| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 6087 | 4 | 2005-12-16 02:00:16 | <a href="/images/xmame-pacman.gif"><img src="/images/thumbs/xmame-pacman.gif" align="right" alt="" width="200" height="180"></a> <em>Category: </em>emulator<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.94"><img src="/images/star.gif" alt="4.94" border="0"></a><a href="#" title="4.94"><img src="/images/star.gif" alt="4.94" border="0"></a><a href="#" title="4.94"><img src="/images/star.gif" alt="4.94" border="0"></a><a href="#" title="4.94"><img src="/images/star.gif" alt="4.94" border="0"></a><a href="#" title="4.94"><img src="/images/star.gif" alt="4.94" border="0"></a></font> <p> <em>Description:</em> An arcade game emulator with support for over 2000 games. <p> <em>Changelog:</em> <ul> <li>Everything from MAME 0.102 and MESS 0.102 <li>Fixed a bug that could afflict MESS console emulations by preventing the keyboard from working. <li>The default ALSA buffer size is now 50000ms instead of 250000ms, which reduces lag. <li>Advancing frame-by-frame using shift-P works again. <li>Added more GCC -march settings for x86 CPUs to the makefile. <li>When the setup menu is closed, the keyboard state is cleared. </ul> | Xmame 0.102 | updated | Xmame |
| 6088 | 7378 | 2005-12-18 10:16:23 | <a href="/images/cyphesis_GMClient.jpg"><img src="/images/thumbs/cyphesis_GMClient.jpg" align="right" alt="" width="200" height="157"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a></font> <p> <em>Description:</em> MMORPG server for the WorldForge project with embedded AI. <p> <em>Changelog:</em> <ul> <li>Some major bugs in the collision code that caused characters to teleport around the map have been fixed. <li>Numerous bugs have been fixed in the pig farming code. <li>The code for selling pigs for money has been improved to make it much easier for the player. <li>Information about the world's astronomical calendar is now exposed to the client allowing custom day/night cycles. <li>Support has been added for Avahi MDNS service discovery. <li>The python script interface has been cleaned up and made more consistent .</ul> | Worldforge::Cyphesis 0.5.5 | updated | Worldforge::Cyphesis |
| 6089 | 4 | 2005-12-18 15:20:32 | <a href="/images/dbimage.jpg"><img src="/images/thumbs/dbimage.jpg" align="right" alt="" width="200" height="155"></a> <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Physics-based 2D racing game <p> <em>Changelog:</em> <ul> <li>This is a bug fix release. Two fairly serious bugs were fixed.</ul> | Toy Cars 0.2.5 | updated | Toy Cars |
| 6090 | 4 | 2005-12-18 15:21:46 | <a href="/images/tkgames.JPG"><img src="/images/thumbs/tkgames.JPG" align="right" alt="" width="200" height="150"></a> <em>Category: </em>puzzle<br> <em>Description:</em> Yahtzee, Hangman, Polygon puzzle, Solitaire written in Tcl/Tk <p>Tkgames is a site for games written using the tcl/tk toolkit. It currently includes the old titles tksol, tkyahtzee and tkhangman (originally by Bao Trinh and Andreas Kersche), and the tesselation puzzle polypuzzle.</p> The web page also links to other Tcl/Tk games. | tkgames | new | tkgames |
| 6091 | 4 | 2005-12-18 23:08:31 | <a href="/images/galaxymage-0.1.0-07-800.jpg"><img src="/images/thumbs/galaxymage-0.1.0-07-800.jpg" align="right" alt="" width="200" height="150"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a></font> <p> <em>Description:</em> Open-source tactical RPG for Linux, Windows, and Macintosh <p> <em>Changelog:</em> <ul> <li>A new map and a new scenario to go with it. <li>Dead units now disappear from the battlefield. <li>Many user interface improvements, including the ability to resize the window during play and to rotate the map with the mouse. <li>Much more documentation for scenario/campaign designers.</ul> | GalaxyMage 0.1.2 | updated | GalaxyMage |
| 6092 | 4 | 2005-12-18 23:14:55 | <em>Category: </em>arcade<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> An ASCII based arcade game similar to Donkey Kong. <p> <em>Changelog:</em> <ul> <li>Background color issue under Java 1.5 have been resolved.</ul> | Ladder 1.3 | updated | Ladder |
| 6093 | 7378 | 2005-12-19 01:45:36 | <a href="/images/play.png"><img src="/images/thumbs/play.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>action<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a></font> <p> <em>Description:</em> High speed 3-D space shooter <p> <em>Changelog:</em> <ul> <li>Sable 0.4's main improvements are invisible to the player; stability improvements, a makefile that's more suitable for system-wide installs, and no more tempfile pollution. <li> <li>From a gameplay perspective, the rendering has been made somewhat more efficient, and pylons become transparent after you fly past them, making the playfield easier to see.</ul> | Sable 0.4 | updated | Sable |
| 6094 | 4 | 2005-12-19 03:26:49 | <a href="/images/lostlabyrinth-193.jpg"><img src="/images/thumbs/lostlabyrinth-193.jpg" align="right" alt="" width="200" height="156"></a> <em>Category: </em>rpg<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.44"><img src="/images/star.gif" alt="4.44" border="0"></a><a href="#" title="4.44"><img src="/images/star.gif" alt="4.44" border="0"></a><a href="#" title="4.44"><img src="/images/star.gif" alt="4.44" border="0"></a><a href="#" title="4.44"><img src="/images/star.gif" alt="4.44" border="0"></a></font> <p> <em>Description:</em> Lost Labyrinth is a roguelike roleplaying computergame <p> <em>Changelog:</em> <ul> <li>Cursed changed. New curse with 20%+level <li>One drop of water removes 60 thristpoints. (Instead of 50) <li>Lamps and Waterskins cannot be stacked anymore <li>Elfblood changed. All Standard Attributes are raised by one at gamestart <li>Lame changed. Your speed can never be higher then 6. <li>The hydra can now be attacked with Bows/Slings too <li>Icelevel has a new floor (Looks better!) <li>New items: Shoes of Waterwalking, Firewalking, Icewalking <li>Mouse responds better now in Speed Selection screen <li>Firebolt does more damage now! (Random(power() * 2 + 5) + 5) <li>We can now only select Short Magic or No Basic Magic</ul> | Lost Labyrinth 1.9.5 | updated | Lost Labyrinth |
| 6095 | 4 | 2005-12-19 07:23:37 | <a href="/images/pywx-client-knio.png"><img src="/images/thumbs/pywx-client-knio.png" align="right" alt="" width="200" height="150"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><font color="#FF8" size="-1">(not yet rated)</font></font> <p> <em>Description:</em> Space empire building game. <p> <em>Changelog:</em> <ul> <li>The tpserver-cpp game server now has a MySQL backend that allows all game data to be stored. <li>TPS and HTTPS sockets were also added. <li>Some new commands were added to the console. <li>Several bugs were fixed. </ul> | Thousand Parsec | updated | Thousand Parsec |
| 6096 | 4 | 2005-12-19 07:32:58 | <a href="/images/lux.jpg"><img src="/images/thumbs/lux.jpg" align="right" alt="" width="200" height="136"></a> <em>Category: </em>strategy<br> <em>Avg. Rating:</em> <font color="#FF8" size="-1"><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a></font> <p> <em>Description:</em> A game of domination, similar to Risk <p> <em>Changelog:</em> <ul> <li>Display arrows pointing at the possible countries when in attack mode. <li>The bottom-left text (including turn timer) will now adjust its location to always be visible when the map area is inside scrollbars. <li>Continents flash for a second after they are conquered. <li>Added more information in Country tool tips. <li>Added an /i command to open a users ranking page. <li>Altered auto-host games so that the first playing client can use the server commands. <li>The new description is printed out for all to see when using the /desc command. <li>The map of the week is bolded in the Join Game window. <li>Added a keyboard shortcut to place 50 armies at a time. <li>Added a 'Type' column to the plugin manager to distinguish AIs better. <li>Lowered the minimum time limit to be 8 seconds. <li>Added Turkish, Croatian and Swedish translations, and updated some other languages. <li>Improved the continent labels in the map editor so they match the in-game look, and are easier to move around. <li>Added the option of turning off the helper text in the map editor. <li>Maps can tell Lux to use compact continent labels by including a true tag in the map file, and the map editor can read/write this setting. <li>Added a 3,6,9... card sequence. <li>Released a new version of the LuxAgent SDK with a variety of enhancements. <li>Lots of Bugfixes.</ul> | Lux 5.2 | updated | Lux |