shown above participants <li>more precise battle indicators: ranged, melee, too-far <li>fixed many pathing bugs and party movement <li>party editor now creates a reasonable default party <li>deity-backed healing wells (pools) can aid characters of the right denomination <li>permanent effects on shapes <li>game monsters balanced to level 11 <li>game story completed to chapter 5 (level 8) <li>simplified level layouts <li>new spell: resurrection (healers level 8+ can cast it) <li>many UI updates <li>male characters now have a smaller base, so they can fit better <li>healing services discounted in HQ <li>thirst/hunger events sped up <li>MP now regenerates over time </ul> More info <a href="http://sourceforge.net/project/shownotes.php?release_id=382082&group_id=98006">here</a>. S.C.O.U.R.G.E.: Heroes of lesser renown 0.12 updated S.C.O.U.R.G.E.: Heroes of lesser renown
6152 4 2006-01-06 00:32:55 <a href="/images/donkey_screen.png"><img src="/images/thumbs/donkey_screen.png" align="right" alt="" width="200" height="164"></a> <em>Category: </em>puzzle<br> <em>Description:</em> Match donkeys by using a bubble as a trap <p>Written for SpeedHack 2001, this bloody game is a clone of Rat Poker. Use the bubble to move donkeys. Match 3 or more donkeys in a row, and they...disapear.</p> Donkey Bolonkey 1.0 new Donkey Bolonkey
6153 4 2006-01-06 00:46:53 <a href="/images/glgoshot9.jpg"><img src="/images/thumbs/glgoshot9.jpg" align="right" alt="" width="200" height="147"></a> <em>Category: </em>board<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> 3D board, client for IGS and interface for GNU Go <p> <em>Changelog:</em> <ul> <li>A better anti-escaper system <li>An improved match system <li>A more reliable territory estimator <li>Czech translation <li>A lot of minor improvements.</ul> glGo 1.3.1 updated glGo
6154 4 2006-01-06 00:56:11 <a href="/images/openanno.jpg"><img src="/images/thumbs/openanno.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a></font> <p> <em>Description:</em> OpenSource Strategy-Game <p> <em>Changelog:</em> <ul> <li>There is a level editor now. <li>Free merchant can be activated for each island. <li>Game should ran faster. <li>Code Cleanups <li>Bugfixes <li>Trade functions partially implemented. <li>New goods possible. <li>Campaigns implemented <li>Some new GUI functions </ul> Openanno Techdemo 3.5 updated Unknown Horizons
6155 4 2006-01-06 01:02:16 <a href="/images/ufoscreen1.jpg"><img src="/images/thumbs/ufoscreen1.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a></font> <p> <em>Description:</em> HighMoon is an Artillery/Worms-like duel game. <p> <em>Changelog:</em> <ul> <li>Italian translation added.</ul> HighMoon 1.2.3 updated HighMoon
6156 4 2006-01-06 01:04:54 <a href="/images/d2x-xl-1.jpg"><img src="/images/thumbs/d2x-xl-1.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a></font> <p> <em>Description:</em> Descent 2 OpenGL port <p> <em>Changelog:</em> <ul> <li>Fixed: 'Holes' in walls with an overlay texture where the bottom texture contained transparent areas <li>Fixed: Screenshot format on non Windows OS's <li>Fixed: Crashes and display faults with old style menus <li>Fixed: Weapon hotkeys treated as input device in the control configuration menu <li>Fixed: Warning about using a non-entropy level even if selected game mode wasn't entropy <li>If trying to play an entropy game with a non-entropy level, the game mode is changed to team anarchy</ul> D2X-XL 1.5.77 updated D2X-XL