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newsid userid timestamp news headline newstype gameid
6127 4 2005-12-27 00:33:12 <a href="/images/lostlabyrinth-193.jpg"><img src="/images/thumbs/lostlabyrinth-193.jpg" align="right" alt="" width="200" height="156"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.30"><img src="/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="/images/star.gif" alt="4.30" border="0"></a><a href="#" title="4.30"><img src="/images/star.gif" alt="4.30" border="0"></a></font> <p> <em>Description:</em> Lost Labyrinth is a roguelike roleplaying computergame <p> <em>Changelog:</em> <ul> <li>The entry to a level can now be in all 4 corners <li>New Monsterspell: Dispel <li>Free Magic changed. We get only a new spell when we raise our circle raiting <li>Armageddon and Pestilence cost a valuable item now <li>Online Highscore can also be sorted by date and level</ul> Lost Labyrinth 2.0.3 updated Lost Labyrinth
6128 4 2005-12-27 00:39:44 <a href="/images/snap5.png"><img src="/images/thumbs/snap5.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>board<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a></font> <p> <em>Description:</em> Go game file editor and KGS server client <p> <em>Changelog (since 2.6.8):</em> <ul> <li>Icons got screwed up when you used a large font. <li>Guests sometimes got icons they shouldn't have. <li>Some windows get scrambled on occasion. <li>A couple of server crashes fixed. <li>Round robin tournaments added. <li>McMahon tournaments added. <li>Pause, Fast forward, & slider added to playback games. </ul> cgoban2 2.6.12 updated cgoban2
6129 4 2005-12-27 13:58:03 <a href="/images/njamscreen.png"><img src="/images/thumbs/njamscreen.png" align="right" alt="" width="200" height="149"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.86"><img src="/images/star.gif" alt="4.86" border="0"></a><a href="#" title="4.86"><img src="/images/star.gif" alt="4.86" border="0"></a><a href="#" title="4.86"><img src="/images/star.gif" alt="4.86" border="0"></a><a href="#" title="4.86"><img src="/images/star.gif" alt="4.86" border="0"></a><a href="#" title="4.86"><img src="/images/star.gif" alt="4.86" border="0"></a></font> <p> <em>Description:</em> Fast paced multiplayer pacman clone <p> <em>Changelog:</em> <ul> <li>around 200 new levels in 15 sets <li>new graphic themes <li>various fixes of user interface <li>when ghost gets surrounded with 4 walls, the game would stuck in while() loop. Fixed. <li>changed sources for autoconf/automake format </ul> Njam 1.25 updated Njam
6130 7378 2005-12-27 23:50:24 <a href="/images/JtRH-7-1e.jpg"><img src="/images/thumbs/JtRH-7-1e.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>puzzle<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a></font> <p> <em>Description:</em> Fight, explore, and build in this contemplative dungeon puzzler! <p> <em>Changelog:</em> <ul> <li>Added AutoLogin INI option. <li>Fix: Restarting room goes to false checkpoints. <li>Cosmetic fixes and improved UI. </ui> <p>For changes since earlier versions, see <a href="http://www.caravelgames.com/jtrhpatch.html">the patch page</a>. <p>The game is also now available for Mac OS X and FreeBSD! DROD: Journey to Rooted Hold 2.0.12 updated DROD: Journey to Rooted Hold
6131 4 2005-12-28 00:56:58 <a href="/images/einstein.png"><img src="/images/thumbs/einstein.png" align="right" alt="" width="200" height="156"></a> <em>Category: </em>puzzle<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a></font> <p> <em>Description:</em> remake of old DOS game Sherlock, implements Einstein's Puzzle <p> <em>Changelog:</em> <ul> <li>sound support <li>full internalization <li>Russian localization <li>reengineered resource subsystem to allow custom graphics themes <li>in-game rules browser.</ul> Einstein 2.0 updated Einstein
6132 4 2005-12-28 08:11:28 <a href="/images/snake3d.jpg"><img src="/images/thumbs/snake3d.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>arcade<br> <em>Description:</em> You are a snake in a 3d cube trying to eat as many icosahedrons as possible <p>snake3d is a variant of the snake game (or worm game, depends on when you were born). You are a snake in a 3d cube trying to eat as many icosahedrons as possible, which makes your tail longer. To make things worse, there are other snakes in the cube.</p> Snake 3D 0.6 new Snake 3D
6133 4 2005-12-28 10:57:00 <a href="/images/glchess.jpg"><img src="/images/thumbs/glchess.jpg" align="right" alt="" width="176" height="200"></a> <em>Category: </em>board<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a></font> <p> <em>Description:</em> Chess game with 3D OpenGL graphics <p> <em>Changelog:</em> <ul> <li>UI can now choose different AIs <li>Engine processes are now completed on (normal) exit <li>Able to save PGN files from the UI <li>Slimmed down states for core board rules <li>Added support for PGN output <li>Changed default engine to gnuchess <li>Support promotion pieces from SAN moves <li>Fix bug where glChess thought a castle was in progress but it was just an illegal two square king move <li>Board module now records all previous states with a board stack; <li>Got rid of all compiler warnings</ul> glChess 0.8.6 updated glChess
6134 4 2005-12-28 23:26:49 <a href="/images/ngl-2j.jpg"><img src="/images/thumbs/ngl-2j.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Description:</em> Real-time, multi-player space warfare game. Curses and OpenGL Clients provided. <p>Conquest is a real-time, multi-player space warfare game that was originally written in RATFOR for the VAX/VMS platform by Jef Poskanzer and Craig Leres. It was the early predecessor to Netrek. This page concerns itself with the Unix/C rewrite I completed in 1997. With conquest version 8.1 or better, an OpenGL based client is provided as well, which looks a heck of alot better.</p> <ul>Conquest runs on the following Unix operating systems: <li>Unixware (SVR4.2MP), all versions (including 7.x) <li>Intel/Sparc Solaris 2.6 or better with gcc 2.7.2 or better <li>Linux (2.0.0 or greater kernel) <li>FreeBSD 2.2 961006-SNAP (or better) <li>Alpha/Digital Unix V4.0 (OSF1) using native compiler. <li>MS Windows (XP, at least) using the Cygwin environment. </ul> <p>Hopefully any posix'ish unix can run conquest. If you port it to something, send me the patches so I can include it in the next release. Note, I have not built the OpenGL version (8.1) on anything other than Linux and Cygwin systems.</p> <p>If you want to build the OpenGL client conquestgl, you must have working OpenGL 1.1 or better and GLUT libraries and headers present. To run conquestgl, your X server must support OpenGL rendering (with an alpha buffer), preferably in hardware - though software rendering is adequate if your CPU is fast enough. </p> Conquest 8.1.2 new Conquest
6135 4 2005-12-29 02:07:47 <a href="/images/zdoom-map11.png"><img src="/images/thumbs/zdoom-map11.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a></font> <p> <em>Description:</em> Free content for free Doom engines. <p> <em>Changelog:</em> <ul> <li>updated versions of E1M1 and E1M8 <li>a new MAP04 <li>a few new sound effects</ul> Thanks to Linuxgames.com for the list of changes. FreeDoom 0.4 updated FreeDoom
6136 4 2005-12-30 00:33:33 <a href="/images/d2x-xl-1.jpg"><img src="/images/thumbs/d2x-xl-1.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Descent 2 OpenGL port <p> <em>Changelog:</em> <ul> <li>Fixed numerous palette and general problems related to the new menu style</li> <li>Fixed camera operation</li> <li>Fixed automatic mission download</li> <li>Fixed savegame format bug</li> <li>Screenshots finally working</li> </ul> D2X-XL 1.5.71 updated D2X-XL