| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 6097 | 4 | 2005-12-19 09:59:20 | <p>The 2006 Independent Games Festival finalists have been announced, and they include some games available for Linux!</p> <p>Among the finalists: <a href="http://happypenguin.org/show?Darwinia">Darwinia</a>, <a href="http://happypenguin.org/show?Professor%20Fizzwizzle">Professor Fizzwizzle</a>, and <a href="http://happypenguin.org/show?Tribal%20trouble">Tribal Trouble</a>. All finalists are eligible for the IGF 2006 Audience Award, and Darwinia and Professor Fizzwizzle are up for the Seumas McNally Grand Prize.</p> <p>The finalists will be demonstrating their titles on the IGF Pavilion at GDC 2006 in San Jose, California next March. </p> | 2006 IGF finalists announced; Linux games in the running | default | |
| 6098 | 7378 | 2005-12-20 06:30:30 | <a href="/images/vultureseye-193-01.png"><img src="/images/thumbs/vultureseye-193-01.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a></font> <p> <em>Description:</em> An isometric graphics interface to NetHack and SlashEM. <p> <em>Changelog:</em> <p>This release addresses the bugs reported for the previous revision. <ul> <li>Keyboard "direction swapping" fixed. <li>Several build/platform/endian errors fixed. <li>Two crash possibilities removed. <li>Corrected statue kicking </ul> <p>We did however manage to sneak in a few graphical enhancements in this release aswell. <ul> <li>Added a default worm. <li>Slashem wizard-likes look like wizards. <li>All rodent graphics completed. </ul> <p>As always, the full changelog is available <a href="http://www.darkarts.co.za/projects/vultures/changelog.html">here</a>. | Vulture's 1.11.1 | updated | Vulture's |
| 6099 | 4 | 2005-12-20 09:53:17 | <a href="/images/ut2004demo.jpg"><img src="/images/thumbs/ut2004demo.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.65"><img src="/images/star.gif" alt="4.65" border="0"></a><a href="#" title="4.65"><img src="/images/star.gif" alt="4.65" border="0"></a><a href="#" title="4.65"><img src="/images/star.gif" alt="4.65" border="0"></a><a href="#" title="4.65"><img src="/images/star.gif" alt="4.65" border="0"></a><a href="#" title="4.65"><img src="/images/star.gif" alt="4.65" border="0"></a></font> <p> <em>Description:</em> First Person Shooter focusing on gladiatorial combat <p> <em>Changelog:</em> <ul> <li>Server exploit fixed for both architectures. <li>Compiler optimizations reenabled for amd64.</ul> | Unreal Tournament 2004 3369.2 | updated | Unreal Tournament 2004 |
| 6100 | 506 | 2005-12-21 10:32:38 | <a href="/images/RCFlame.jpg"><img src="/images/thumbs/RCFlame.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a></font> <p> <em>Description:</em> Co-op mod for UT2004 where you play a team of marines fighting agains the swarm. <p> <em>Changelog:</em> <ul> <li>Decompression kills are shared equally between live marines (counting as assisted kills). <li>Suiciding while infested is no longer a good idea. <li>The Swarm Queen is now capable of smashing Sentry guns. <li>Hand grenades now have a wider area of effect and will detonate when passing close to aliens. <li>Medics will see injured marines with a flashing red name. <li>Heal effect changed to give instant feedback. <li>Empty servers will reset to the Sigma campaign (there is a server setting to disable this if desired). <li>Anime smiley works in a multiplayer game. <li>Voice chat will join correctly. <li>Fixed texture level of detail settings on various interface textures. <li>Fixed a campaign rarely getting stuck on the lobby with all missions complete. <li>Flares now correctly burn out on a dedicated server. <li>The MaxIdleTime server setting will no longer kick spectators. <li>Deselect marine button no longer interferes with campaign levelling up at widescreen resolutions. </ul> | Alien Swarm 1.3 | updated | Alien Swarm |
| 6101 | 506 | 2005-12-21 14:36:56 | <a href="/images/Xpertmud_small.gif"><img src="/images/thumbs/Xpertmud_small.gif" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a></font> <p> <em>Description:</em> A real-time Battletech simulation. <p> <em>Changelog:</em><p> The Frontier has expanded the power and scope of its stat tracking mechanisms, along with other assorted goodies. Changes include: <ul> <li>A real-time, labeled map of objectives and warp gates (<a href="http://btmux.com/maps/">http://btmux.com/maps/</a>) <li>Newly improved player rankings (<a href="http://btmux.com/rankings.php">http://btmux.com/rankings.php</a>) <li>Detailed individual stat tracking (Example: <a href="http://btmux.com/showplr.php?dbnum=509">http://btmux.com/showplr.php?dbnum=509</a>) <li>New kill stats page (<a href="http://btmux.com/killstats.php">http://btmux.com/killstats.php</a>) <li>Much improved unit list page, now searchable (<a href="http://btmux.com/unitlist.php">http://btmux.com/unitlist.php</a>) <li>Stats and info may be viewed for individual units on the website (<a href="http://btmux.com/showunit.php?unit=ANH-2A">http://btmux.com/showunit.php?unit=ANH-2A</a>) </ul> We are working towards further web integration and are open to more suggestions! | Battletech: The Frontier Lands 2005 | updated | Battletech: The Frontier Lands |
| 6102 | 4 | 2005-12-21 23:01:22 | <a href="/images/20051220_stendhal.jpg"><img src="/images/thumbs/20051220_stendhal.jpg" align="right" alt="" width="200" height="144"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="3.33"><img src="/images/star.gif" alt="3.33" border="0"></a><a href="#" title="3.33"><img src="/images/star.gif" alt="3.33" border="0"></a><a href="#" title="3.33"><img src="/images/star.gif" alt="3.33" border="0"></a></font> <p> <em>Description:</em> Stendhal is a multiplayer online adventures game inspired in Worldforge's Acorn <p> <em>Changelog:</em> <ul> <li>Added several new monsters. <li>Three times bigger world map. <li>New RP system. <li>New Items <li>Better way of interacting with NPC <li>Less bugs. <li>A new GUI. </ul> All old accounts removed, so you have to create them again. You can use the official game server or the BETA one. | Stendhal 0.40 | updated | Stendhal |
| 6103 | 4 | 2005-12-21 23:06:43 | <a href="/images/nevernoid.jpg"><img src="/images/thumbs/nevernoid.jpg" align="right" alt="" width="200" height="198"></a> <em>Category: </em>arcade<br> <em>Description:</em> An Arkanoid/Break-out clone <p>A game featuring the well known bat and ball where you have to break all the bricks in the map. Better known as Arkanoid or Break-out.</p> <ul> <li>12 types of powerups/downs <li>40 unique maps with 5 levels of difficulty <li>Mouse support <li>Highscore list </ul> <p>Features music and sounds.</p> | NeverNoid 1.2 | new | NeverNoid |
| 6104 | 506 | 2005-12-22 04:55:04 | <a href="/images/screenshot5.jpg"><img src="/images/thumbs/screenshot5.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Multiplayer Strategy Game <p> <em>Changelog:</em> <p> The game was changed to "play-by-network" which means it is similar to "play-by-mail", however everything is automated. You log in once a day or so to make your moves which are sent to the server. Then the next day you get the results. It's multiplayer, so you will also see the other player's moves. | Aevum Obscurum Revolution 2.2.2 | updated | Aevum Obscurum Revolution |
| 6105 | 506 | 2005-12-22 04:59:00 | <a href="/images/bygfoot.jpg"><img src="/images/thumbs/bygfoot.jpg" align="right" alt="" width="200" height="152"></a> <em>Category: </em>simulation<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a></font> <p> <em>Description:</em> A simple GTK2-based football (soccer) manager. <p> <em>Changelog:</em> <p> This is a bugfix release addressing the segfault-when-user-wins-cup-or-loses-final and windows-version-doesn't-save issues in v. 1.9.3. | Bygfoot Football Manager 1.9.4 | updated | Bygfoot Football Manager |
| 6106 | 4 | 2005-12-22 12:09:21 | <a href="/images/lostlabyrinth-193.jpg"><img src="/images/thumbs/lostlabyrinth-193.jpg" align="right" alt="" width="200" height="156"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.44"><img src="/images/star.gif" alt="4.44" border="0"></a><a href="#" title="4.44"><img src="/images/star.gif" alt="4.44" border="0"></a><a href="#" title="4.44"><img src="/images/star.gif" alt="4.44" border="0"></a><a href="#" title="4.44"><img src="/images/star.gif" alt="4.44" border="0"></a></font> <p> <em>Description:</em> Lost Labyrinth is a roguelike roleplaying computergame <p> <em>Changelog:</em> <ul> <li>New skill: Weaponcraft (Repair broken and damaged weapons/armor and combine diamonds with weapons to create magical weapons) <li>Prices for Elder/Ancient Staffs and Damaged/Destroyed Weapons/Armor are different now <li>Critical Hits only with minimum one point damage <li>Combat without a weapon halves the attack and damage <li>The Window in Windowed Mode is named in Linux now too <li>Unicorns leave a horn behind with 10%. Works like a weak healing potion <li>The silver key opens only doors and blue chests now. The golden key everything <li>A lot of bugfixes</ul> | Lost Labyrinth 2.0.0 | updated | Lost Labyrinth |