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commentid objectid typeid userid subject comment timestamp parentid
6661 nij games 506 Re: It's playable! I wouldn't call something like this playable, its marked as 0.0.1 and no doubt it feels like a 0.0.1 (non animated sprites, sprites disappear to early on scrolling, jump behaviour suffers the same problem is "Pachi el marciano", etc.). This game has a long long way to go before it is playable. 2002-09-21 09:09:41 6654
6662 nij games -1 Re: It's playable! Not only is it playable, it's strangely addictive 2002-09-21 09:14:24 6654
6663 nij games -1 Re: It's playable! I dunno, I kinda like it :) 2002-09-21 09:15:02 6661
6664 unreal tournament 2003 games -1 Re: can i get it run with a Radeon 8500 I have Mdk 8.2 too P2-300 and Matrox G400. I can play Q3A and RtCW, but not ut2k3... First, make sure you have the latest supported drivers from nVidia Don't change anything manually. Go to K > Configuration > Other > Mandrake Control center >Hardware > Display > Expert Mode > 4.2.0 wth 3D acceleration > 1024x768 + 32-bit [make sure your video cards memory size supports what you select. For me with a 16 MB card 800x600 + 32 bit is the maximum supported with 3D acceleration. If you have a 32 MB card choose 1024x768 + 32 bit color] Press ok a few times. Log out and/or restart. Play. 2002-09-21 10:23:37 6603
6665 Unreal Tournament 2003 games -1 Re: how do install it??? "chmod 755 filename" works fine too 2002-09-21 10:24:41 6638
6666 2927 news -1 icculus If they would have contracted icculus to port the game, he'd have finished the whole thing in a day. 2002-09-21 12:00:24 0
6667 Troll Bridge games 506 Interesting I liked the original Zelda quite a bit and this game comes quite close to the original. It has still quite a few bugs when changing screens and similar things, but overall it seems mostly playable except the speed. The game runs currently *much* faster than the original Zelda and thus becomes not really controllable, looks like a speed limiter is missing. Another thing that I would like to see is a stretch-mode for the gfx, so that it displays itself two or three times of the original size, its currently to tiny on a 1280x1024 screen (most emu's have that mode for a reason). Fullscreen would also be nice, but without the strech-mode it wouldn't help, since some gfx drivers (like the one for the Matrox G450) don't support 320x200. The graphic is not overwhelming, but in the same style like the original. If the speed and display issues are solved, this could become quite a good fun of (non)retro-gaming. About the compiling thing, I would recomment to provide a static linked binary to the users, since not many lazy people like it these days to download extra libraries. 2002-09-21 14:50:54 0
6668 2927 news 5401 Re: icculus Well, the time it takes making a port usually depends on how portable they made the code initially. And judging from the time this port takes, I don't believe they had portability in mind when they started developing the game.<br> So let's just say that I don't think Icculus could do it much faster :-) 2002-09-21 15:34:39 6666
6669 nij games -1 ... I wouldn't call something like this playable, its marked as 0.0.1 and no doubt it feels like a 0.0.1 (non animated sprites, sprites disappear to early on scrolling, jump behaviour suffers the same problem is "Pachi el marciano", etc.). This game has a long long way to go before it is playable. <br> <br> <br>Sprites are animated now, sprites dissapear <br> later now... (both fixed in 0.0.1d) <br>jump behaviour? what do you mean? <br>etc? please tell every suggestion =) 2002-09-21 16:25:23 0
6670 nij games 506 Re: ... The jump behaviour is currently linear, as in y += 1, while it should be something like y += velocity; velocity -= gravity, which results in a smooth parabola and not in a linear zick-zack like this: /\ 2002-09-21 16:47:11 6669