Penguin Gamer

comments

games

news

ratings

users

<

>

newsid userid timestamp news headline newstype gameid
6137 4 2005-12-30 00:37:38 <a href="/images/lostlabyrinth-193.jpg"><img src="/images/thumbs/lostlabyrinth-193.jpg" align="right" alt="" width="200" height="156"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.30"><img src="/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="/images/star.gif" alt="4.30" border="0"></a></font> <p> <em>Description:</em> Lost Labyrinth is a roguelike roleplaying computergame <p> <em>Changelog:</em> <ul> <li>Items exist in different qualities now. <li>New spell: Turn blind <li>Spawning Monsters <li>Weight for items. <li>New skill: Heavy carrier <li>New curse: Curse of Magneto <li>New spells: talk to animals, energy from stones, blow away <li>Experience for money <li>New levelmodifier: Alerted monsters <li>New item: Crysolit <li>Potions/Scrolls stay identified if we know what they are doing <li>The chances of "To Hit", "Critical Hits", "Sneaking", "Find Traps/Secret Doors" and "Avoid traps" are now displayed in C-Info Screen <li>Look Button shows names of monsters now without monsterlore <li>Lots of Bugfixes</ul> Lost Labyrinth 2.0.5 updated Lost Labyrinth
6138 4 2005-12-30 05:56:08 <a href="/images/puzzle-640x480.jpg"><img src="/images/thumbs/puzzle-640x480.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>kids<br> <em>Description:</em> A opengl jigsaw puzzle game <p>glpuzzle is a jigsaw puzzle game. Choose from 12 puzzles of various difficulties (4 to 25 pieces), and move the pieces around to create the desired picture. glpuzzle uses OpenGL for smooth movement and anti-aliased display.</p> glpuzzle 0.1.1 new glpuzzle
6139 4 2006-01-02 00:42:28 <a href="/images/fm][-game.jpg"><img src="/images/thumbs/fm][-game.jpg" align="right" alt="" width="199" height="167"></a> <em>Category: </em>board<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a></font> <p> <em>Description:</em> Risk clone <p> <em>Changelog:</em> <ul> <li>An Italian translation has been added. <li>There are many small bugfixes. <li>Network play should work better.</ul> Risk 1.0.8.5 updated Domination
6140 4 2006-01-02 00:46:54 <a href="/images/nazghul032.jpg"><img src="/images/thumbs/nazghul032.jpg" align="right" alt="" width="200" height="131"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Ultima5 game engine clone with enhanced features <p> <em>Changelog:</em> <ul> <li>Many bug fixes and improvements in the game engine. <li>Now contains Haxima, the first fully playable game for the Nazghul engine.</ul> Nazghul 0.5.0 updated Nazghul
6141 4 2006-01-02 00:49:29 <a href="/images/pang.JPG"><img src="/images/thumbs/pang.JPG" align="right" alt="" width="200" height="152"></a> <em>Category: </em>arcade<br> <em>Description:</em> A port of the arcade ball game Pang! <p>Ball are bouncing, when you shoot a ball, it split in two more little ball, more dangerous.<br> You must blank the screen to go to next level !</p> <p>It's a port of an old arcade game. Pang 1.20 new Pang
6142 4 2006-01-02 04:58:09 <a href="/images/bf_shot1.jpg"><img src="/images/thumbs/bf_shot1.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Description:</em> Arcade rail shooter <p>Bitfuse is a rail shooter where you move the aim to lock on to, and destroy enemies. When enemies are destroyed they leave pickups that needs to be locked in the correct order before time runs out.</p> Bitfuse 0.1 new Bitfuse
6143 4 2006-01-03 00:07:35 <a href="/images/screenshot4.png"><img src="/images/thumbs/screenshot4.png" align="right" alt="" width="200" height="151"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a></font> <p> <em>Description:</em> TripleA :: Strategy Engine Framework <p> <em>Changelog:</em> <ul> <li>New movement (without popups). <li>Games can be saved during a battle. <li>Various bugfixes.</ul> TripleA 0.7.3 updated TripleA
6144 4 2006-01-03 00:09:40 <a href="/images/critical-mass-1.0.jpg"><img src="/images/thumbs/critical-mass-1.0.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.77"><img src="/images/star.gif" alt="4.77" border="0"></a><a href="#" title="4.77"><img src="/images/star.gif" alt="4.77" border="0"></a><a href="#" title="4.77"><img src="/images/star.gif" alt="4.77" border="0"></a><a href="#" title="4.77"><img src="/images/star.gif" alt="4.77" border="0"></a><a href="#" title="4.77"><img src="/images/star.gif" alt="4.77" border="0"></a></font> <p> <em>Description:</em> Critical Mass (aka Critter) is an SDL/OpenGL space shoot'em up game <p> <em>Changelog:</em> <ul> <li>Added a Boss level and related support. <li>Made "Game Over" look less pixelated. <li>Created a separate submenu for Audio and Video config. <li>Bug fixes</ul> Critical Mass 1.0.0 updated Critical Mass
6145 4 2006-01-03 00:28:45 <p>Another year has passed and many eyes focus on what the past year brought us.<br> Gametunnel.com has given it's <a href="http://gametunnel.com/articles.php?id=412">2005 Top 10 Independent Games of the Year</a> awards and 4 of them run on Linux:</p> <ul> <li>Number 4 - <a href="http://happypenguin.org/show?Tribal%20trouble">Tribal Trouble</a> <li>Number 7 - <a href="http://happypenguin.org/show?Darwinia">Darwinia</a> <li>Number 8 - <a href="http://happypenguin.org/show?Professor%20Fizzwizzle">Professor Fizzwizzle</a> <li>Number 9 - <a href="http://www.happypenguin.org/show?DROD%3A%20Journey%20to%20Rooted%20Hold">DROD: Journey to Rooted Hold</a> </ul> Top 10 games of gametunnel.com default
6146 4 2006-01-03 01:33:56 <a href="/images/d2x-xl-1.jpg"><img src="/images/thumbs/d2x-xl-1.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Descent 2 OpenGL port <p> <em>Changelog (since 1.5.71):</em> <ul> <li>Fixed: Screenshots weren't saved <li>Fixed: Brightness set to minimum after death or new level entry <li>Fixed: Input config window size <li>Fixed: Handling of not entropy enabled levels when using them in an Entropy multiplayer game <li>Removed: Fast respawn - caused too many problems in multiplayer <li>Changed: Memory management <li>New: Parameter '-cdrom <drive name>' allowing to specify the CD ROM drive containing the Descent 2 CD (data) <li>Fixed: Menu positioning after changing screen size <li>Fixed: Menu behaviour afting toggling full screen <li>Fixed: -grabmouse parameter wasn't parsed properly <li>Fixed: Couldn't select another player on Linux <li>Fixed: More palette problems <li>Changed: Brightness change now possible again when in a menu <li>New: You can now toggle full screen while in a menu with Alt+Enter <li>New: Slider in toggles menu to control mission download timeout</ul> D2X-XL 1.5.76 updated D2X-XL